Difference between revisions of "Alpha:Glyphs"
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− | + | '''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[Alpha:Classes|class]] has a bonus (for instance the [[Alpha:Wizard|Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[Alpha:Races|race]]. | |
− | |||
+ | __TOC__ | ||
+ | === Summary === | ||
− | + | A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start. | |
− | |||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !width=7% | Image | ||
+ | !width=23% | Glyph | ||
+ | !width=3% | Cost (Mana) | ||
+ | !width=67% | Effect | ||
+ | |- | ||
+ | |[[File:Alpha_Apheelsik.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:APHEELSIK|APHEELSIK]] ===== | ||
+ | (Poison - "I feel sick") | ||
+ | |align="center" |5 | ||
+ | |Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune. | ||
+ | * Unlocked by completing a normal game as an [[Alpha:Assassin|Assassin]] | ||
+ | |- | ||
+ | |[[File:Alpha_Bludtupowa.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] ===== | ||
+ | (Blood Magic - "Blood to power") | ||
+ | |align="center" |0 | ||
+ | |Enable to revoke health regeneration and boost mana regeneration by 1tile. | ||
+ | * Unlocked by completing a normal game as a [[Alpha:Bloodmage|Bloodmage]] | ||
+ | |- | ||
+ | |[[File:Alpha_Burndayraz.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] ===== | ||
+ | (Fireball - "Burn their ass") | ||
+ | |align="center" |6 | ||
+ | |Hits a monster with a fireball, causing 4 points of damage per player level. | ||
+ | |- | ||
+ | |[[File:Alpha_Bysseps.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:BYSSEPS|BYSSEPS]] ===== | ||
+ | (Power Strike - "Biceps") | ||
+ | |align="center" |2 | ||
+ | |Player gets +30% damage bonus for next physical attack only. | ||
+ | |- | ||
+ | |[[File:Alpha_Cydstepp.png|center]] | ||
+ | | | ||
− | + | ===== [[Alpha:CYDSTEPP|CYDSTEPP]] ===== | |
+ | (Protection from Death - "Sidestep") | ||
+ | |align="center" |10 | ||
+ | |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | ||
+ | * Unlocked by completing a normal game as a [[Alpha:Warlord|Warlord]] | ||
+ | |- | ||
+ | |[[File:Alpha_Endiswal.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:ENDISWAL|ENDISWAL]] ===== | ||
+ | (Passwall - "End this wall") | ||
+ | |align="center" |8 | ||
+ | |Destroys a section of wall. | ||
+ | |- | ||
+ | |[[File:Alpha_Getindare.png|center]] | ||
+ | | | ||
− | + | ===== [[Alpha:GETINDARE|GETINDARE]] ===== | |
+ | (First Strike - "Get in there") | ||
+ | |align="center" |3 | ||
+ | |Player gets first strike status for next physical attack only. | ||
+ | |- | ||
+ | |[[File:Alpha_Halpmeh.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:HALPMEH|HALPMEH]] ===== | ||
+ | (Heal - "Help me") | ||
+ | |align="center" |3 | ||
+ | |Restores 3 points of health per player level and cures poison status. | ||
+ | * Unlocked by completing a normal game as a [[Alpha:Paladin|Paladin]] | ||
+ | |- | ||
+ | |[[File:Alpha_Imawal.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:IMAWAL|IMAWAL]] ===== | ||
+ | (Flesh to Stone - "I'm a wall") | ||
+ | |align="center" |5 | ||
+ | |Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | ||
+ | |- | ||
+ | |[[File:Alpha_Lemmisi.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:LEMMISI|LEMMISI]] ===== | ||
+ | (Clairvoyance - "Let me see") | ||
+ | |align="center" |3 | ||
+ | |Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | ||
+ | |- | ||
+ | |[[File:Alpha_Pisorf.png|center]] | ||
+ | | | ||
− | + | ===== [[Alpha:PISORF|PISORF]] ===== | |
+ | (Teleport Monster - "Piss off") | ||
+ | |align="center" |10 | ||
+ | |Teleports a monster to a random empty tile. | ||
+ | |- | ||
+ | |[[File:Alpha_Weytwut.png|center]] | ||
+ | | | ||
− | + | ===== [[Alpha:WEYTWUT|WEYTWUT]] ===== | |
+ | (Teleport Self - "Wait what?") | ||
+ | |align="center" |6 | ||
+ | |Teleports the player to a random empty tile. | ||
+ | |- | ||
+ | |[[File:Alpha_Wonafyt.png|center]] | ||
+ | | | ||
+ | ===== [[Alpha:WONAFYT|WONAFYT]] ===== | ||
+ | (Summon Monster - "Wanna fight") | ||
+ | |align="center" |6 | ||
+ | |Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. | ||
+ | |} | ||
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Latest revision as of 00:20, 29 January 2015
Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their class has a bonus (for instance the Wizard has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button , the result of the conversion is based on their race.
Contents
Summary
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.
Image | Glyph | Cost (Mana) | Effect |
---|---|---|---|
APHEELSIK(Poison - "I feel sick") |
5 | Inflicts the poison status on a monster, preventing it from regenerating health as you explore. Will wear off when you attack anything. Undead are immune.
| |
BLUDTUPOWA(Blood Magic - "Blood to power") |
0 | Enable to revoke health regeneration and boost mana regeneration by 1tile.
| |
BURNDAYRAZ(Fireball - "Burn their ass") |
6 | Hits a monster with a fireball, causing 4 points of damage per player level. | |
BYSSEPS(Power Strike - "Biceps") |
2 | Player gets +30% damage bonus for next physical attack only. | |
CYDSTEPP(Protection from Death - "Sidestep") |
10 | The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.
| |
ENDISWAL(Passwall - "End this wall") |
8 | Destroys a section of wall. | |
GETINDARE(First Strike - "Get in there") |
3 | Player gets first strike status for next physical attack only. | |
HALPMEH(Heal - "Help me") |
3 | Restores 3 points of health per player level and cures poison status.
| |
IMAWAL(Flesh to Stone - "I'm a wall") |
5 | Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |
LEMMISI(Clairvoyance - "Let me see") |
3 | Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | |
PISORF(Teleport Monster - "Piss off") |
10 | Teleports a monster to a random empty tile. | |
WEYTWUT(Teleport Self - "Wait what?") |
6 | Teleports the player to a random empty tile. | |
WONAFYT(Summon Monster - "Wanna fight") |
6 | Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. |
Desktop Dungeons Alpha | |||||
---|---|---|---|---|---|
General Concepts: | New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring | ||||
Classes: | Tier 1: Fighter · Thief · Priest · Wizard | Tier 2: Berserker · Rogue · Monk · Sorcerer | Tier 3: Warlord · Assassin · Paladin · Bloodmage | Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling | |
Gods: | Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki | ||||
Monsters: | Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie | ||||
Dungeons: | Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive | ||||
Glyphs: | APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT |