Alpha:Classes
From DDwiki
Character Classes
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in depth tips and suggested strategies!
Basic Classes:
Fighter - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
Thief - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
Priest - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
Wizard - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
Advanced Classes:
Berserker - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs Rogue - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Monk - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Sorcerer - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit
Expert Classes:
Warlord - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
Assassin - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
Paladin - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
Blood Mage - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools