Difference between revisions of "Alpha:Races"
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(Clarifies the annotation to Dwarf's Glyph Conversion bonus. It's not a percentage bonus (not affected by other + Max Health items / worshipping Dracul, etc.).) |
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| − | ==Regular Races== | + | == Regular Races == |
| − | There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus. | + | There are seven regular races, each of which can convert [[Alpha:Glyphs|glyphs]] (magic spells/skills) into a different permanent bonus. |
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
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| +1 Max Health per level* | | +1 Max Health per level* | ||
| Start | | Start | ||
| − | | | + | | Good for fighters and monks. Decent all-around. |
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| − | | | + | | Halfling |
| +1 Healing Potion | | +1 Healing Potion | ||
| Start | | Start | ||
| − | | Great for many challenge missions. | + | | Great for many challenge missions, and for thieves. |
|- | |- | ||
| Gnome | | Gnome | ||
| +1 Mana Potion | | +1 Mana Potion | ||
| Start | | Start | ||
| − | | | + | | Great for thieves. |
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| Goblin | | Goblin | ||
| − | | +10 gold | + | | +5 Experience (+10 gold pre v0.2) |
| − | | Defeat the Crypt | + | | Defeat the [[Alpha:Crypt|Crypt]] challenge with any race. |
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| Extra experience at will makes leveling up to heal much easier. Good for Assassins. | | Extra experience at will makes leveling up to heal much easier. Good for Assassins. | ||
| + | |- | ||
| + | | Orc | ||
| + | | +2 Base Damage (+5 experience pre v0.2) | ||
| + | | Defeat the [[Alpha:Library|Library]] challenge with any race. | ||
| + | | Good for classes with high damage bonuses, like Rogues and Berserkers. | ||
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| − | + | * Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus. | |
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| − | + | In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game. | |
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| − | + | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | |
| + | |- style="background-color: #EEEEEE" | ||
| + | !Race | ||
| + | !Converts glyphs to... | ||
| + | !Unlock | ||
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| + | |- | ||
| + | | [[Alpha:Gorgon(race)|Gorgon]] | ||
| + | | +5% Death Gaze | ||
| + | | Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk | ||
| + | |- | ||
| + | | [[Alpha:Vampire(race)|Vampire]] | ||
| + | | +5% Lifesteal | ||
| + | | Beat [[Alpha:Crypt|Crypt]] with an Assassin | ||
| + | |- | ||
| + | | [[Alpha:Half-dragon|Half-dragon]] | ||
| + | | +20% Knockback damage | ||
| + | | Beat [[Alpha:Library|Library]] with a Warlord | ||
| + | |} | ||
| + | <br /> | ||
| + | {{DDNav}} | ||
Latest revision as of 17:16, 25 April 2026
Regular Races
There are seven regular races, each of which can convert glyphs (magic spells/skills) into a different permanent bonus.
| Race | Converts glyphs to... | Unlock | Strategy |
|---|---|---|---|
| Human | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers |
| Elf | +2 Maximum Mana | Start | Amazing Wizards. |
| Dwarf | +1 Max Health per level* | Start | Good for fighters and monks. Decent all-around. |
| Halfling | +1 Healing Potion | Start | Great for many challenge missions, and for thieves. |
| Gnome | +1 Mana Potion | Start | Great for thieves. |
| Goblin | +5 Experience (+10 gold pre v0.2) | Defeat the Crypt challenge with any race. | Extra experience at will makes leveling up to heal much easier. Good for Assassins. |
| Orc | +2 Base Damage (+5 experience pre v0.2) | Defeat the Library challenge with any race. | Good for classes with high damage bonuses, like Rogues and Berserkers. |
- Health Powerups and the Dwarf's Glyph Conversion gives you 1 Max Health per Level. This means the bonus scales while you level up, your total bonus Max Health equals Level * (Dwarf Conversion + Health Powerups). This is NOT a percentage bonus. Buying a +10 Max Health item will not increase the bonus from Health Powerups or Dwarf's Glyph Conversion, and likewise worshipping Dracul will not decrease the bonus.
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.
| Race | Converts glyphs to... | Unlock |
|---|---|---|
| Gorgon | +5% Death Gaze | Beat Snake Pit with a Monk |
| Vampire | +5% Lifesteal | Beat Crypt with an Assassin |
| Half-dragon | +20% Knockback damage | Beat Library with a Warlord |
| Desktop Dungeons Alpha | |||||
|---|---|---|---|---|---|
| General Concepts: | New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring | ||||
| Classes: | Tier 1: Fighter · Thief · Priest · Wizard | Tier 2: Berserker · Rogue · Monk · Sorcerer | Tier 3: Warlord · Assassin · Paladin · Bloodmage | Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling | |
| Gods: | Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki | ||||
| Monsters: | Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie | ||||
| Dungeons: | Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive | ||||
| Glyphs: | APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT | ||||