Difference between revisions of "Gods"
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− | ===Summary=== | + | ===Alpha Summary=== |
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god. | Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god. | ||
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** Cost: 80 Piety | ** Cost: 80 Piety | ||
** Effect: Gain permanent First Strike | ** Effect: Gain permanent First Strike | ||
+ | |} | ||
+ | |||
+ | ===Beta Summary=== | ||
+ | |||
+ | Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used). | ||
+ | |||
+ | In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon. | ||
+ | |||
+ | Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next "major punishment" you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft. | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | !Name | ||
+ | !Worship Bonuses | ||
+ | !Rewarded/Repent Actions | ||
+ | !Penalized Actions | ||
+ | !Boons | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | =====[[Dracul]]===== | ||
+ | | | ||
+ | * ??? | ||
+ | | | ||
+ | * ??? | ||
+ | | | ||
+ | * ??? | ||
+ | | | ||
+ | *Boon: ??? | ||
+ | ** Cost: Increases level by 1, but maintains stats | ||
+ | ** Effect: +20 Piety | ||
+ | *Boon: ??? | ||
+ | ** Cost: -20(?) Max Health | ||
+ | ** Effect: +20 Piety | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | ===== [[Glowing Guardian]] ===== | ||
+ | | | ||
+ | * Recover from Poison and Mana Burn | ||
+ | * PUNISHMENT: Removes all glyphs and "mundane items" from inventory | ||
+ | | | ||
+ | *Become Poisoned | ||
+ | ** +1 Piety | ||
+ | *Become Mana Burned | ||
+ | ** | ||
+ | *Kill an undead (Any level) | ||
+ | ** +1 Piety | ||
+ | *Gain Level | ||
+ | ** +3 Piety | ||
+ | *Kill a monster N levels higher than you | ||
+ | ** +N Piety | ||
+ | |||
+ | *Everything below is untested in the beta version. Testing is appreciated. | ||
+ | **Be saved from death (effect from CYDESTEPP or shop item) | ||
+ | *** +1 Piety | ||
+ | **Use the HALPMEH glyph | ||
+ | *** +1 Piety | ||
+ | **Use the CYDESTEPP glyph | ||
+ | *** +2 Piety | ||
+ | **Convert BLUDTUPOWA or APHEELSIK glyph | ||
+ | *** +10 Piety | ||
+ | | | ||
+ | *Kill a monster which has a lower level than you (Undead excepted) | ||
+ | ** -(2 / level difference) Piety? | ||
+ | *Use a potion | ||
+ | ** -10 Piety | ||
+ | |||
+ | *Everything below is untested in the beta version. Testing is appreciated. | ||
+ | **Activate the BLUDTUPOWA glyph | ||
+ | *** -20 Piety | ||
+ | *** BLUDTUPOWA is not activated | ||
+ | **Use poison (Venom blade, APHEELSIK glyph) | ||
+ | *** -10 Piety | ||
+ | *** Lose ability to use the attack | ||
+ | **Use lifesteal (Vampire attack) | ||
+ | *** Glowing Guardian renounces you | ||
+ | *** Lose lifesteal | ||
+ | **Convert HALPMEH | ||
+ | *** Glowing Guardian renounces you | ||
+ | **Convert CYDESTEPP | ||
+ | *** -10 Piety | ||
+ | **Regenerate Health by "sucking up" a Blood-stain | ||
+ | *** -10 Piety | ||
+ | | | ||
+ | *Boon: Humility | ||
+ | ** Cost: 5 Piety | ||
+ | ** Effect: Reduces level by 1, but maintains stats | ||
+ | *Boon: Absolution (Repeat) | ||
+ | ** Cost: 5 + 5n Piety | ||
+ | ** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels) | ||
+ | *Boon: Sanctify (Repeat) | ||
+ | ** Cost: 3 + 2n Piety | ||
+ | ** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill) | ||
+ | *Boon: Cleansing (Repeat) | ||
+ | ** Cost: 5 + 5n Piety | ||
+ | ** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion | ||
+ | *Boon: Protection (Repeat) | ||
+ | ** Cost: 15 + 10n Piety | ||
+ | ** Restores 50% HP and 50% MP | ||
+ | *Boon: Enlightenment | ||
+ | ** Cost: 100 Piety | ||
+ | ** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | ===== [[Mystera Annur]] ===== | ||
+ | | | ||
+ | * Sets Physical damage permanently to 1 | ||
+ | * Starting Piety based on prior Mana spent | ||
+ | * PUNISHMENT: +15% to all monster magic resistances | ||
+ | | | ||
+ | *Use a glyph | ||
+ | ** +(MP Cost / 2) Piety | ||
+ | | | ||
+ | *Destroy a glyph | ||
+ | ** -10 Piety | ||
+ | *Kill an enemy that uses a magical attack | ||
+ | ** -3 Piety | ||
+ | ** Note: BURNDAYRAZ or Mana Shield are Magical Attacks | ||
+ | | | ||
+ | *Boon: Glyph Magnet | ||
+ | ** Cost: 10 Piety | ||
+ | ** Effect: All glyphs on the floor are summoned to nearby positions | ||
+ | *Boon: Magic (Repeat) | ||
+ | ** Cost: 4 + 4n Piety | ||
+ | ** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance | ||
+ | *Boon: Refreshment (Repeat) | ||
+ | ** Cost: 10 + 10n Piety | ||
+ | ** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum | ||
+ | *Boon: Flames | ||
+ | ** Cost: 40 Piety | ||
+ | ** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus | ||
+ | *Boon: Weakening (Repeat) | ||
+ | ** Cost: 30 + 10n Piety | ||
+ | ** Effect: -10% magic resistance to both player and all monsters | ||
+ | *Boon: Mana Leak | ||
+ | ** Cost: 1 piety | ||
+ | ** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP) | ||
+ | |- | ||
+ | | | ||
+ | |||
+ | ===== [[Taurog]] ===== | ||
+ | | | ||
+ | * Starting Piety based on Number of bloodstains on the ground(?) | ||
+ | * PUNISHMENT: -50% bonus damage | ||
+ | | | ||
+ | *Kill an enemy | ||
+ | ** +2(?) Piety | ||
+ | *Kill an enemy that uses magical attack | ||
+ | ** +5(?) Piety | ||
+ | *Convert a glyph | ||
+ | ** +10 Piety | ||
+ | | | ||
+ | *Use a glyph | ||
+ | ** -??? Piety | ||
+ | *Convert Taurog's Equipment | ||
+ | ** -??? Piety | ||
+ | | | ||
+ | *Boon: Taurog's Blade | ||
+ | ** Cost: 20 Piety, -2 Max Mana | ||
+ | ** Effect: Obtain Taurog's Skullpicker (+5 Base Damage) | ||
+ | *Boon: Taurog's Shield | ||
+ | ** Cost: 25 Piety, -2 Max Mana | ||
+ | ** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage) | ||
+ | *Boon: Taurog's Helm | ||
+ | ** Cost: 25 Piety, -2 Max Mana | ||
+ | ** Effect: Obtain Taurog's Gloat (+15% to magical resistance) | ||
+ | *Boon: Taurog's Boots | ||
+ | ** Cost: 25 Piety, -2 Max Mana | ||
+ | ** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus) | ||
+ | *Boon: Taurog's Armour | ||
+ | ** Cost: 25 Piety, -2 Max Mana | ||
+ | ** Effect: Obtain Taurog's Will (+15% to physical resistance) | ||
+ | *Boon: Unstoppable Fury (Repeat) | ||
+ | ** Cost: 25 + 10n Piety | ||
+ | ** Prerequisite: Must be equipped with all of Taurog's Equipment | ||
+ | ** Effect: Death Protection | ||
+ | |||
+ | |- | ||
+ | | | ||
+ | ===== [[Tikki Tooki]] ===== | ||
+ | | | ||
+ | * Lose half of your gold | ||
+ | * Starting Piety based on amount of gold carried (up to 40) | ||
+ | * PUNISHMENT: All enemies gain First Strike | ||
+ | | | ||
+ | * Kill any enemy below your level | ||
+ | ** +5 Piety | ||
+ | *Dodge any attack | ||
+ | ** +1(?) Piety | ||
+ | *Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki) | ||
+ | ** +1 Piety | ||
+ | *Use PISORF or WEYTWUT glyphs? | ||
+ | ** Untested | ||
+ | | | ||
+ | *Get hit twice or more (by the same monster) in combat | ||
+ | **-2 Piety per hit | ||
+ | *Use a death protection effect(?) | ||
+ | **-10 Piety | ||
+ | | | ||
+ | *Boon: Tribute (Repeat) | ||
+ | **Cost: 10 Gold | ||
+ | **Effect: +10 Piety | ||
+ | *Quicksilver (Repeat) | ||
+ | **Cost: 25 Piety | ||
+ | **Effect: Convert mana potion to dodge potion, +10 Gold | ||
+ | *Reflexes (Repeat) | ||
+ | **Cost: 25 Piety | ||
+ | **Effect: Convert health potion to reflex potion, +10 Gold | ||
+ | *Boon: Dodging | ||
+ | **Cost: 25 Piety | ||
+ | **Effect: +10% Dodge, +10 Gold | ||
+ | *Boon: Poison | ||
+ | **Cost: 50 Piety | ||
+ | **Effect: All Physical attacks cause Poison, +10 Gold | ||
+ | *Boon: Tikki's Edge (Repeat) | ||
+ | **Cost: 25 + 25n Piety | ||
+ | **Effect: +1 to experience from all XP kills, +10 Gold | ||
|} | |} |
Revision as of 12:56, 22 August 2011
Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god. Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet. Please note that due to the recent changes to how gods work, this page is very much a WIP.
Contents
Alpha Summary
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.
Name | Worship Bonuses | Rewarded/Repent Actions | Penalized Actions | Boons |
---|---|---|---|---|
Binlor Ironshield |
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Dracul |
|
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The Earthmother |
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Glowing Guardian |
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Jehora Jeheyu |
|
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Mystera Annur |
|
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The Pactmaker |
|
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Taurog |
|
|
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Tikki Tooki |
|
|
|
|
Beta Summary
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon.
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next "major punishment" you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.
Name | Worship Bonuses | Rewarded/Repent Actions | Penalized Actions | Boons |
---|---|---|---|---|
Dracul |
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|
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Glowing Guardian |
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|
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Mystera Annur |
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Taurog |
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Tikki Tooki |
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