100 points = +10% Bonus Damage
|Suggested Classes||Berserker, Monk, Sorcerer, Warlord|
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Human vs Orc Comparison
The human's conversion provides attack bonus, while the orc's conversion bonus provides base damage. Understanding the difference between these two is important to knowing when to use humans and when to use Orcs.
Damage is calculated by multiplying base attack by attack bonus. Attack bonus improves as you find attack boosters on the ground, while base attack improves every time you level up. This means orcs tend to perform very well at low levels when your base attack is low and their conversion benefit is a relatively big deal.
Human's racial bonus provides flat percentage at your power, so the attack bonus is equally powerful at any level. However, orcs will lose its power by leveling up. This is why human is stronger than orcs at high level. More precisely, human's power is constant while orc's power degrades. If a dungeon is focused on higher level fights, it is almost always better to pick human. The point where humans and orcs meet is generally around lv5-6, and with strong attack bonus preperation the point moves to lv8-9. No matter how much you eager to take attack bonus from here and there, human almost always have stronger attack than orc at lv10. Only a few orcs, especially under Binlor or the Monk class, can compete with humans.
In general, it's ideal to balance some bonuses to base attack and attack bonus. This generally produces the best overall attack damage. However keep in mind that the "balance point" moves to attack bonus direction as you level up, so think about your critical level. Is your boss fight harder than the earlier leveling? Is there a bunch of base attack bonus lying around? Do most fight happen at higher levels? Then humans will have better chance.
There are more class benefits, power-ups, and items that improve your attack bonus than there are those that improve your base attack, which can make the orc more appealing in most dungeons. However, if your class does not have an increase to attack bonus (such as the Paladin) then the human is more favourable.
Because humans deal more damage per attack, they can often come out ahead of monsters when it comes to healing, allowing them to whittle down stronger foes just by repeatedly exploring to heal and then returning to fight (regen-fight). This also makes them exceptional poison users. Damage resistance is a great way to further leverage the benefits of a human, and glyphs that allow for an extra free attack are well worth your mana to use. This strategy works for generally all levels, they have equally great power at every level. Humans don't really "shine" at higher levels or "mature" into a big monster.
Humans are not desperate to convert things, just like elves or dwarves, because they have flat percentage bonus. This means you can often keep your utility and some glyphs in your inventory, then convert them when you need it. It's not too late to convert some glyphs after finding out who the boss is, and what glyph you are going to use in the lategame. While elves or dwarves' conversion bonus shines at certain point and can make a fight win or lose (like 18 max mana is critical spot for elf, barely tanking another hit is critical spot for dwarves)), humans' conversion bonus improves your regen fight ability, and thus is able to shorten your regen fighting. So humans still want to convert things at normal situations while elves want to achive some mana cut goals.
Humans perform well for pretty much any class. The only classes they are not as good for are the Crusader, the Monk and the Rogue, which prefer the Orc due to the fact that their attack bonus is already very high or base attack being low from their class features.