From DDwiki
Revision as of 06:37, 28 April 2010 by Kalir (Talk | contribs) (red links are for sissies)

Jump to: navigation, search

Here are some brief descriptions of the 18 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Class Special Features Suggested Races Unlock
Basic (Tier 1) Classes
Fighter Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free Human, Dwarf Available at start.
Thief First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one Halfling, Gnome Available at start.
Priest Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead Dwarf, Halfling Available at start.
Wizard Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} Elf, Gnome Available at start.
Advanced (Tier 2) Classes
Berserker +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs  ?? Defeat Normal dungeon using Fighter.
Rogue First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up Dwarf, Human Defeat Normal dungeon using Thief.
Monk Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled Human Defeat Normal dungeon using Priest.
Sorcerer Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit  ?? Defeat Normal dungeon using Wizard.
Expert (Tier 3) Classes
Warlord Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit  ?? Defeat Normal dungeon using Bezerker.
Assassin Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters  ?? Defeat Normal dungeon using Rogue.
Paladin Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken  ?? Defeat Normal dungeon using Monk.
Blood Mage Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools  ?? Defeat Normal dungeon using Sorcerer.
Special Classes
Transmuter Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen  ?? Beat Snake Pit with any character
Crusader Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you  ?? Beat Factory with a Wizard
Tinker Map created with 6 extra shops, 20% item discount, gold for monster kills Human, Goblin (if attempting to gain gold between levels) Beat Factory with any character
Gorgon Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze Special race Beat Snake Pit with a Monk
Half Dragon 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage Special race Beat Library with a Warlord
Vampire 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal Special race Beat Crypt with an Assassin