Jehora Jeheyu, the mad god of primordial chaos, is an unsolvable enigma. He grants power and punishment in equal measures, depending on how amused or bored he is at the time. He is one of the most balanced gods in terms of the benefits he grants from his boons, and works well with almost any type of character.
Piety Gain Mechanics
Your initial worship random piety bonus is based on your current level. The bonus piety is given (your level)²× (a random number between 0.7 and 1).
Jehora Jeheyu performs a piety/punish roll on the following actions:
- Enemy reveal (non-plants only)
- Enemy death (XP-valuable only)
- Successful dodging
- Item conversion
- Casting the following: BYSSEPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP
This roll picks a random integer from 1-15, which is compared to an internal "happiness value" for the god which starts at 14. If the rolled number is less than or equal to JJ's happiness, 2-4 piety will be granted and JJ's internal happiness value will be decreased by 1 (to a minimum of 5).
If the rolled number is higher, a minor punishment is inflicted and JJ's happiness increases by 2 (to a maximum of 14 again).
The minor punishments are determined by another roll, from 0 to 10.
This is where it gets a little trickier to describe: each status ailment now has a "reroll threshold", and if the punishment roll lands on an ailment with a threshold that's too high, it rerolls instead of inflicting that punishment. All thresholds start at 0 (except health loss and burn, which start more graciously at 1). The threshold number represents the minimum number of RNG rolls needed in any given punishment check before that particular punishment is available.
Thus -- given starting values as an example -- if the first roll lands on health loss, it will force a reroll. That reroll is then at liberty to inflict health loss or mana burn. If any ailments exist at a threshold of 2 or more, on the other hand, those are exempt for at least one more RNG.
Whenever a particular punishment is successfully inflicted, that punishment's threshold will permanently increase by 1.
Jehora is actually much less threatening than he appears, but you must move to acquire as early as possible. The weakening punishment in particular can cripple a low-level character, and avoiding taking too many penalties is important. If you're both Poisoned and Mana Burned, it can become very difficult to survive. The Burn Salve and Fortitude Tonic are both very useful for followers of Jehora Jeheyu.
An level 1 character worshipping Johera cannot gain any initial bonus piety, and you can suffer from some serious minor punishements ( Poisoned, Mana Burned) around 40 . This can be easily overcome by correct preperation such as Crumbling Ward, Cracked Amulet, or Amulet of Yendor. Being a Goblin is another easy way to overcome this serious malflictions. Desecrating an altar is also a good choice, but is not a good idea because it will prevent you from purchasing .
Because the health bonus provided by boost health is flat, it's very valueable for a low level character. This boon can vastly increase a character's durability and allow him to fight monsters he normally wouldn't stand a chance against. It's still very powerful to a higher level characters. enables you to play like an Elf, using more elaborate spellcasting combos with a more generous mana pool.
These boons require a very little amount of piety compared to other boons, but instead require a potion. The loss of potions however isn't as bad as it first appears; because potions grant benefits based on a % of your maximum health and mana, your remaining potions will actually become more powerful(to be even you would have to consume 6 health potions or 4 mana). You will also get a %-based refill from . There are many other %-based refills such as Fire Heart, Schadenfreude Potion, Sanguine or , so it's actually possible to come out ahead in terms of how much health or mana points you get from your remaining potions and things!
You can probabily grab 2-4 shots of these boons and climb up to . Followers of Jehora Jeheyu can be terrifying engines of destruction in the end-game, and the broad range of bonuses provided by this deity often makes for some of the most powerful hybrid characters possible.
This boon gives the exact amount of exp you need to level up, as well as 100 conversion points, removes any Weakening blow and Corrosion (which you probabily have in this points thanks to his random minor punishments), and reduces 20% resistances from every monster. This is well worth beyond 80 and often is the ultimate goal for worshipping Jehora. Full restoration of health and mana synergies with Jehora's other two boons so this is even more powerful.
Despite the high cost of chaos avatar, you don't need to be a dedicated worshiper of Jehora to use it in the endgame. It's possible to accumulate 100 from another deity, convert to JJ, and immediately desecrate an altar to reach the 80 for this. The Earthmother altars are ideal desecration targets for this strategy, as immediately cancels out their desecration penalties. Mystera Annur is also a perfect choice if the boss do not have initial resists to start with; and is in the same floor with Jehora's altar.
The name of the boon self-describes the usage of it. This is not a good boon in most times; converting out to another god to get a last help do not have any randomness. This is where your calculation skill kicks in. If you are able to win without randomness, never purchase this boon; but if this boon is your last chace, pray and hope Jehora decides to help you. Keep in mind that desecrating other altar will increase your chance to win.
Piety strategy, just like with Mystera Annur you try to not waste any mana while not fighting, here you can do the same: if you have to much health but little mana you can try BYSSEPS and GETINDARE and hitting something and then repeating. Likewise prefer spaming WONAFYT and APHEELSIK when you have to much mana. Try to waste all mana before leveling up.
Gnome and Halfling make particularly good worshipers of Jehora Jeheyu since they have more potions to begin with and can more easily afford to sacrifice them. Rogue benefit enormously from the , and at low-levels there is no better deity for a rogue to worship. The free WEYTWUT also works well for rogues, who need a way to bypass monster first strike. Elf also work well with Jehora Jeheyu; though they lose out more than other races from the loss of Mana Potions, the absolutely massive amount of mana that an elf worshipper can accumulate makes them insanely good spellcasters. Raising your maximum mana above 30 is quite easy for an elven worshipper of Jehora Jeheyu. Bloodmage lack starting mana, and extra health also works very well with their class features, so are another natural fit.