EE:Egotistical

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Egotistical, or Death Wish, is a mutator/badge that boosts most monsters in the game. The primary difference between this and the Vicious Token is that while the vicious token globally effects all dungeon monsters by fixing them to a 160/200 multiplier, Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.

On this page will be a list of all monsters and bosses, and how the mutator changes them.

VANILLA RANDOM MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Bandit Bandit -> Ruffian 70% 100% -> 125% Trait: Cursed Cursed Trait: Weakening blow Weakening blow
Monster: Dragon Spawn Dragon Spawn -> Dragonborn 100% 125% Trait: Magical attack Magical attack Trait: Fast regen Fast regen
Monster: Goat Goat -> Wild Goat 100% -> 150% 90% Trait: Magic resist Magic resist 25%
Monster: Goblin Goblin -> Grublin 120% 100% Trait: First Strike First Strike Trait: Corrosive Corrosive:1
Monster:  Golem  Golem -> Assault Golem 100% 100% Trait: Magic resist Magic resist 50% Trait: Death Protection Death Protection (higher levels get more layers)
Monster: Goo Blob Goo Blob -> Sludge Blob 100% 100% -> 75% Trait: Physical resist Physical resist 50% -> 75% Trait: Magic resist Magic resist 25%
Monster: Gorgon Gorgon -> Gorgon Hag 100% 90% Trait: First Strike First Strike, Trait: Death-gaze Death-gaze 50% -> 75% Trait: Retaliate: Fireball Retaliate: Fireball
Monster: Meat Man Meat Man -> Muscle Man 60% -> 65% 200% -> 170% Trait: Physical Resist Physical Resist 15%
Monster: Serpent Serpent -> Pit Viper 100% -> 110% 100% -> 110% Trait: Poisonous Poisonous Trait: Magic resist Magic resist 25%, Trait: Cowardly Cowardly
Monster: Warlock Warlock -> Battlemage 135% -> 120% 100% -> 110% Trait: Magical attack Magical attack Trait: Berserks Berserks 50%
Monster: Wraith Wraith -> Spectre 100% 75% -> 90% Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Mana Burn Mana Burn, Trait: Magical attack Magical attack, Trait: Physical resist Physical resist 30% Starts with 150% overheal
Monster: Zombie Zombie -> Dread Servant 100% 150% Trait: Undead Undead Trait: Bloodless Bloodless Trait: Revives Revives (into itself with 50% attack, and 100% health)

VANILLA NORTH MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Desert Troll Desert Troll -> Troll Mage-Eater 85% 140% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen Trait: Essence Drain Essence Drain 50%
Monster: Rock Troll Rock Troll -> Rockskull Troll 100% -> 110% 100% -> 110% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Knockback Knockback 50% Trait: berserks berserks 90%
Monster: Shade Shade -> Phantasm 100% 75% Trait: Physical resist Physical resist 30%, Trait: Undead Undead, Trait: Blinks Blinks, Trait: Life steal Life steal 40% Trait: Magic resist Magic resist 30%
Monster: Changeling Changeling -> Shiftling 100% 100% Varies by class -> No longer does this Transforms into another monster type in the dungeon upon taking damage
Monster: Djinn Djinn -> Ifrit 100% -> 90% 110% Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball Trait: Bewitch Bewitch (higher level has more stacks)
Monster: Doom Armour Doom Armour -> Damned Armour 100% 65% Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (1 layer per level) Trait: Corrupting Aura Corrupting Aura: 2
Monster: Succubus Succubus -> Hell Witch 100% -> 80% 90% Trait: Death-gaze Death-gaze:50% -> 100%, Trait: Weakening blow Weakening blow Trait: Magic resist Magic resist: 50%
Monster: Imp Imp -> Quasit 100% 80% Trait: Blinks Blinks Trait: Serrated Strike Serrated Strike
Monster: Thrall Thrall -> Consumed One 100% 110% -> 90% Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Undead Undead, Trait: Bloodless Bloodless Trait: Death Protection Death Protection