Difference between revisions of "Alpha:Classes"
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Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | ||
− | |||
− | + | There are 18 classes in the game. | |
− | + | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | |
− | + | |- style="background-color: #EEEEEE" | |
− | + | !Class | |
− | + | !Special Features | |
− | + | !Unlock | |
− | + | |- | |
− | + | | <b>Basic (Tier 1) Classes</b> | |
− | + | |- | |
− | + | | [[Fighter]] | |
− | + | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | |
− | + | | Available at start. | |
− | + | |- | |
− | + | | [[Thief]] | |
− | + | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | |
− | + | | Available at start. | |
− | + | |- | |
− | + | |[[Priest]] | |
− | + | | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | |
− | + | | Available at start. | |
− | + | |- | |
− | + | | [[Wizard]] | |
− | + | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | |
− | + | | Available at start. | |
− | + | |- | |
− | + | | <b>Advanced (Tier 2) Classes</b> | |
+ | |- | ||
+ | | [[Berserker]] | ||
+ | | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | ||
+ | | Defeat Normal dungeon using Fighter. | ||
+ | |- | ||
+ | | [[Rogue]] | ||
+ | | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | ||
+ | | Defeat Normal dungeon using Thief. | ||
+ | |- | ||
+ | | [[Monk]] | ||
+ | | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | ||
+ | | Defeat Normal dungeon using Monk. | ||
+ | |- | ||
+ | | [[Sorcerer]] | ||
+ | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | ||
+ | | Defeat Normal dungeon using Wizard. | ||
+ | |- | ||
+ | | <b>Expert (Tier 3) Classes</b> | ||
+ | |- | ||
+ | | [[Warlord]] | ||
+ | | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | ||
+ | | Defeat Normal dungeon using Bezerker. | ||
+ | |- | ||
+ | | [[Assassin]] | ||
+ | | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | ||
+ | | Defeat Normal dungeon using Rogue. | ||
+ | |- | ||
+ | | [[Paladin]] | ||
+ | | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ||
+ | | Defeat Normal dungeon using Monk. | ||
+ | |- | ||
+ | | [[Blood Mage]] | ||
+ | | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | ||
+ | | Defeat Normal dungeon using Sorcerer. | ||
+ | |- | ||
+ | |<b>Special Classes</b> | ||
+ | |- | ||
+ | | [[Transmuter]] | ||
+ | | Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen | ||
+ | | ?? | ||
+ | |- | ||
+ | | [[Crusader]] | ||
+ | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ||
+ | | ?? | ||
+ | |- | ||
+ | | [[Tinker]] | ||
+ | | Map created with 6 extra shops, 20% item discount, gold for monster kills | ||
+ | | ?? | ||
+ | |- | ||
+ | | Gorgon | ||
+ | | [[special race]] | ||
+ | | ?? | ||
+ | |- | ||
+ | | Half Dragon | ||
+ | | [[special race]] | ||
+ | | ?? | ||
+ | |- | ||
+ | | Vampire | ||
+ | | [[special race]] | ||
+ | | ?? | ||
+ | |} |
Revision as of 13:51, 1 April 2010
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
There are 18 classes in the game.
Class | Special Features | Unlock |
---|---|---|
Basic (Tier 1) Classes | ||
Fighter | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Available at start. |
Thief | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Available at start. |
Priest | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Available at start. |
Wizard | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Available at start. |
Advanced (Tier 2) Classes | ||
Berserker | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Defeat Normal dungeon using Fighter. |
Rogue | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Defeat Normal dungeon using Thief. |
Monk | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Defeat Normal dungeon using Monk. |
Sorcerer | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Defeat Normal dungeon using Wizard. |
Expert (Tier 3) Classes | ||
Warlord | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Defeat Normal dungeon using Bezerker. |
Assassin | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Defeat Normal dungeon using Rogue. |
Paladin | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | Defeat Normal dungeon using Monk. |
Blood Mage | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Defeat Normal dungeon using Sorcerer. |
Special Classes | ||
Transmuter | Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen | ?? |
Crusader | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ?? |
Tinker | Map created with 6 extra shops, 20% item discount, gold for monster kills | ?? |
Gorgon | special race | ?? |
Half Dragon | special race | ?? |
Vampire | special race | ?? |