|This article is in need of content, please consider adding to it.|
Nearly all plants have 1 HP, 0 damage, First Strike, Bloodless (doesn't leave a blood pool) and No Experience (for killing them). Basic plants can be removed without worry, but any effect that triggers on your next attack (such as the ENDISWAL or BYSSEPS glyph) will trigger. Other varieties of plant have certain effects that may be deleterious to your passage:
|Mysterious Murkshade||Mana burn, 100% magic resist|
|Poisonous Pod||Poisonous, 100% magic resist|
|Erosive Eelroot||Curse Bearer|
|Corrosive Creeper||Corrosive, leaves corrosive pool on death|
|Barbing Bush||999 Attack|
Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF and WEYTWUT. Mysterious Murkshade and Poisonous Pods can both be killed just prior to leveling up, since their status effects are cleared away whenever you level up. It is possible to dodge a plant's effect, which means any character with a dodge chance can attack plants to gain piety with Jehora Jeheyu or Tikki Tooki.