Difference between revisions of "Talk:Items"
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The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic. | The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic. | ||
+ | |||
+ | Layout Test... | ||
+ | == In-dungeon Items == | ||
+ | {| class ="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="border-collapse:collapse;width:82.3%" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Icon | ||
+ | !width=15%|Item | ||
+ | !Description | ||
+ | !width=20%|Method of Obtaining | ||
+ | !width=10%|Lockerable? | ||
+ | !width=10%|Available in Shops? | ||
+ | !width=5%|Cost | ||
+ | !width=5%|CP | ||
+ | |- | ||
+ | |[[File:Sword.png]] | ||
+ | |{{va|Sword}} | ||
+ | | +2 base damage | ||
+ | | [[Blacksmith]] level 1 | ||
+ | | No | ||
+ | | No | ||
+ | | 25 | ||
+ | | 35 | ||
+ | |- | ||
+ | |[[File:Shield.png]] | ||
+ | |{{va|Shield}} | ||
+ | | -2 damage reduction | ||
+ | | [[Blacksmith]] level 1 | ||
+ | | No | ||
+ | | No | ||
+ | | 15 | ||
+ | | 35 | ||
+ | |- | ||
+ | |[[File:Bear Mace.png]] | ||
+ | |{{va|Bear Mace}} | ||
+ | | Your regular attack causes Knockback; +25% knockback damage | ||
+ | | [[Blacksmith]] level 1 | ||
+ | | No | ||
+ | | No | ||
+ | | 12 | ||
+ | | 35 | ||
+ | |} |
Revision as of 10:28, 15 December 2014
Need to differentiate between "Preparation Cost" (before you enter the dungeon) and the In-dungeon cost.
Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether. The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --Darvin 12:34, 21 August 2012 (CDT)
The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.
Layout Test...
In-dungeon Items
Icon | Item | Description | Method of Obtaining | Lockerable? | Available in Shops? | Cost | CP |
---|---|---|---|---|---|---|---|
![]() |
Sword | +2 base damage | Blacksmith level 1 | No | No | 25 | 35 |
![]() |
Shield | -2 damage reduction | Blacksmith level 1 | No | No | 15 | 35 |
![]() |
Bear Mace | Your regular attack causes Knockback; +25% knockback damage | Blacksmith level 1 | No | No | 12 | 35 |