Hard Gaan-Telet is no longer in the burning dungeon pool.
Balanced Dagger bonus is now 3 XP
Naga Cauldron bugfix, now permits overheal
Transmuter now replenishes mana before triggering Spirit Sword
Strength potion and Spirit Sword will prioritise instance with highest damage
Strength potion damage adjusted
Strength effect: adds +1 damage per character level
FDru wrote:I've done it before with Orcs, but was kind of surprised it worked with Dwarves too. Just don't be too eager to convert health potions.. they are way worth the piety loss compared to GG's boons.)
That's probably more of a GG gripe, though.
gjaustin wrote:Hmm, I'm curious what Orb of Zot does while it's in your inventory.
gjaustin wrote:And I'm also wondering how well the new Dragon Soul ability will work. It seems like it would be pretty great with Binlor.
Lujo wrote:gjaustin wrote:Hmm, I'm curious what Orb of Zot does while it's in your inventory.
5 health and 3 mana, pretty nice,gjaustin wrote:And I'm also wondering how well the new Dragon Soul ability will work. It seems like it would be pretty great with Binlor.
Pretty well with just about anything, but common fireball spammers especially, and Warlords and APHEELSICK users too. I wonder about it's gold cost and CP ratio.
And I'm looking forward to seeing what can be done with the cauldron - health strats just got a nice boost with this change, and if the predictions work right, who knows what will crop up?
gjaustin wrote:I'm actually not convinced it will work that well for Fireball spammers. Since you can't depend on the 15% triggering, it won't let you fight anything you couldn't otherwise.
Users browsing this forum: Google [Bot], Tinker, Yahoo [Bot] and 3 guests