The Golem Factory
The Golem Factory dungeon is the Wizard gold challenge. The level follows the Shifting Passages tileset.
Preparations
None allowed.
Resources Available
There are five random glyphs, and the regular potions and boosters. There are regular shops. There are no subdungeons. There is one fixed altar, dedicated to Mystera Annur.
Special Rules
None.
Monsters
Animated Armour: Magical Attack, Death Protection 1/level
Golem: 50% Magic Resist
Monster difficulty is Normal (100% nominal Attack and Health).
Bosses
There are two bosses in the dungeon:
The Iron Man: Golem icon, Attack 75%, Health 318, Magic Resist 75%
Super Meat Man: Meat Man icon, Attack 48, Health 954
Strategy
Recommended race: Orc
This dungeon hosts all the typical banes of wizards. Meat men have high health and are a pain to defeat using only magic; Golems have high magic resistance that is again quite difficult to defeat for a pure spellcaster. It is easiest to win this map relying on PISORF against the golems, which synergizes well with the Orc's base damage boosting conversion. However there is no guarantee that
PISORF will spawn. Still, the
Orc Wizard offers a significant early increase in melee damage, which can in itself enable a hybrid or melee regen-fighting strategy.
Alternatively, a Human Wizard offers better end-game damage, however cannot synergize so well with
PISORF; a
Gnome Wizard offers a massive Mana spike due to his potions, that can plow through even Super Meat Man's health relying only on fireballs; and finally, the
Elf Wizard can boost his maximum Mana to really high levels, though is nevertheless probably the least reliable of the aforementioned builds, because to really shine it needs to find good items like Crystal Ball, Dragon Soul, Piercing Wand or Battlemage Ring.