# Alpha:Level

(Difference between revisions)
 Revision as of 10:21, 11 March 2010 (view source)Chippit (Talk | contribs) (Makin' pages!)← Older edit Latest revision as of 05:41, 26 June 2012 (view source)m (Adding the NavBar) (22 intermediate revisions not shown) Line 1: Line 1: - Every denizen of the [[dungeon]] in Desktop Dungeons, including the player and dungeon [[monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[bosses]]. + Every denizen of the [[Alpha:Dungeon|dungeon]] in Desktop Dungeons, including the player and dungeon [[Alpha:Monsters|monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[Alpha:Bosses|bosses]]. - == Gaining levels == - The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[combat]]. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows: + == Player Levels == - *Experience equal to the defeated monster's level + - *Bonus experience for monsters of a higher level to the player, calculated as: + The player starts at level 1, with a base HP of 10, and base Damage of 5. The player character gains 5 base damage and 10 base HP for every additional level. - :$x \times (x + 1)$ where $x$ is the difference between the player's level and the monster's level. + + + == Enemy levels == + + The base stats for [[Alpha:Monsters|basic enemies]] as they level up are as follows: + * Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level. + * Base attack is ''(n² / 2) + (5 × n / 2)'' where ''n'' is the monster's level. + + {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" + |- style="background-color: #EEEEEE" + !Level + !Base Attack + !Base Health + |- + | 1 || 3 || 6 + |- + | 2 || 7 || 15 + |- + | 3 || 12 || 26 + |- + | 4 || 18 || 39 + |- + | 5 || 25 || 54 + |- + | 6 || 33 || 71 + |- + | 7 || 42 || 90 + |- + | 8 || 52 || 111 + |- + | 9 || 63 || 134 + |} + + + Different enemies will have different percentages of these base stats. [[Alpha:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts. Furthermore, Enemy Attack and Health stats are dropped to 90% when playing in Normal mode, while Ranked games have the Attack and Health stats increased to 120% of normal. + + == Gaining Levels and Bonus Experience == + + The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in [[Alpha:Combat|combat]]. Unless modified by [[Alpha:Classes|class]], [[Alpha:Races|race]], [[Alpha:Gods|deity]] or [[Alpha:Items|item]] bonuses, experience is gained as follows: + * Experience equal to the defeated monster's level + * Bonus experience for monsters of a higher level to the player, calculated as: + :''n × (n + 1)'' where ''n'' is the difference between the player's level and the monster's level. + {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" + |- style="background-color: #EEEEEE" + !Difference between levels + !Bonus experience + |- + | 0 || 0 + |- + | 1 || 2 + |- + | 2 || 6 + |- + | 3 || 12 + |- + | 4 || 20 + |- + | 5 || 30 + |- + | 6 || 42 + |- + | 7 || 56 + |- + | 8 || 72 + |- + | 9 || 90 + |} + * The player character gains 5 base damage and 10 base HP for every level achieved. + == Required experience per level == == Required experience per level == - {| cellspacing="0" border="1" cellpadding="4" + {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" + |- style="background-color: #EEEEEE" !To reach level !To reach level - !Experience + !Experience required + !Total required |- |- - | 2 || 5 + | 1 || 0 || 0 |- |- - | 3 || 10 + | 2 || 5 || 5 |- |- - | 4 || 15 + | 3 || 10 || 15 |- |- - | 5 || 20 + | 4 || 15 || 30 |- |- - | 6 || 25 + | 5 || 20 || 50 |- |- - | 7 || 30 + | 6 || 25 || 75 |- |- - | 8 || 35 + | 7 || 30 || 105 |- |- - | 9 || 40 + | 8 || 35 || 140 |- |- - | 10 || 45 + | 9 || 40 || 180 + |- + | 10 || 45 || 225 |} |} + + {{DDNav}}

## Latest revision as of 05:41, 26 June 2012

Every denizen of the dungeon in Desktop Dungeons, including the player and dungeon monsters, has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are bosses.

## Player Levels

The player starts at level 1, with a base HP of 10, and base Damage of 5. The player character gains 5 base damage and 10 base HP for every additional level.

## Enemy levels

The base stats for basic enemies as they level up are as follows:

• Base health is (n + 3)² - 10 where n is the monster's level.
• Base attack is (n² / 2) + (5 × n / 2) where n is the monster's level.
Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134

Different enemies will have different percentages of these base stats. Bosses have entirely different stat ratios to their lower level counterparts. Furthermore, Enemy Attack and Health stats are dropped to 90% when playing in Normal mode, while Ranked games have the Attack and Health stats increased to 120% of normal.

## Gaining Levels and Bonus Experience

The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters in combat. Unless modified by class, race, deity or item bonuses, experience is gained as follows:

• Experience equal to the defeated monster's level
• Bonus experience for monsters of a higher level to the player, calculated as:
n × (n + 1) where n is the difference between the player's level and the monster's level.
Difference between levels Bonus experience
0 0
1 2
2 6
3 12
4 20
5 30
6 42
7 56
8 72
9 90
• The player character gains 5 base damage and 10 base HP for every level achieved.

## Required experience per level

To reach level Experience required Total required
1 0 0
2 5 5
3 10 15
4 15 30
5 20 50
6 25 75
7 30 105
8 35 140
9 40 180
10 45 225
Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT