Herborist wrote:Why were Taurog's piety costs raised?
The dungeons are already too hard, and now they're harder. I'm seriously considering asking for a refund at this rate... >.>
We tend to start at crazy difficulties and pull the challenge down over time. It's better to know what's beyond most players early on rather than hope you're tweaking the right variables to make things more challenging when everyone's already played everything on easy mode so you can't get people to try "the same dungeons" over again.
Things will get easier over time as we get a better feel for the content. DD is a complex game and it'll take time to get it perfect.
The problem with that strategy is that overly difficult dungeons leave players frustrated and reluctant to try again. I've tried to beat creeplight ruins 10 ~ 15 times now with every character and every preparation. It doesn't even matter if I get the right God very early, it just doesn't work.
In every dungeon, the monsters are almost always too spread out. The worst case of this is rock garden - I often have to explore half the map before I'm even level 5. Two bosses, each with a resistance to physical or magical, is hard enough, yet the dungeon itself is designed to punish you unless you use 100% of your resources at 100% efficiency.
The dungeons are much bigger in the new DD. I don't know if that's just because the window is bigger, or because things are bigger (sprites). No matter what, there should be more monsters. At the very least, there should be more monsters in the fringes (level 1 -3 and 8+).