BURNDAYRAZ is the fireball glyph, and one of the only ways to deal magic damage to monsters. When cast on enemy monsters, they will take magical damage and will not be able to attack the player back. With the exception of special challenges, this glyph will always be found in every single dungeon you play. It is a versatile and well-balanced offensive glyph that virtually any character can use effectively.
Beware of monsters with the ability to retaliate against fireballs! When you cast the BURNDAYRAZ glyph against such a foe, they will attack you back. Because most characters will deal significantly more damage on a physical attack than they will only a magical BURNDAYRAZ attack, it is effectively never worthwhile to attack such enemies with this spell.
Unlocking the glyph
The BURNDAYRAZ glyph is always unlocked.
As the basic magical attack glyph, BURNDAYRAZ is used by most characters to supplement their physical attack and give them a good way to spend their mana. Because the glyph can be cast repeatedly, it is one of the best ways to use mana potions in order to "damage spike" a boss at the end of the game, and is particularly worthwhile for elves and gnomes as a result.
As a repeatable glyph, BURNDAYRAZ is quite useful for damage spiking monsters, allowing you to quickly unload all your mana into damage. Additionally, by accruing the Burning effect, the glyph can be used to reduce the health regeneration of monsters and add damage to the next attack against the target. This can be combined with the APHEELSIK glyph or the BLUDTUPOWA glyph to excellent effect. Either way, BURNDAYRAZ works best with characters who have a large mana capacity.
BURNDAYRAZ is particularly useful for dealing with enemies that have death protection. The fireball itself will deal damage and expend a layer of death protection, but it will also leave the target Burning. By attacking a different monster, the burning effect will expire and deal 1 point of damage, which will knock out a second layer of death protection!
The weakness of BURNDAYRAZ is that it's not very efficient. A level 10 character can cast this spell for 40 damage, but even without any extra bonuses whatsoever a 10th level character can expect to deal 65 damage on a physical attack. Characters which have put significant effort into raising their attack damage will find the damage dealt by BURNDAYRAZ quite pathetic by comparison and are well-served by looking for other ways to spend their mana.
There are very few repeatable glyphs that can be used mid-combat to effectively funnel your mana into attack damage. With the exception of the Warlord, who can use the CYDSTEPP glyph mid-combat, the only glyphs that can be reliably used to funnel mana into damage are HALPMEH and PISORF. This means BURNDAYRAZ occupies a unique tactical niche.
Unusually for a glyph, BURNDAYRAZ is specifically affected by a number of items. The Battlemage Ring increases the damage by 1 per level; the Witchalok Pendant grants a layer of stone skin every time BURNDAYRAZ is cast; and the Avatar's Codex massively increases the power of your fireballs at the cost of allowing all monsters to retaliate.
- The Berserker and Crusader are the only character classes that have considerable trouble using BURNDAYRAZ. The Berserker suffers heavily from the heightened mana cost, while the Crusader loses his momentum whenever he casts this and may end up dealing less damage overall.
- Dracul's Blood Curse causes you to gain a level without any increase to stats, which means you aren't any stronger. However, the damage dealt by BURNDAYRAZ is based on your level and not your stats, so it will improve regardless.