Difference between revisions of "Alpha:Classes"
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− | Here are some brief descriptions of the character classes. | + | Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! |
− | === | + | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class |
− | + | |- style="background-color: #EEEEEE" | |
− | + | ! colspan="2" | Class | |
− | + | !Special Features | |
− | + | !Suggested Races | |
− | + | !Unlock | |
− | + | |- | |
− | = | + | | colspan="4" | <center>'''Basic (Tier 1) Classes'''</center> |
− | + | |- | |
− | + | | [[Alpha:Fighter|Fighter]] | |
− | + | | align="center" | [[File:HeroBase.png|25px|link=Fighter]] | |
− | + | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | |
− | + | | Human, Dwarf | |
− | + | | Available at start. | |
− | = | + | |- |
− | + | | [[Alpha:Thief|Thief]] | |
− | + | | align="center" | [[File:HeroThief.png|25px|link=Thief]] | |
− | + | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | |
− | + | | Halfling, Gnome | |
− | + | | Available at start. | |
− | + | |- | |
− | = | + | |[[Alpha:Priest|Priest]] |
− | + | | align="center" | [[File:HeroPriest.png|25px|link=Priest]] | |
− | + | | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | |
− | + | | Dwarf, Halfling | |
− | + | | Available at start. | |
− | + | |- | |
− | + | | [[Alpha:Wizard|Wizard]] | |
+ | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]] | ||
+ | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | ||
+ | | Elf, Gnome | ||
+ | | Available at start. | ||
+ | |- | ||
+ | | colspan="4" | <center>'''Advanced (Tier 2) Classes'''</center> | ||
+ | |- | ||
+ | | [[Alpha:Berserker|Berserker]] | ||
+ | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]] | ||
+ | | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | ||
+ | | Human | ||
+ | | Defeat Normal dungeon using Fighter. | ||
+ | |- | ||
+ | | [[Alpha:Rogue|Rogue]] | ||
+ | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]] | ||
+ | | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | ||
+ | | Dwarf, Human | ||
+ | | Defeat Normal dungeon using Thief. | ||
+ | |- | ||
+ | | [[Alpha:Monk|Monk]] | ||
+ | | align="center" | [[File:HeroMonk.png|25px|link=Monk]] | ||
+ | | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | ||
+ | | Human | ||
+ | | Defeat Normal dungeon using Priest. | ||
+ | |- | ||
+ | | [[Alpha:Sorcerer|Sorcerer]] | ||
+ | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]] | ||
+ | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | ||
+ | | Human, Elf, or Gnome | ||
+ | | Defeat Normal dungeon using Wizard. | ||
+ | |- | ||
+ | | colspan="4" | <center>'''Expert (Tier 3) Classes'''</center> | ||
+ | |- | ||
+ | | [[Alpha:Warlord|Warlord]] | ||
+ | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]] | ||
+ | | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | ||
+ | | Human, Gnome | ||
+ | | Defeat Normal dungeon using Berserker. | ||
+ | |- | ||
+ | | [[Alpha:Assassin|Assassin]] | ||
+ | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]] | ||
+ | | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | ||
+ | | Human, Dwarf, Orc | ||
+ | | Defeat Normal dungeon using Rogue. | ||
+ | |- | ||
+ | | [[Alpha:Paladin|Paladin]] | ||
+ | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]] | ||
+ | | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ||
+ | | ?? | ||
+ | | Defeat Normal dungeon using Monk. | ||
+ | |- | ||
+ | | [[Alpha:Bloodmage|Bloodmage]] | ||
+ | | align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]] | ||
+ | | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | ||
+ | | Elf, Gnome | ||
+ | | Defeat Normal dungeon using Sorcerer. | ||
+ | |- | ||
+ | | colspan="4" | <center>'''Special Classes'''</center> | ||
+ | |- | ||
+ | | [[Alpha:Transmuter|Transmuter]] | ||
+ | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]] | ||
+ | | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen. | ||
+ | | Elf, Gnome | ||
+ | | Beat [[Alpha:Snake Pit|Snake Pit]] with any character | ||
+ | |- | ||
+ | | [[Alpha:Crusader|Crusader]] | ||
+ | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]] | ||
+ | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ||
+ | | Human | ||
+ | | Beat [[Alpha:Factory|Factory]] with a Wizard | ||
+ | |- | ||
+ | | [[Alpha:Tinker|Tinker]] | ||
+ | | align="center" | [[File:HeroTinker.png|25px|link=Tinker]] | ||
+ | | Map created with 6 extra shops, 20% item discount, gold for monster kills | ||
+ | | Human, Goblin (if attempting to gain gold between levels) | ||
+ | | Beat [[Alpha:Factory|Factory]] with any character | ||
+ | |- | ||
+ | | [[Alpha:Gorgon(race)|Gorgon]] | ||
+ | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]] | ||
+ | | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | ||
+ | | Special race | ||
+ | | Beat [[Alpha:Snake Pit|Snake Pit]] with a Monk | ||
+ | |- | ||
+ | | [[Alpha:Half-dragon|Half Dragon]] | ||
+ | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]] | ||
+ | | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | ||
+ | | Special race | ||
+ | | Beat [[Alpha:Library|Library]] with a Warlord | ||
+ | |- | ||
+ | | [[Alpha:Vampire(race)|Vampire]] | ||
+ | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]] | ||
+ | | 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal | ||
+ | | Special race | ||
+ | | Beat [[Alpha:Crypt|Crypt]] with an Assassin | ||
+ | |- | ||
+ | | [[Alpha:Changeling|Changeling]] | ||
+ | | align="center" | [[File:HeroBase.png|25px|link=Changeling]] | ||
+ | | Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted | ||
+ | | Special race | ||
+ | | Beat [[Alpha:Boss Hive|Boss Hive]] with any four character classes | ||
+ | |-|} |
Latest revision as of 09:09, 22 April 2012
Here are some brief descriptions of the 19 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
| ||||
Fighter | ![]() |
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. |
Thief | ![]() |
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. |
Priest | ![]() |
Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. |
Wizard | ![]() |
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. |
| ||||
Berserker | ![]() |
+30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. |
Rogue | ![]() |
First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. |
Monk | ![]() |
Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. |
Sorcerer | ![]() |
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. |
| ||||
Warlord | ![]() |
Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Gnome | Defeat Normal dungeon using Berserker. |
Assassin | ![]() |
Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. |
Paladin | ![]() |
Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. |
Bloodmage | ![]() |
Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. |
| ||||
Transmuter | ![]() |
Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen. | Elf, Gnome | Beat Snake Pit with any character |
Crusader | ![]() |
Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard |
Tinker | ![]() |
Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character |
Gorgon | ![]() |
Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk |
Half Dragon | ![]() |
200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord |
Vampire | ![]() |
7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 5% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin |
Changeling | ![]() |
Changes into any monster hit with a physical attack, converts glyphs to a random stat improvement, polymorphs one nearby enemy every time a glyph is converted | Special race | Beat Boss Hive with any four character classes |