Why were Taurog's piety costs raised?
The dungeons are already too hard, and now they're harder. I'm seriously considering asking for a refund at this rate... >.>
Herborist wrote:Why were Taurog's piety costs raised?
The dungeons are already too hard, and now they're harder. I'm seriously considering asking for a refund at this rate... >.>
dislekcia wrote:Herborist wrote:Why were Taurog's piety costs raised?
The dungeons are already too hard, and now they're harder. I'm seriously considering asking for a refund at this rate... >.>
We tend to start at crazy difficulties and pull the challenge down over time. It's better to know what's beyond most players early on rather than hope you're tweaking the right variables to make things more challenging when everyone's already played everything on easy mode so you can't get people to try "the same dungeons" over again.
Things will get easier over time as we get a better feel for the content. DD is a complex game and it'll take time to get it perfect.
flap wrote:Relax Herborist... It is the second day of beta testing only, so they are at less than 2% of the process (final release planned in 120 days). So the game is anything but finished, and qcf will tackle issues one after the other. First the main ugly/deadly bugs, then the balance.
That version is not really meant to be entirely playable, and for the next few weeks, consider yourself as a tester rather than a player !
Herborist wrote:I'm relaxed. I'm just expressing my concerns. I don't want this game to come out and do poorly.
flap wrote: The main question, is how will they bring the new player to that level of skill, while avoiding frustration, and leaving only a feeling of achievement.
Galefury wrote:FWIW I found creeplight ruins pretty easy, beating them without preparations on my second try using a human priest of the glowing guardian. I did see the level during the E3 beta, but didn't beat it then. Knowing the specialties of the level sure helped though. I am a very experienced DD player, so the level being easy to me doesn't mean it's easy for everyone. I would have even beaten the level on my first try but I misclicked and died. An undo button would be quite helpful (but would go against all things roguelike).
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