Deep Magic

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The Deep Magic dungeon is the Class: Sorcerer Sorcerer gold challenge. It uses the depriciated layout of the old Vanishing Oasis map, except fully flooded. It is similar to the Dungeon: Doubledoom Doubledoom and Dungeon: Dragon Isles Dragon Isles layouts, but it is significantly less cramped and the peripheral islands aren't all conected to the central one. It uses the northern (hieroglyphs) tile set.

Preparations

None allowed.

Resources Available

Only the normally fixed Glyph: BURNDAYRAZ BURNDAYRAZ glyph seems fixed. There are regular shops. There are no subdungeons. There are two Altars: that of God: Mystera Annur Mystera Annur and either God: Binlor Ironshield Binlor Ironshield or God: Tikki Tooki Tikki Tooki.

Special Rules

None.

Monsters

Monster: Animated Armour Animated Armour: Magical Attack, Death Protection 1/level

Monster: Bloo Goo Bloo Goo: Physical resist 50%

Monster: Desert Troll Desert Troll: Cowardly, Fast Regen

Monster: Djinn Djinn: Magical Attack, Retaliate: Fireball

Monster: Imp Imp: Blink

Monster: Serpent Serpent: Poison

Monster difficulty corresponds to Normal difficulty (100% of nominal Attack and Health).

Bosses

The initial boss of the dungeon is The Undefeatable (Monster: Animated Armour Animated Armour icon, Attack 999, Health 159, Magical Attack, Death Protection 33, Revives).

Once defeated for the first time, he revives, and has the exact same stats over again, except that he no longer has "Revives". When defeated for the second time, The Undefeatable is finally defeated and drops the Blue Bead.

Strategy

The recommended race: Race: Gnome Gnome.

Initially the boss has a high Attack score, which makes melee approaches suboptimal. The first 16-17 layers of Death Protection need to be peeled off via magic. After that, his Attack goes down enough to make melee possible. Try to defeat the first form without using up any of your transient resources, as this ensure that you will be able to take on the second form even if you have little blackspace left.

You can experiment with Binlor or Tikki Tooki, however for the recommended approach playing a Class: Sorcerer Gnome Sorcerer, God: Mystera Annur Mystera Annur is enough. Just pick up God boon: Refreshment Refreshment, God boon: Mystic Balance Mystic Balance, and two levels of God boon: Magic Magic, which should be doable whether you find her early or late.

To make the most of your resources, set up for the boss fight by leaving a couple of monsters around. This allows you to - once the initial health of The Undefeatable is depleted - remove two layers with each Glyph: BURNDAYRAZ BURNDAYRAZ by immediately hitting another monster while the boss is Burning and at 1 Health. Try to leave low-damage monsters for this purpose, to make sure you can repeat this several times. You can also regen a bit between castings; if you're Level 8, your fireballs do 32 damage, so you can uncover 3 tiles before casting Glyph: BURNDAYRAZ BURNDAYRAZ (this puts The Undefeatable at 31 health, just shy of the damage you deal). Once about half of the Death Protections are gone, you can start melee fighting, which is great as your Class trait: MANA SHIELD MANA SHIELD takes out another Death Protection.

Once the boss Revives, you can start to use up your resources. Converting a single glyph gives you 10+ Mana via God boon: Refreshment Refreshment, plus a Mana Potion that will give you another 8+ Mana, altogether enough to cast 3+ new Fireballs. So even if you have no more monsters left to bash between fireballs to remove double the Death Protections, and very little blackspace, you should still have enough resources kill him once over again. Buying stuff like a Schadenfreude potion, or anything that helps you cast more spells (Dragon Soul, Pendant of Mana, Crystal Ball, Keg of Mana, etc.) will improve your chances even further. If you have the boss next to some walls or another monster, PISORF can be even more efficient than BURNDAYRAZ in removing Death Protections.