Guild

From DDwiki
Jump to: navigation, search

Guild is a building that houses the warriors of Desktop Dungeons. Initially only the Class: Fighter Fighter class is available (at a cost of 150 Gold Pile Icon 18.png, provided during the tutorial). Further upgrades later unlock the Class: Berserker Berserker and Class: Warlord Warlord classes as well as item preparation unlocks.

Upgrades

Level 0 - Your first building upgrade!

Guild Level 0.png

It all has to begin somewhere...

Cost to upgrade: 150 Gold Pile Icon 18.png



Level 1 - Adventure Clubhouse

The best (and only) gathering point for the realm's greatest heroes. A useful stopping point between adventures.

Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.

Cost to upgrade: 1000 Gold Pile Icon 18.png

Class: Class: Fighter Fighter unlocked

Level 2 - Mead Hall

These mighty walls are home to some of the realm's finest (albeit most inebriated and violent) heroes. Reserved for ballroom dancing every Friday.

This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.

Cost to upgrade: 2000 Gold Pile Icon 18.png

Class: Class: Berserker Berserker unlocked

Locker: Provides 3 slots where items can be stored and used in later dungeons (at a cost)

Monster: Unlocks the Monster: Wraith Wraith monster and adds it to your base monster pool.

Level 3 - Heroic Headquarters

The Kingdom's proudest monument stands as a testament to the courage, tenacity and alcohol tolerance of the realm's most legendary heroes.

Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.

Class: Class: Warlord Warlord unlocked

Locker: Provides 3 additional slots where items can be stored for a total of 6

Monster: Unlocks the Monster: Goo Blob Goo Blob monster and adds it to your base monster pool.

Challenges

Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.

Challenge Preparations Description Reward
Fighter Bronze ChallengeFighter Bronze Challenge Bleat It None Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader. 150 Gold Pile Icon 18.png
Fighter Silver ChallengeFighter Silver Challenge Toe-to-Toe Blacksmith A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff. Item: Platemail Platemail
Fighter Gold ChallengeFighter Gold Challenge The Arena Blacksmith, Witch, Alchemist Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion? Return Slot*
Berserker Bronze ChallengeBerserker Bronze Challenge RAWR! None AAARGH? RWARR! RASHURFASUR RWARANKASDG! 250 Gold Pile Icon 18.png
Berserker Silver ChallengeBerserker Silver Challenge Again! Again! Blacksmith RWARWRUURGAR! (*mouth-froth*) Item: Whurrgarbl Whurrgarbl
Berserker Gold ChallengeBerserker Gold Challenge MOAR! None RARARKGH! BLAAURUGH! RWARAR! Return Slot*
Warlord Bronze ChallengeWarlord Bronze Challenge Terror Begins None A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror! 350 Gold Pile Icon 18.png
Warlord Silver ChallengeWarlord Silver Challenge Terror Grows Building: Thief Den Thief Den, Mage Tower Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why. Item: Trisword Trisword
Warlord Gold ChallengeWarlord Gold Challenge Terror's End None The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain. Return Slot*


  • You must beat all 3 golds for the Return Slot.