Need to differentiate between "Preparation Cost" (before you enter the dungeon) and the In-dungeon cost.
Agreed, though to be fair I've made a forum post asking the devs just to get rid of the discrepancy altogether. The rule of thumb appears to be that elite items are double the in-dungeon cost, regular items are equal to in-dungeon cost --Darvin 12:34, 21 August 2012 (CDT)
The Crystal Ball seems to increase its conversion value as it gets charged. When prepped or bought, it has 10 charges but only 1 conversion value; however, after receiving additional charges, the conversion value seems to change to 10 points per charge received (up to maximum 50 points). After discharge this also resets back to 1. I haven't tested the Fire Heart if it uses the same logic.
|Icon||Item||Description||Method of Obtaining||Lockerable?||Available in Shops?||Cost||CP|
|Sword||+2 base damage||Blacksmith level 1||No||No||25||35|
|Shield||-2 damage reduction||Blacksmith level 1||No||No||15||35|
|Bear Mace||Your regular attack causes Knockback; +25% knockback damage||Blacksmith level 1||No||No||12||35|
Missing items (feel free to add to this list -- Berzee 12 December 2014)
Essence Potion (from Metal Spider Temple) Jadetooth's Potion