Well, a lot of the stuff for the vicious dungeons was written before my time (or, written by me when it was missing, e.g. DL, NL, VGT were missing altogether). It would be cool to have more opinions reflected (also I might re-look at even what I wrote, as in the meantime I may have changed my mind about stuff!

).
I do wonder about recommended classes, races, strategies, in general. It kind of goes back to some earlier discussions, and how useless I've found the wiki in this sense when I was a newbie (no offense to anyone, it might've been totally awesome, maybe it was just me being too n00b to really "get it").
Sometimes I wonder what's the right way to even think about this stuff. For example, Rogue: Orc synergizes nicely with it because of the +damage it gives to the rogue's +%attack, boosting overall damage significantly. Dwarf synergizes nicely with it because it offsets the rogue's weakness of reduced health, giving a character with no weakness but some nice strengths. Elf synergizes nicely with it because the increased mana pool complements nicely the rogue's default physical prowess. Gnome can be made to synergize with pretty much anything by adding a mana spike to it, as long as you have +Mana items and/or Mystera available to make that mana spike count... Anyway. I'm not really looking for some big debate, so maybe I'll just leave things the way they are...
There are always classes or boons or races that give specific bonuses that are really good for a specific map, or just generally strong combinations that can mow over any map despite its difficulties.
"Thinker", just without the "ache".