Difference between revisions of "Alpha:Classes"
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− | Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | + | Here are some brief descriptions of the 20 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! |
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Revision as of 13:52, 1 April 2010
Here are some brief descriptions of the 20 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Unlock |
---|---|---|
Basic (Tier 1) Classes | ||
Fighter | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Available at start. |
Thief | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Available at start. |
Priest | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Available at start. |
Wizard | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Available at start. |
Advanced (Tier 2) Classes | ||
Berserker | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Defeat Normal dungeon using Fighter. |
Rogue | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Defeat Normal dungeon using Thief. |
Monk | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Defeat Normal dungeon using Monk. |
Sorcerer | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Defeat Normal dungeon using Wizard. |
Expert (Tier 3) Classes | ||
Warlord | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Defeat Normal dungeon using Bezerker. |
Assassin | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Defeat Normal dungeon using Rogue. |
Paladin | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | Defeat Normal dungeon using Monk. |
Blood Mage | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Defeat Normal dungeon using Sorcerer. |
Special Classes | ||
Transmuter | Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen | ?? |
Crusader | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ?? |
Tinker | Map created with 6 extra shops, 20% item discount, gold for monster kills | ?? |
Gorgon | special race | ?? |
Half Dragon | special race | ?? |
Vampire | special race | ?? |