Difference between revisions of "Alpha:Classes"
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− | Here are some brief descriptions of the | + | Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! |
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
|- style="background-color: #EEEEEE" | |- style="background-color: #EEEEEE" | ||
− | !Class | + | ! colspan="2" | Class |
!Special Features | !Special Features | ||
!Suggested Races | !Suggested Races | ||
!Unlock | !Unlock | ||
|- | |- | ||
− | | colspan="4" | <center> | + | | colspan="4" | <center>'''Basic (Tier 1) Classes'''</center> |
|- | |- | ||
− | | [[Fighter]] | + | | [[Alpha:Fighter|Fighter]] |
+ | | align="center" | [[File:HeroBase.png|25px|link=Fighter]] | ||
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | ||
| Human, Dwarf | | Human, Dwarf | ||
| Available at start. | | Available at start. | ||
|- | |- | ||
− | | [[Thief]] | + | | [[Alpha:Thief|Thief]] |
+ | | align="center" | [[File:HeroThief.png|25px|link=Thief]] | ||
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | ||
| Halfling, Gnome | | Halfling, Gnome | ||
| Available at start. | | Available at start. | ||
|- | |- | ||
− | |[[Priest]] | + | |[[Alpha:Priest|Priest]] |
+ | | align="center" | [[File:HeroPriest.png|25px|link=Priest]] | ||
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | ||
| Dwarf, Halfling | | Dwarf, Halfling | ||
| Available at start. | | Available at start. | ||
|- | |- | ||
− | | [[Wizard]] | + | | [[Alpha:Wizard|Wizard]] |
+ | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]] | ||
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | ||
| Elf, Gnome | | Elf, Gnome | ||
| Available at start. | | Available at start. | ||
|- | |- | ||
− | | colspan="4" | <center> | + | | colspan="4" | <center>'''Advanced (Tier 2) Classes'''</center> |
|- | |- | ||
− | | [[Berserker]] | + | | [[Alpha:Berserker|Berserker]] |
+ | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]] | ||
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | ||
| Human | | Human | ||
| Defeat Normal dungeon using Fighter. | | Defeat Normal dungeon using Fighter. | ||
|- | |- | ||
− | | [[Rogue]] | + | | [[Alpha:Rogue|Rogue]] |
+ | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]] | ||
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | ||
| Dwarf, Human | | Dwarf, Human | ||
| Defeat Normal dungeon using Thief. | | Defeat Normal dungeon using Thief. | ||
|- | |- | ||
− | | [[Monk]] | + | | [[Alpha:Monk|Monk]] |
+ | | align="center" | [[File:HeroMonk.png|25px|link=Monk]] | ||
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | ||
| Human | | Human | ||
| Defeat Normal dungeon using Priest. | | Defeat Normal dungeon using Priest. | ||
|- | |- | ||
− | | [[Sorcerer]] | + | | [[Alpha:Sorcerer|Sorcerer]] |
+ | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]] | ||
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | ||
| Human, Elf, or Gnome | | Human, Elf, or Gnome | ||
| Defeat Normal dungeon using Wizard. | | Defeat Normal dungeon using Wizard. | ||
|- | |- | ||
− | | colspan="4" | <center> | + | | colspan="4" | <center>'''Expert (Tier 3) Classes'''</center> |
|- | |- | ||
− | | [[Warlord]] | + | | [[Alpha:Warlord|Warlord]] |
+ | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]] | ||
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | ||
| Human, Gnome | | Human, Gnome | ||
| Defeat Normal dungeon using Berserker. | | Defeat Normal dungeon using Berserker. | ||
|- | |- | ||
− | | [[Assassin]] | + | | [[Alpha:Assassin|Assassin]] |
+ | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]] | ||
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | ||
| Human, Dwarf, Orc | | Human, Dwarf, Orc | ||
| Defeat Normal dungeon using Rogue. | | Defeat Normal dungeon using Rogue. | ||
|- | |- | ||
− | | [[Paladin]] | + | | [[Alpha:Paladin|Paladin]] |
+ | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]] | ||
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ||
| ?? | | ?? | ||
| Defeat Normal dungeon using Monk. | | Defeat Normal dungeon using Monk. | ||
|- | |- | ||
− | | [[ | + | | [[Alpha:Bloodmage|Bloodmage]] |
+ | | align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]] | ||
| Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | ||
| Elf, Gnome | | Elf, Gnome | ||
| Defeat Normal dungeon using Sorcerer. | | Defeat Normal dungeon using Sorcerer. | ||
|- | |- | ||
− | | colspan="4" | <center> | + | | colspan="4" | <center>'''Special Classes'''</center> |
|- | |- | ||
− | | [[Transmuter]] | + | | [[Alpha:Transmuter|Transmuter]] |
− | | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | + | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]] |
+ | | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen. | ||
| Elf, Gnome | | Elf, Gnome | ||
− | | Beat [[Snake Pit]] with any character | + | | Beat [[Alpha:Snake Pit|Snake Pit]] with any character |
|- | |- | ||
− | | [[Crusader]] | + | | [[Alpha:Crusader|Crusader]] |
+ | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]] | ||
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ||
| Human | | Human | ||
− | | Beat Factory with a Wizard | + | | Beat [[Alpha:Factory|Factory]] with a Wizard |
|- | |- | ||
− | | [[Tinker]] | + | | [[Alpha:Tinker|Tinker]] |
+ | | align="center" | [[File:HeroTinker.png|25px|link=Tinker]] | ||
| Map created with 6 extra shops, 20% item discount, gold for monster kills | | Map created with 6 extra shops, 20% item discount, gold for monster kills | ||
| Human, Goblin (if attempting to gain gold between levels) | | Human, Goblin (if attempting to gain gold between levels) | ||
− | | Beat Factory with any character | + | | Beat [[Alpha:Factory|Factory]] with any character |
|- | |- | ||
− | | [[Gorgon(race)|Gorgon]] | + | | [[Alpha:Gorgon(race)|Gorgon]] |
+ | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]] | ||
| Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | ||
| Special race | | Special race | ||
− | | Beat [[Snake Pit]] with a Monk | + | | Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk |
|- | |- | ||
− | | [[Half-dragon|Half Dragon]] | + | | [[Alpha:Half-dragon|Half Dragon]] |
+ | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]] | ||
| 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | ||
| Special race | | Special race | ||
− | | Beat [[Library]] with a Warlord | + | | Beat [[Alpha:Library|Library]] with a Warlord |
|- | |- | ||
− | | [[Vampire(race)|Vampire]] | + | | [[Alpha:Vampire(race)|Vampire]] |
− | | | + | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]] |
+ | | 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal | ||
| Special race | | Special race | ||
− | | Beat Crypt with an Assassin | + | | Beat [[Alpha:Crypt|Crypt]] with an Assassin |
− | |} | + | |- |
+ | | [[Alpha:Changeling|Changeling]] | ||
+ | | align="center" | [[File:HeroBase.png|25px|link=Changeling]] | ||
+ | | Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted | ||
+ | | Special race | ||
+ | | Beat [[Alpha:Boss Hive|Boss Hive]] with any four character classes | ||
+ | |-|} |
Latest revision as of 09:09, 22 April 2012
Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
| ||||
Fighter | ![]() |
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. |
Thief | ![]() |
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. |
Priest | ![]() |
Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. |
Wizard | ![]() |
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. |
| ||||
Berserker | ![]() |
+30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. |
Rogue | ![]() |
First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. |
Monk | ![]() |
Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. |
Sorcerer | ![]() |
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. |
| ||||
Warlord | ![]() |
Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Gnome | Defeat Normal dungeon using Berserker. |
Assassin | ![]() |
Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. |
Paladin | ![]() |
Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. |
Bloodmage | ![]() |
Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. |
| ||||
Transmuter | ![]() |
Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen. | Elf, Gnome | Beat Snake Pit with any character |
Crusader | ![]() |
Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard |
Tinker | ![]() |
Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character |
Gorgon | ![]() |
Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk |
Half Dragon | ![]() |
200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord |
Vampire | ![]() |
7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin |
Changeling | ![]() |
Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted | Special race | Beat Boss Hive with any four character classes |