Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Nurator on Tue Jan 21, 2014 6:20 pm

Oh man this is funny. I got the screenshot I was hoping it was(nearly):

Image

I managed to fireball an Illusion in a way, that the fireball itself didnt kill the target, but the retaliation triggered the mana shield and that killed the illusion...
But wait, theres more!
The illusion hit me with half its attack points which was EXACTLY the amount of HP, my essence transit gave me back for casting 6 mana... so it looked like it did not retaliate, but it did. Then the weakening occured and everything is fine^^
Nurator
 
Posts: 299
Joined: Sat Mar 24, 2012 2:02 pm

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Wed Jan 22, 2014 12:00 pm

Nurator wrote:Oh man this is funny. I got the screenshot I was hoping it was(nearly):

I managed to fireball an Illusion in a way, that the fireball itself didnt kill the target, but the retaliation triggered the mana shield and that killed the illusion...
But wait, theres more!
The illusion hit me with half its attack points which was EXACTLY the amount of HP, my essence transit gave me back for casting 6 mana... so it looked like it did not retaliate, but it did. Then the weakening occured and everything is fine^^


Dat pip ;)
User avatar
dislekcia
 
Posts: 1753
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby Nurator on Wed Jan 22, 2014 1:08 pm

I am amazed that the combat prediction worked perfectly here... that is some nice piece of code!
Nurator
 
Posts: 299
Joined: Sat Mar 24, 2012 2:02 pm

Re: Bug reports (Spoilers ahoy!)

Postby Gakato on Wed Jan 22, 2014 8:00 pm

PISORF's 50% damage calculation is not correct. If I have an even base damage like 28, it will only deal 13 damage, if I have 29 instead most times the correct 14 damage will be dealt. But once I even had the case that I had an uneven base damage and also did a point too less damage.
Gakato
 
Posts: 31
Joined: Mon Dec 30, 2013 10:31 pm

Re: Bug reports (Spoilers ahoy!)

Postby Winterous on Thu Jan 23, 2014 11:18 am

Gakato wrote:PISORF's 50% damage calculation is not correct. If I have an even base damage like 28, it will only deal 13 damage, if I have 29 instead most times the correct 14 damage will be dealt. But once I even had the case that I had an uneven base damage and also did a point too less damage.

This is actually something I tested a while back, and noted it on this page on the wiki.
http://www.qcfdesign.com/wiki/DesktopDu ... alk:PISORF

TL,DR: Hitting a wall with Knockback damage does full Knockback damage; Pisorf has 60% Knockback strength (60% of your base attack); hitting an enemy with Knockback however deals roughly 4/5ths or 80% of the full Knockback damage, which in the case of Pisorf (having 60% of your base) equals 48% of your base attack.

Haven't tested it to exact values, but I testing with a range of different base attack values and these findings were always consistent.
Winterous
 
Posts: 5
Joined: Tue Dec 24, 2013 5:34 pm

Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Thu Jan 23, 2014 12:25 pm

Pisorf is more like 48.9% under certain conditions given how the prediction math has to work. There's not much we can do about it now, I'm afraid.

Also, please can we keep this thread free of discussion - it's intended for bug reports only. The rest of the forum is a great please to discuss stuff ;)
User avatar
dislekcia
 
Posts: 1753
Joined: Fri Mar 25, 2011 5:58 pm
Location: Cape Town, South Africa

Re: Bug reports (Spoilers ahoy!)

Postby Gakato on Thu Jan 23, 2014 6:43 pm

Ah ok that explanation in the wiki makes indeed sense. At least somehow I guess. Maybe it is then just better to say that the glyph deals 49% dmg? That sounds/looks maybe strange compared to 50% but at least it's clear that if you have an even base damage won't get the additional point of damage.

Anyway a great game I enjoy a lot. Thanks! :)
Gakato
 
Posts: 31
Joined: Mon Dec 30, 2013 10:31 pm

Re: Bug reports (Spoilers ahoy!)

Postby 232 on Fri Jan 24, 2014 7:32 am

Dunno if it's a bug but there's definitely an issue with the Half-Dragon in the sub-dungeon with the Vampire Chef. The plants are magic immune so the HD can't damage them directly. Knockback damage still works for most of them, but the top row can't be dealt knockback damage into another plant or a destructible wall like the others, so they're unusable.

In total I got one strength syrup and some piety because I was worshipping Binlor...
232
 
Posts: 97
Joined: Wed Jun 08, 2011 7:13 am

Re: Bug reports (Spoilers ahoy!)

Postby 232 on Wed Jan 29, 2014 12:06 pm

I just found the Wand of Binding when I was wandering around the Eastern Tundra, but it doesn't appear in the codex. It should appear there, right?
232
 
Posts: 97
Joined: Wed Jun 08, 2011 7:13 am

Re: Bug reports (Spoilers ahoy!)

Postby CoolBoy on Thu Jan 30, 2014 2:20 am

232 wrote:I just found the Wand of Binding when I was wandering around the Eastern Tundra, but it doesn't appear in the codex. It should appear there, right?


Not all items appear in the Codex.

*******************

When you poison an enemy it will show a number next to the word "poison" on their character sheet, along with the number of tiles (in brackets) it will remain poisoned for. What I just realized is that the number in parenthesis can actually read "0" which really doesn't make much sense (or does it?). I can understand if it is meant as a means for the Assassin to get an extra 40% damage boost on a poisoned foe, but wouldn't an enemy no longer be poisoned with a "0" tile poison rating? Also, what does the first number listed mean? I understand the bracketed number, but not the first one.
CoolBoy
 
Posts: 54
Joined: Fri Jun 29, 2012 5:22 am

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: Exabot [Bot], flap, Nurator, Yahoo [Bot] and 5 guests