Difference between revisions of "Talk:Items"

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m (Added a layout test for extra fields (lockerable) and (available in shops))
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The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.
 
The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.
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Layout Test...
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== In-dungeon Items ==
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{| class ="wikitable sortable" border="1" cellspacing="0" cellpadding="2" style="border-collapse:collapse;width:82.3%"
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|- style="background-color: #EEEEEE"
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!Icon
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!width=15%|Item
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!Description
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!width=20%|Method of Obtaining
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!width=10%|Lockerable?
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!width=10%|Available in Shops?
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!width=5%|Cost
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!width=5%|CP
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|-
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|[[File:Sword.png]]
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|{{va|Sword}}
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| +2 base damage
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| [[Blacksmith]] level 1
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| No
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| No
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| 25
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| 35
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|-
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|[[File:Shield.png]]
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|{{va|Shield}}
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| -2 damage reduction
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| [[Blacksmith]] level 1
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| No
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| No
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| 15
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| 35
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|-
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|[[File:Bear Mace.png]]
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|{{va|Bear Mace}}
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| Your regular attack causes Knockback; +25% knockback damage
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| [[Blacksmith]] level 1
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| No
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| No
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| 12
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| 35
 +
|}

Revision as of 10:28, 15 December 2014

Need to differentiate between "Preparation Cost" (before you enter the dungeon) and the In-dungeon cost.

Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether. The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --Darvin 12:34, 21 August 2012 (CDT)

The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.

Layout Test...

In-dungeon Items

Icon Item Description Method of Obtaining Lockerable? Available in Shops? Cost CP
Sword.png Sword +2 base damage Blacksmith level 1 No No 25 35
Shield.png Shield -2 damage reduction Blacksmith level 1 No No 15 35
Bear Mace.png Bear Mace Your regular attack causes Knockback; +25% knockback damage Blacksmith level 1 No No 12 35