Difference between revisions of "EE:Magician"
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== Deities == | == Deities == | ||
− | {{g|The Earthmother}} is a no-brainer, given her Entanglement boon is the single most useful tool to a Magician (AND she offers mana restores to boot) but she's not the only one worth thinking about. {{g|Mystera Annur}} and {{g|Jehora Jeheyu}} also make fantastic picks, the former for offering more mana and additional restores of said mana, and the latter for increasing mana and generally paying generous amounts of piety for slowing things, as you want to anyway, not to mention his free glyph counts for SMOKE AND MIRRORS. | + | {{g|The Earthmother}} is a no-brainer, given her {{boon|Entanglement}} boon is the single most useful tool to a Magician (AND she offers mana restores to boot) but she's not the only one worth thinking about. {{g|Mystera Annur}} and {{g|Jehora Jeheyu}} also make fantastic picks, the former for offering more mana and additional restores of said mana, and the latter for increasing mana and generally paying generous amounts of piety for slowing things, as you want to anyway, not to mention his free glyph counts for SMOKE AND MIRRORS. |
== Items == | == Items == |
Revision as of 10:35, 3 April 2018
This feature is part of the Extreme Edition fan-made expansion. |
Magician | |
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Tier 4 Class | |
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Class traits | |
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Suggested Races | |
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Class Challenges | |
Unlocking | |
Building: Mage Tower Level 4 Mage Tower]] |
"Most Magicians were once more reputable Wizards who got sick of being poor. Despite possessing actual magical talent, they usually just con people to get by. Fortunately the threat of judicial action is enough to get them adventuring from time to time."
The Magician is a special tier 4 class introduced in the Extreme Edition mod. Like other classes from the Mage Tower, efficient use of the class revolves around glyphs.
Contents
Strategy
Races
Elf: Magicians need a lot of mana, so elf makes a natural fit. Combined with helpful gods to get your mana up or slow things for free, an Elf Magician can rely on intense burn damage to smite high level monsters with relative ease.
Gnome: A decent alternative for players not relying on gods, Gnomes shine as Magicians because they are in no real hurry to convert, so there's very little from stopping you from hoarding all your glyphs until the ending boss spike, converting them next to the boss for free slows paying for the actual fireballs with the mana potions generated from the conversions themselves.
Deities
The Earthmother is a no-brainer, given her
Entanglement boon is the single most useful tool to a Magician (AND she offers mana restores to boot) but she's not the only one worth thinking about.
Mystera Annur and
Jehora Jeheyu also make fantastic picks, the former for offering more mana and additional restores of said mana, and the latter for increasing mana and generally paying generous amounts of piety for slowing things, as you want to anyway, not to mention his free glyph counts for SMOKE AND MIRRORS.