Difference between revisions of "Alpha:Classes"

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Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
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Here are some brief descriptions of the 20 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
  
 
There are 18 classes in the game.
 
 
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Revision as of 13:52, 1 April 2010

Here are some brief descriptions of the 20 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Unlock
Basic (Tier 1) Classes
Fighter Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free Available at start.
Thief First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one Available at start.
Priest Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead Available at start.
Wizard Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} Available at start.
Advanced (Tier 2) Classes
Berserker +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs Defeat Normal dungeon using Fighter.
Rogue First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Defeat Normal dungeon using Thief.
Monk Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Defeat Normal dungeon using Monk.
Sorcerer Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit Defeat Normal dungeon using Wizard.
Expert (Tier 3) Classes
Warlord Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit Defeat Normal dungeon using Bezerker.
Assassin Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters Defeat Normal dungeon using Rogue.
Paladin Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken Defeat Normal dungeon using Monk.
Blood Mage Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools Defeat Normal dungeon using Sorcerer.
Special Classes
Transmuter Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen  ??
Crusader Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you  ??
Tinker Map created with 6 extra shops, 20% item discount, gold for monster kills  ??
Gorgon special race  ??
Half Dragon special race  ??
Vampire special race  ??