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Plants are a class of non-experience-bearing monster that litters certain levels like the Ick Swamp. Worshipping The Earthmother can lead to these being spawned.

Nearly all plants have 1 HP, 0 damage, First Strike.png First Strike, Bloodless.png Bloodless (doesn't leave a blood pool) and No Experience.png No Experience (for killing them). Basic plants can be removed without worry, but any effect that triggers on your next attack (such as the ENDISWAL.png ENDISWAL or BYSSEPS.png BYSSEPS glyph) will trigger. Other varieties of plant have certain effects that may be deleterious to your passage:

Name Notes
Plant Basic plant
Mysterious Murkshade Mana burn.png Mana burn, 100% magic resist
Poisonous Pod Poisonous.png Poisonous, 100% magic resist
Erosive Eelroot Cursed.png Curse Bearer
Corrosive Creeper Corrosive.png Corrosive, leaves corrosive pool on death
Barbing Bush 999 Attack

Corrosive Creepers and Barbing Bushes are vulnerable to magical damage, but the former will leave a pool of acid behind. Both are also susceptible to PISORF.png PISORF and WEYTWUT.png WEYTWUT. Mysterious Murkshade and Poisonous Pods can both be killed just prior to leveling up, since their status effects are cleared away whenever you level up. It is possible to dodge a plant's effect, which means any character with a dodge chance can attack plants to gain piety with Jehora Jeheyu Icon.png Jehora Jeheyu or Tikki Tooki Icon.png Tikki Tooki.