Difference between revisions of "EE:Bosses"

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(Wikified all new traits)
(Blasphemer final form updated stats)
 
(6 intermediate revisions by the same user not shown)
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|[[File:Frozen Troll Monster Icon.png]] Victroll Trollenstein
 
|[[File:Frozen Troll Monster Icon.png]] Victroll Trollenstein
 
|{{tinystats|95|1801}}
 
|{{tinystats|95|1801}}
|Crazed Regeneration, {{t|Retaliate: Fireball}}, {{t|Death-gaze}}: 100% {{t|Weakening blow}}, {{t|Ensnare}}: 1, [[Image:Essence_Drain.png|20px|link=]][[EE:Traits#Essence_Drain | Essence Drain]]: 100%
+
|[[Image:Crazed_Regeneration.png|20px|link=]][[EE:Traits#Crazed_Regeneration | Crazed Regeneration]], {{t|Retaliate: Fireball}}, {{t|Death-gaze}}: 100% {{t|Weakening blow}}, {{t|Ensnare}}: 1, [[Image:Essence_Drain.png|20px|link=]][[EE:Traits#Essence_Drain | Essence Drain]]: 100%
 
|Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP.  
 
|Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP.  
 
|[[Troll Laboratory]]
 
|[[Troll Laboratory]]
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|[[File:Druid Monster Icon.png]] The Blood
 
|[[File:Druid Monster Icon.png]] The Blood
 
|{{tinystats|112|416}}
 
|{{tinystats|112|416}}
|{{t|No Experience}}, {{t|Magical attack}}, Crazed Regeneration
+
|{{t|No Experience}}, {{t|Magical attack}}, [[Image:Crazed_Regeneration.png|20px|link=]][[EE:Traits#Crazed_Regeneration | Crazed Regeneration]]
 
|Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him.  
 
|Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him.  
 
|[[Troll Laboratory]]
 
|[[Troll Laboratory]]
Line 269: Line 269:
 
|[[Phantom Citadel]]
 
|[[Phantom Citadel]]
 
|-
 
|-
|[[File:Naga Monster Icon.png]] Elisssa Ahau (part 2)
+
|[[File:Naga_Sunseeker__Monster_Icon.png]] Elisssa Ahau (part 2)
 
|{{tinystats|115|445}}
 
|{{tinystats|115|445}}
 
|{{t|Physical resist}}: 25%, {{t|Magic Immune}}, {{t|Weakening blow}}, {{t|Death Protection}}: 10, [[Image:Protective_Blessing.png|20px|link=]][[EE:Traits#Protective_Blessing | Protective Blessing]]: 25%
 
|{{t|Physical resist}}: 25%, {{t|Magic Immune}}, {{t|Weakening blow}}, {{t|Death Protection}}: 10, [[Image:Protective_Blessing.png|20px|link=]][[EE:Traits#Protective_Blessing | Protective Blessing]]: 25%
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|[[Phantom Citadel]]
 
|[[Phantom Citadel]]
 
|-
 
|-
|[[File:Naga Monster Icon.png]] Elisssa Ahau (part 3)
+
|[[File:Naga_Sunseeker__Monster_Icon.png]] Elisssa Ahau (part 3)
 
|{{tinystats|78|888}}
 
|{{tinystats|78|888}}
|{{t|Berserks}} 50%, {{t|Death Protection}}: 10
+
|{{t|Berserks}} at 25%, {{t|Death Protection}}: 10
 
|When spawned, dungeon is wiped of all features and resources, except remaining blackspace.
 
|When spawned, dungeon is wiped of all features and resources, except remaining blackspace.
 
|[[Phantom Citadel]]
 
|[[Phantom Citadel]]
Line 295: Line 295:
 
|[[File:Minotaur Monster Icon.png]] Nameless Beast (Endless Blizzard)
 
|[[File:Minotaur Monster Icon.png]] Nameless Beast (Endless Blizzard)
 
|{{tinystats|120|508}}
 
|{{tinystats|120|508}}
|Crazed regeneration, {{t|Weakening blow}}, {{t|Blinks}}
+
|[[Image:Crazed_Regeneration.png|20px|link=]][[EE:Traits#Crazed_Regeneration | Crazed Regeneration]], {{t|Weakening blow}}, {{t|Blinks}}
 
|Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered.  
 
|Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered.  
 
|[[Endless Blizzard]]
 
|[[Endless Blizzard]]
Line 390: Line 390:
 
|-
 
|-
 
|[[File:Cursed Dragon Monster Icon.png]] The Blasphemer
 
|[[File:Cursed Dragon Monster Icon.png]] The Blasphemer
|{{tinystats|82|516}}
+
|{{tinystats|90|556}}
 
|{{t|Magical attack}}, {{t|Death Protection}}: 5
 
|{{t|Magical attack}}, {{t|Death Protection}}: 5
 
|When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, [[Image:Riposte.png|20px|link=]][[EE:Traits#Riposte | Riposte]] 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks...
 
|When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, [[Image:Riposte.png|20px|link=]][[EE:Traits#Riposte | Riposte]] 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks...
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|-
 
|-
 
|[[File:Rusalka Monster Icon.png]] The Blasphemer (form 2)
 
|[[File:Rusalka Monster Icon.png]] The Blasphemer (form 2)
|{{tinystats|82|516}}
+
|{{tinystats|76|556}}
 
|{{t|Magical attack}}, {{t|Death Protection}}: 4, [[Image:Corrupting_Aura.png|20px|link=]][[EE:Traits#Corrupting_Aura | Corrupting Aura]]: 100
 
|{{t|Magical attack}}, {{t|Death Protection}}: 4, [[Image:Corrupting_Aura.png|20px|link=]][[EE:Traits#Corrupting_Aura | Corrupting Aura]]: 100
 
|Starts at 1HP.
 
|Starts at 1HP.
 
|[[Mire's Heart]]
 
|[[Mire's Heart]]
 +
|-
 +
|Tentacle
 +
|{{tinystats|???|???}}
 +
|[[Image:Massive.png|20px|link=]][[EE:Traits#Massive | Massive]]
 +
|Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty.
 +
|[[Seaside Fortress]]
 +
|-
 +
|The Storm Ruler
 +
|{{tinystats|999|9999}}
 +
|{{t|Death-gaze}}: 999%, [[Image:Massive.png|20px|link=]][[EE:Traits#Massive | Massive]]
 +
|Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite.
 +
|[[Seaside Fortress]]
 +
|-
 +
|}
 +
 +
===Seaside Recruits===
 +
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse:collapse"
 +
|- style="background-color: #EEEEEE"
 +
!Boss
 +
!Standard stats
 +
!Traits
 +
!Unlisted mechanics
 +
!Location
 
|-
 
|-
 
|[[File:Human Fighter.png]] Seafolk Infantry
 
|[[File:Human Fighter.png]] Seafolk Infantry
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|[[Seaside Fortress]]
 
|[[Seaside Fortress]]
 
|-
 
|-
|Tentacle
+
 
|{{tinystats|???|???}}
+
|[[Image:Massive.png|20px|link=]][[EE:Traits#Massive | Massive]]
+
|Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty.
+
|[[Seaside Fortress]]
+
|-
+
|The Storm Ruler
+
|{{tinystats|999|9999}}
+
|{{t|Death-gaze}}: 999%, [[Image:Massive.png|20px|link=]][[EE:Traits#Massive | Massive]]
+
|Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite.
+
|[[Seaside Fortress]]
+
 
|}
 
|}
  
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|{{t|First Strike}}, {{t|Magical attack}}
 
|{{t|First Strike}}, {{t|Magical attack}}
 
|Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon.
 
|Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon.
|[[Magician Bronze]]
+
|{{EECC|Magician|Bronze|Qualifying Round}}
 
|-
 
|-
 
|[[File:Goblin Sorcerer.png]] The Illusionist
 
|[[File:Goblin Sorcerer.png]] The Illusionist
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|{{t|Magical attack}}, {{t|Physical Immune}}
 
|{{t|Magical attack}}, {{t|Physical Immune}}
 
|Five copies of the boss, with a unique trait each, of {{t|Weakening blow}}, {{t|Mana Burn}}, {{t|Poisonous}}, {{t|Corrosive}}, {{t|First Strike}}. Swaps between physical and magic immune every strike. When one of the bosses die, his trait is granted to all remaining living copies.  
 
|Five copies of the boss, with a unique trait each, of {{t|Weakening blow}}, {{t|Mana Burn}}, {{t|Poisonous}}, {{t|Corrosive}}, {{t|First Strike}}. Swaps between physical and magic immune every strike. When one of the bosses die, his trait is granted to all remaining living copies.  
|[[Magician Silver]]
+
|{{EECC|Magician|Silver|A Worthy Foe}}
 
|-
 
|-
 
|[[File:Dragon Spawn Monster Icon.png]] Guardian of Magic
 
|[[File:Dragon Spawn Monster Icon.png]] Guardian of Magic
Line 514: Line 527:
 
|{{t|Retaliate: Fireball}}, {{t|Physical Immune}}
 
|{{t|Retaliate: Fireball}}, {{t|Physical Immune}}
 
|
 
|
|[[Magician Gold]]
+
|{{EECC|Magician|Gold|The Greatest Magician}}
 
|-
 
|-
 
|[[File:Cultist Monster Icon.png]] Osiros
 
|[[File:Cultist Monster Icon.png]] Osiros
Line 520: Line 533:
 
|{{t|Revives}}
 
|{{t|Revives}}
 
| Second form has 120 attack, 127 HP.
 
| Second form has 120 attack, 127 HP.
|[[Heretic Bronze]]
+
|{{EECC|Heretic|Bronze|Losing Paradise}}
 
|-
 
|-
 
|[[File:Halfling Paladin.png]] Osiros (undead)
 
|[[File:Halfling Paladin.png]] Osiros (undead)
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|{{t|Undead}}, {{t|Bloodless}}, {{t|Physical resist}}: 50%, {{t|Magic resist}}: 50%
 
|{{t|Undead}}, {{t|Bloodless}}, {{t|Physical resist}}: 50%, {{t|Magic resist}}: 50%
 
|When taking damage of any type (even Burning pops!), gains 10% resists for that type and loses 10% resists for the other.
 
|When taking damage of any type (even Burning pops!), gains 10% resists for that type and loses 10% resists for the other.
|[[Heretic Silver]]
+
|{{EECC|Heretic|Silver|For the Greater Evil}}
 
|-
 
|-
 
|[[File:Goblin Monster Icon.png]] Foreman Ascendant
 
|[[File:Goblin Monster Icon.png]] Foreman Ascendant
Line 532: Line 545:
 
|{{t|Magic Immune}}
 
|{{t|Magic Immune}}
 
|Binlor subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Binlor subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Goat Monster Icon.png]] Madman Ascendant
 
|[[File:Goat Monster Icon.png]] Madman Ascendant
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|{{t|Physical resist}}: 20%, {{t|Magic resist}}: 20%, {{t|Corrosive}}: 1, {{t|Weakening blow}}
 
|{{t|Physical resist}}: 20%, {{t|Magic resist}}: 20%, {{t|Corrosive}}: 1, {{t|Weakening blow}}
 
|Jehora Jeheyu subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Jehora Jeheyu subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Warlock Monster Icon.png]] Naturalist Ascendant
 
|[[File:Warlock Monster Icon.png]] Naturalist Ascendant
Line 544: Line 557:
 
|{{t|Physical Immune}}, {{t|Retaliate: Fireball}}
 
|{{t|Physical Immune}}, {{t|Retaliate: Fireball}}
 
|Earthmother subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Earthmother subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Dragon Spawn Monster Icon.png]] Archmage Ascendant
 
|[[File:Dragon Spawn Monster Icon.png]] Archmage Ascendant
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|{{t|Physical Immune}}, {{t|Magical attack}}
 
|{{t|Physical Immune}}, {{t|Magical attack}}
 
|Mystera subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Mystera subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Bandit Monster Icon.png]] Trickster Ascendant
 
|[[File:Bandit Monster Icon.png]] Trickster Ascendant
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|{{t|Blinks}}, {{t|Retaliate: Fireball}}
 
|{{t|Blinks}}, {{t|Retaliate: Fireball}}
 
|Tikki Tooki subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Tikki Tooki subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Golem Monster Icon.png]] Champion Ascendant
 
|[[File:Golem Monster Icon.png]] Champion Ascendant
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|{{t|Magic Immune}}, {{t|First Strike}}
 
|{{t|Magic Immune}}, {{t|First Strike}}
 
|Taurog subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Taurog subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Zombie Monster Icon.png]] Deathmage Ascendant
 
|[[File:Zombie Monster Icon.png]] Deathmage Ascendant
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|{{t|Undead}}, {{t|Magical attack}}
 
|{{t|Undead}}, {{t|Magical attack}}
 
|Dracul subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Dracul subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Serpent Monster Icon.png]] Hierophant Ascendant
 
|[[File:Serpent Monster Icon.png]] Hierophant Ascendant
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|{{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}
 
|{{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}
 
|Glowing Guardian subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
 
|Glowing Guardian subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant.
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Gnome Crusader.png]] Faithful Ascendant
 
|[[File:Gnome Crusader.png]] Faithful Ascendant
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|{{t|Magic resist}}: 50%, {{t|Physical resist}}: 50%, {{t|Berserks}}: 50%
 
|{{t|Magic resist}}: 50%, {{t|Physical resist}}: 50%, {{t|Berserks}}: 50%
 
|
 
|
|[[Heretic Gold]]
+
|{{EECC|Heretic|Gold|All is Dust}}
 
|-
 
|-
 
|[[File:Bandit Monster Icon.png]] Phense
 
|[[File:Bandit Monster Icon.png]] Phense
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|{{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}, {{t|First Strike}}, {{t|Retaliate: Fireball}}
 
|{{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}, {{t|First Strike}}, {{t|Retaliate: Fireball}}
 
|
 
|
|[[Spy Bronze]]
+
|{{EECC|Spy|Bronze|A Missing Piece}}
 
|-
 
|-
 
|[[File:Druid Monster Icon.png]] Mr. Brown
 
|[[File:Druid Monster Icon.png]] Mr. Brown
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|{{t|Spawns}}, {{t|Death Protection}} 5
 
|{{t|Spawns}}, {{t|Death Protection}} 5
 
|Spawns Goats, first lvl2, and growing in 2 levels for each spawn after.
 
|Spawns Goats, first lvl2, and growing in 2 levels for each spawn after.
|[[Spy Bronze]]
+
|{{EECC|Spy|Bronze|A Missing Piece}}
 
|-
 
|-
 
|[[File:Golem Monster Icon.png]] Bad Shepherd
 
|[[File:Golem Monster Icon.png]] Bad Shepherd
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|{{t|Knockback}}: 999%, {{t|Berserks}}: 50%
 
|{{t|Knockback}}: 999%, {{t|Berserks}}: 50%
 
|
 
|
|[[Spy Bronze]]
+
|{{EECC|Spy|Bronze|A Missing Piece}}
 
|-
 
|-
 
|[[File:Goat Monster Icon.png]] Billy Gruff
 
|[[File:Goat Monster Icon.png]] Billy Gruff
Line 604: Line 617:
 
|{{t|Magic Immune}}
 
|{{t|Magic Immune}}
 
|
 
|
|[[Spy Bronze]]
+
|{{EECC|Spy|Bronze|A Missing Piece}}
 
|-
 
|-
 
|[[File:Golem Monster Icon.png]] Goleministrator 2.0
 
|[[File:Golem Monster Icon.png]] Goleministrator 2.0
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|{{t|Knockback}}: 999%, {{t|Blinks}}
 
|{{t|Knockback}}: 999%, {{t|Blinks}}
 
|Always blinks to another island, exactly one time for each until all islands have been visited, where the cycle repeats.
 
|Always blinks to another island, exactly one time for each until all islands have been visited, where the cycle repeats.
|[[Spy Silver]]
+
|{{EECC|Spy|Silver|Operation Shutdown}}
 
|-
 
|-
 
|[[File:Human Warlord.png]] Oswald the Good
 
|[[File:Human Warlord.png]] Oswald the Good
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|{{t|Death Protection}}
 
|{{t|Death Protection}}
 
|At 50%, destroys the outermost regions of the dungeon. At 25%, destroys the outermost region again. When the DP breaks, summons and hides within the Kingsgaurd.
 
|At 50%, destroys the outermost regions of the dungeon. At 25%, destroys the outermost region again. When the DP breaks, summons and hides within the Kingsgaurd.
|[[Spy Gold]]
+
|{{EECC|Spy|Gold|Head of the Serpent}}
 
|-
 
|-
 
|[[File:Golem Monster Icon.png]] Kingsgaurd
 
|[[File:Golem Monster Icon.png]] Kingsgaurd
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|{{t|Physical Immune}}
 
|{{t|Physical Immune}}
 
|On death, drop Oswald the Good on the ground at 1 HP.
 
|On death, drop Oswald the Good on the ground at 1 HP.
|[[Spy Gold]]
+
|{{EECC|Spy|Gold|Head of the Serpent}}
 
|-
 
|-
 
|[[File:Zombie Monster Icon.png]] Henry Hudson
 
|[[File:Zombie Monster Icon.png]] Henry Hudson
Line 628: Line 641:
 
|{{t|Undead}}, {{t|Bloodless}}, {{t|Frostbite}}: 1
 
|{{t|Undead}}, {{t|Bloodless}}, {{t|Frostbite}}: 1
 
|
 
|
|[[Swashbuckler Bronze]]
+
|{{EECC|Swashbuckler|Bronze|Hornswaggled!}}
 
|-
 
|-
 
|[[File:Bandit Monster Icon.png]] Justar
 
|[[File:Bandit Monster Icon.png]] Justar
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|{{t|Weakening blow}}, [[Image:Riposte.png|20px|link=]][[EE:Traits#Riposte | Riposte]]: 25%
 
|{{t|Weakening blow}}, [[Image:Riposte.png|20px|link=]][[EE:Traits#Riposte | Riposte]]: 25%
 
|He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time.
 
|He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time.
|[[Swashbuckler Silver]]
+
|{{EECC|Swashbuckler|Silver|Snake Eyes}}
 
|-
 
|-
 
| Sinestra
 
| Sinestra
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|{{t|Magical attack}}, {{t|First Strike}}, {{t|Bewitch}}: 10
 
|{{t|Magical attack}}, {{t|First Strike}}, {{t|Bewitch}}: 10
 
|He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time.
 
|He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time.
|[[Swashbuckler Silver]]
+
|{{EECC|Swashbuckler|Silver|Snake Eyes}}
 
|-
 
|-
 
|[[File:Human Thief.png]] First Nate
 
|[[File:Human Thief.png]] First Nate
Line 646: Line 659:
 
|{{t|Bloodless}}, {{t|First Strike}}
 
|{{t|Bloodless}}, {{t|First Strike}}
 
|Must be slain to reach the main boss' subdungeon.
 
|Must be slain to reach the main boss' subdungeon.
|[[Swashbuckler Gold]]
+
|{{EECC|Swashbuckler|Gold|Best Served Cold}}
 
|-
 
|-
 
|[[File:Gnome Berserker.png]] Kris the Cook
 
|[[File:Gnome Berserker.png]] Kris the Cook
Line 652: Line 665:
 
|{{t|Bloodless}} {{t|Berserks}}: 50%
 
|{{t|Bloodless}} {{t|Berserks}}: 50%
 
|Must be slain to reach the main boss' subdungeon.
 
|Must be slain to reach the main boss' subdungeon.
|[[Swashbuckler Gold]]
+
|{{EECC|Swashbuckler|Gold|Best Served Cold}}
 
|-
 
|-
 
|[[File:Dwarf Tinker.png]] Mrs. Swain
 
|[[File:Dwarf Tinker.png]] Mrs. Swain
Line 658: Line 671:
 
|{{t|Bloodless}}, {{t|Retaliate: Fireball}}
 
|{{t|Bloodless}}, {{t|Retaliate: Fireball}}
 
|Must be slain to reach the main boss' subdungeon.
 
|Must be slain to reach the main boss' subdungeon.
|[[Swashbuckler Gold]]
+
|{{EECC|Swashbuckler|Gold|Best Served Cold}}
 
|-
 
|-
 
|[[File:Changeling Monster Icon.png]] Davy Jones
 
|[[File:Changeling Monster Icon.png]] Davy Jones
Line 664: Line 677:
 
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}, {{t|Death Protection}} 50
 
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}, {{t|Death Protection}} 50
 
|Death Protections shattering does NOT reduce its attack power!
 
|Death Protections shattering does NOT reduce its attack power!
|[[Swashbuckler Gold]]
+
|{{EECC|Swashbuckler|Gold|Best Served Cold}}
 
|-
 
|-
 
|[[File:Goblin Fighter.png]] Twinky Whinerpants
 
|[[File:Goblin Fighter.png]] Twinky Whinerpants

Latest revision as of 22:45, 23 June 2023

List of all Extreme Edition bosses. For details on new traits, visit EE:Traits

Random bosses

Currently only appear in Odd Depths as the random second boss of the dungeon.

Boss Standard stats Traits Unlisted mechanics Location
Goblin Monster Icon.png Lurr

Attack 75 Health Points 318

Trait: First Strike First Strike, Trait: Ensnare Ensnare: 10 Odd Depths
Wraith Monster Icon.png Soul of Frost

Attack 48 Health Points 318

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Curse Bearer Curse Bearer, Trait: Physical resist Physical resist 50%, Trait: Frostbite Frostbite: 10 Odd Depths
Meat Man Monster Icon.png Diogenes

Attack 48 Health Points 874

Corrupting Aura.png Corrupting Aura: 5 Odd Depths
Dragon Spawn Monster Icon.png Prodigal Son

Attack 75 Health Points 477

Trait: Magical attack Magical attack, Trait: Poisonous Poisonous, Unstable.png Unstable Odd Depths

Standard Bosses

Found in the standard dungeons of each region.

Boss Standard stats Traits Unlisted mechanics Location
Human Transmuter.png Sign Painter

Attack 75 Health Points 397

Chaotic.png Chaotic Odd Depths
Golem Monster Icon.png The Forgotten One

Attack 75 Health Points 1431

Trait: Magical attack Magical attack, Trait: Blinks Blinks, Trait: Berserks Berserks 50% Upon taking damage, grants all dungeon monsters Trait: No Experience No Experience. All monsters slain after this point reduce The Forgotten One's max and current HP by a number equal to the slain monster's own max HP. Ancient Scrapyard
Human Tinker.png Victor Deadman

Attack 90 Health Points 1272

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: First Strike First Strike, Trait: Death Protection Death Protection Deadman's Pass
Goblin Monster Icon.png King Bogg

Attack 90 Health Points 556

Trait: First Strike First Strike, Trait: Physical resist Physical resist 20%, Trait: Magic resist Magic resist 20% On melee strike, King Bogg steals your topmost item/glyph. If you have no big items, he instead takes all your small items at once (and full heals!) Goblin Settlement
Imp Monster Icon.png Star Eater

Attack 90 Health Points 477

Corrupting Aura.png Corrupting Aura: 100 Loses 5 points of Corrupting Aura every time it triggers. Darkwood Fringes
Golem Monster Icon.png Lavavein

Attack 50 Health Points 570

Trait: First Strike First Strike, Unstable.png Unstable When killing monsters, Lavavein gains +1 damage per level of the slain monster. Hidden Workshop
Goo Blob Monster Icon.png Goodusa

Attack 90 Health Points 570

Trait: Death-gaze Death-gaze 100% When killing monsters, Goodusa gains physical and magical resistances equal to half of the slain monster's level. Hidden Workshop
Dragon Spawn Monster Icon.png Frozen Dragon

Attack 34 Health Points 1044

Trait: Magical attack Magical attack, Trait: Magic resist Magic resist: 35%, Trait: Frostbite Frostbite: 10 Permafrost Peak
Warlock Monster Icon.png The Great One

Attack 97 Health Points 515

Trait: Undead Undead, Trait: Magical Attack Magical Attack When taking damage, summons the Dragon Echo back to its side. Forsaken Temple
Dragon Spawn Monster Icon.png Dragon Echo

Attack 63 Health Points 750

Trait: No Experience No Experience, Trait: Bloodless Bloodless, Trait: Blinks Blinks 20px Protective Blessing: 100% Does not need to be killed to win. Forsaken Temple
NamtarCultist.png Illarianix

Attack 90 Health Points 285

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Magical attack Magical attack, Trait: Death Protection Death Protection 10, Chaotic.png Chaotic When taking damage, spawns a shield of Tainted Marsh plants in the 8 tiles adjacent to it, replacing any existing plant in those spaces. Tainted Marsh
Dragon Spawn Monster Icon.png Lost Dragonspawn

Attack 63 Health Points 570

Trait: Physical resist Physical resist 50%, Currupting Aura: 10, Trait: Ensnare Ensnare: 1, Trait: Bewitch Bewitch: 1 Spawns with 0 damage and no traits. When struck, gains the listed damage and traits. While in this state (and ONLY in this state), cutting down a plant will deal remove two of the three debuff traits (leaving its own respective type, ie Ensnare stays if you cut down a Tangling Tendril) and deal 40 damage to the boss. Cutting down further plants will have no effect until you damage the boss yourself, where it resets to having all traits. Tainted Marsh
Human Sorcerer.png Cheiftain Dal'Zak

Attack 86 Health Points 182

Trait: Magical attack Magical attack (loses this depending on form), Trait: Berserks Berserks 50%, Trait: Revives Revives (into random forms) Goes through 3 random forms before turning into his final. Random forms add to Dalzak's stats/traits depending on what species they are, of a list of minotaur (+15% Berserk chance), Golem (+25% magic resist), Goo Blob (+25% physical resist), Gorgon (+33% Death-gaze) Dragonspawn (+max HP) and Goblin (+damage, First Strike). After 3 of these (they can repeat and stack) he goes into his 5th and final form, goat, which doubles his current HP. Oasis Town
Naga Monster Icon.png Memory of the East

Attack 65 Health Points 295

Trait: No Experience No Experience, Trait: Magic resist Magic resist: 75%, Trait: Death Protection Death Protection 5, Trait: Frostbite Frostbite: 10, 20px Protective Blessing: 50% Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. Frigid Battlefield
Naga Monster Icon.png Memory of the South

Attack 65 Health Points 295

Trait: No Experience No Experience, Trait: Physical resist Physical resist: 75%, Trait: Weakening blow Weakening blow, Trait: Retaliate: Fireball Retaliate: Fireball, 20px Protective Blessing: 50% Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. Frigid Battlefield
Blood Snake Monster Icon.png Nidhoggr

Attack 63 Health Points 927

Trait: Weakening blow Weakening blow, Trait: Corrosive Corrosive: 1, 20px Riposte: 35% After 3 melee hits, the subdungeon corrupts him, moving him into form 2. (can be killed in this form with fireballs/extremely high damage though) Shadow Bog
Burn Viper Monster Icon.png Nidhoggr

Attack 63 Health Points 1

Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Corrosive Corrosive: 1, Serrated Strike.png Serrated Strike Keeps whatever HP the first form had as overheal, +205 extra on top. Shadow Bog
Zombie Monster Icon.png Bluebeard

Attack 48 Health Points 1030

Trait: Undead Undead, Trait: Bloodless Bloodless, Essence Drain.png Essence Drain: 50% If he has no Essence Drain stacks, then he will trigger Essence Drain on you the next time you strike him. Trainquil Beach
Gorgon Monster Icon.png Lorelei

Attack 242 Health Points 257

Trait: Bewitch Bewitch: 10, Trait: Revives Revives (into form 2) Tranquil Beach
Rusalka Monster Icon.png Lorelei (form 2)

Attack 125 Health Points 515

Trait: Magical attack Magical attack, Serrated Strike.png Serrated Strike Tranquil Beach
They'hi Eff

Attack 101 Health Points 515

Trait: Bewitch Bewitch: 1 Spawns after Lorelei and Bluebeard are down. Tranquil Beach

Vicious bosses

Standard Vicious dungeon bosses, and their many forms/sub bosses.

Boss Standard stats Traits Unlisted mechanics Location
Goo Blob Monster Icon.png Prototype 1

Attack 52 Health Points 222

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Blinks Blinks, Unstable.png Unstable, Trait: Revives Revives Splits into 2 on death, both halves with half the HP of the original. These two halves will then split again, and again, finally destroyed on the 4th iteration. The very last one awards EXP. Flooded Foundry
Golem Monster Icon.png Prototype 3

Attack 52 Health Points 555

Trait: Physical resist Physical resist: 60% Trait: Magic resist Magic resist: 60% Flooded Foundry
Rusalka Monster Icon.png Jealous Apprentice

Attack 60 Health Points 596

Trait: Physical resist Physical resist: 50%, Trait: Magical attack Magical attack, Chaotic.png Chaotic Spawns a lvl10 golem every time you strike it or fireball it, from the following types: Golem, Golem Arbiter, Steel Golem, Sapphire Golem, Piloted Golem, Arcane Golem. Flooded Foundry
Human Priest.png The Sacrifice

Attack 112 Health Points 357

Trait: Magical attack Magical attack, Trait: First Strike First Strike, Trait: Physical resist Physical resist: 33% Trait: Death Protection Death Protection: 3, Revives into Vessel of Lekon, transforming all monsters into Lekon's Chosen (if not already) and reshrouding them. Additionally, spawns 15 additional level 10 Chosen (also shrouded, randomly of phsyical or magical attack and undead status) around the dungeon. Lekon's Table
Human Goatperson.png Vessel of Lekon

Attack 75 Health Points 1309

At 75% health, begins warping to and consuming Chosen on every strike, gaining 3% physical and magical resist for each one eaten, but also putting three stacks of corrosion on himself. At 50%, begins spawning (shrouded) lvl10 chosen where he was standing before he leaves to eat another chosen elsewhere. At 25% health, will consume every chosen on the map at once, gaining resists and restoring HP (and NOT corroding himself!) for each one consumed. From this point on, he stops spawning goats. Lekon's Table
Frozen Troll Monster Icon.png Victroll Trollenstein

Attack 95 Health Points 1801

20px Crazed Regeneration, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Death-gaze Death-gaze: 100% Trait: Weakening blow Weakening blow, Trait: Ensnare Ensnare: 1, Essence Drain.png Essence Drain: 100% Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP. Troll Laboratory
Frozen Troll Monster Icon.png Trollenstein's Monster

Attack 85 Health Points 595

Trait: No Experience No Experience, Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Berserks Berserks 75%, Trait: Ensnare Ensnare: 1 Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Ensnare and 300HP from him. Troll Laboratory
Wraith Monster Icon.png The Mouth

Attack 78 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Undead Undead, Essence Drain.png Essence Drain: 50% Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Essence Drain and 300HP from him. Troll Laboratory
Druid Monster Icon.png The Blood

Attack 112 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, 20px Crazed Regeneration Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him. Troll Laboratory
Gorgon Monster Icon.png The Eyes

Attack 112 Health Points 416

Trait: No Experience No Experience, Trait: First Strike First Strike, Trait: Death-gaze Death-gaze: 100% Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Death Gaze and 300HP from him. Troll Laboratory
Goblin Monster Icon.png The Claws

Attack 112 Health Points 380

Trait: No Experience No Experience, Trait: First Strike First Strike, Trait: Weakening blow Weakening blow Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Weakening Blow and 300HP from him. Troll Laboratory
Djinn Monster Icon.png The Mind

Attack 100 Health Points 416

Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Death Protection Death Protection: 5 Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Retaliate: Fireball and 300HP from him. Troll Laboratory
Warlock Monster Icon.png Elisssa Ahau (part 1)

Attack 115 Health Points 888

Trait: Magic resist Magic resist: 50%, Trait: Magical attack Magical attack, Trait: Weakening blow Weakening blow, Trait: Death Protection Death Protection: 10 "Dies" and retreats to a subdungeon at 50% HP. Phantom Citadel
Naga Sunseeker Monster Icon.png Elisssa Ahau (part 2)

Attack 115 Health Points 445

Trait: Physical resist Physical resist: 25%, Trait: Magic Immune Magic Immune, Trait: Weakening blow Weakening blow, Trait: Death Protection Death Protection: 10, 20px Protective Blessing: 25% Need to kill lvl 10 versions of Naga Frostblade, Naga Fireweaver, Naga Swampsoul, and Naga Shadowsire to begin fighting, retreats yet again to main dungeon when her 5th Death Protection shatters. Phantom Citadel
Naga Sunseeker Monster Icon.png Elisssa Ahau (part 3)

Attack 78 Health Points 888

Trait: Berserks Berserks at 25%, Trait: Death Protection Death Protection: 10 When spawned, dungeon is wiped of all features and resources, except remaining blackspace. Phantom Citadel
Doom Armour Monster Icon.png Doom Armour (Endless Blizzard)

Attack 120 Health Points 127

Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection 30, Chaotic.png Chaotic Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. 3 Death Protections per level. Endless Blizzard
NamtarVampire.png Soul Sucker (Endless Blizzard)

Attack 144 Health Points 444

Trait: Undead Undead, Trait: Retaliate: Fireball Retaliate: Fireball, Essence Drain.png Essence Drain: 50% Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Minotaur.png Nameless Beast (Endless Blizzard)

Attack 120 Health Points 508

20px Crazed Regeneration, Trait: Weakening blow Weakening blow, Trait: Blinks Blinks Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Naga Monster Icon.png Naga Fireweaver (Endless Blizzard)

Attack 72 Health Points 381

Trait: Physical resist Physical resist: 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Corrosive Corrosive: 1, Unstable.png Unstable Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. Endless Blizzard
Frozen Troll Monster Icon.png Frozen Troll (Endless Blizzard)

Attack 20 Health Points 317

Trait: Magical attack Magical attack, Trait: Magic resist Magic resist: 30%, Trait: Physical resist Physical resist: 30%, Trait: Cowardly Cowardly, Trait: Frostbite Frostbite: 25 Miniboss. Listed with ruined camp stats, may be lower/higher depending on where encountered. Frostbite stacks with level. Endless Blizzard
Orc Crusader.png Balder

Attack 48 Health Points 825

20px Riposte: 50% Endless Blizzard
Wraith Monster Icon.png Cocyteon

Attack 50 Health Points 2700

Trait: Magical attack Magical attack, Trait: Frostbite Frostbite: 1, Corrupting Aura.png Corrupting Aura: 1 At 75% health, cuts your max HP by 1/3rd. At 50%, cuts your max mana in half. At 25%, sets your damage bonus to 0%. Endless Blizzard
Animated Armour Monster Icon.png Wanton Shadow

Attack 123 Health Points 297

Trait: Corrosive Corrosive: 1, Trait: Physical resist Physical resist: 25%, Trait: Magic resist Magic resist: 25% On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Goat Monster Icon.png Envious Shadow

Attack 93 Health Points 386

Trait: Undead Undead, Trait: Physical resist Physical resist: 50%, Trait: Death-gaze Death-gaze: 100% On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Ratling Monster Icon.png Festering Shadow

Attack 56 Health Points 565

Trait: Physical resist Physical resist: 50%, Trait: Weakening blow Weakening blow, Trait: Corrosive Corrosive: 1 On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
NamtarCultist.png Eternal Shadow

Attack 75 Health Points 476

Trait: Physical resist Physical resist: 25%, Trait: Undead Undead, Trait: Bloodless Bloodless Trait: Corrosive Corrosive: 1, Trait: Death Protection Death Protection 6 On death, reset the subdungeon, and spawn The Dark Beneath in its place. Exile's Path
Gorgon Monster Icon.png The Dark Beneath

Attack 75 Health Points 3174

Serrated Strike.png Serrated Strike Actual max health is 1, listed health is all overheal. Keeps all damage done to it when resetting subdungeon via Shadow death. Exile's Path
Ratling Monster Icon.png Spy'dir Le'egg

Attack 40% Health Points 125%

Trait: No Experience No Experience, Corrupting Aura.png Corrupting Aura: X (double level) On death, return player level to 1, wiping all level-up stats. Abandoned Nest
Ratling Monster Icon.png Wih'doh Qu'ween

Attack 0 Health Points 1

Trait: Death Protection Death Protection 8 Once struck, hides in an inaccessible tile and creates 8 clones in the room. Loses 1 death protection for each clone slain, dying on the eighth's destruction. Abandoned Nest
Human.png Clones

Attack ??? Health Points ???

Various Copies the highest value your own HP and damage had reached during the dungeon run. Every clone has their own set of traits, and gain 1 death protection every time one of them dies. Abandoned Nest
Gnome Monk.png Champion of Decay

Attack 89 Health Points 357

Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Bewitch Bewitch: 3 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Elf Priest.png Champion of Discord

Attack 89 Health Points 357

Trait: Berserks Berserks: 50%, Corrupting Aura.png Corrupting Aura: 10 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Goblin Paladin.png Champion of Filth

Attack 89 Health Points 357

Trait: Fast regen Fast regen, Trait: Ensnare Ensnare: 3 On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. Mire's Heart
Cursed Dragon Monster Icon.png The Blasphemer

Attack 90 Health Points 556

Trait: Magical attack Magical attack, Trait: Death Protection Death Protection: 5 When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, 20px Riposte 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks... Mire's Heart
Rusalka Monster Icon.png The Blasphemer (form 2)

Attack 76 Health Points 556

Trait: Magical attack Magical attack, Trait: Death Protection Death Protection: 4, Corrupting Aura.png Corrupting Aura: 100 Starts at 1HP. Mire's Heart
Tentacle

Attack ??? Health Points ???

20px Massive Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty. Seaside Fortress
The Storm Ruler

Attack 999 Health Points 9999

Trait: Death-gaze Death-gaze: 999%, 20px Massive Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite. Seaside Fortress

Seaside Recruits

Boss Standard stats Traits Unlisted mechanics Location
Human Fighter.png Seafolk Infantry

Attack 78 Health Points 190

Trait: Revives Revives (Into itself, with half health) Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Thief.png Seafolk Sneak

Attack 93 Health Points 224

Trait: Cowardly Cowardly Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Priest.png Seafolk Initiate

Attack 78 Health Points 257

Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Wizard.png Seafolk Librarian

Attack 109 Health Points 190

Trait: Magical attack Magical attack Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Berserker.png Seafolk Officer

Attack 94 Health Points 231

Trait: Magic resist Magic resist: 50%, Trait: Berserks Berserks: 75% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Rogue.png Seafolk Infiltrator

Attack 141 Health Points 190

Trait: First Strike First Strike Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Monk.png Seafolk Acolyte

Attack 70 Health Points 231

Trait: Physical resist Physical resist: 50%, Trait: Fast regen Fast regen Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Sorcerer.png Seafolk Spellweaver

Attack 94 Health Points 231

Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Warlord.png Seafolk Hero

Attack 145 Health Points 214

Trait: Death Protection Death Protection: 5 Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Assassin.png Seafolk Strategist

Attack 100 Health Points 273

Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Paladin.png Seafolk Cardinal

Attack 112 Health Points 392

Trait: Physical resist Physical resist: 25% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress
Human Bloodmage.png Seafolk Necromancer

Attack 134 Health Points 273

Trait: Magical attack Magical attack, Trait: Curse Bearer Curse Bearer, Trait: Blinks Blinks Trait: Life steal Life steal: 99% Does not need to be slain to win, defeating recruits him to help for the final showdown. Seaside Fortress

Special Bosses

Unique bosses found in class challenges and other miscellaneous places.

Boss Standard stats Traits Unlisted mechanics Location
Human Thief.png Admin Fizzzz?

Attack 60 Health Points 317

Trait: First Strike First Strike, Trait: Magical attack Magical attack Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon. Magician Bronze ChallengeMagician Bronze Challenge Qualifying Round
Goblin Sorcerer.png The Illusionist

Attack 77 Health Points 206

Trait: Magical attack Magical attack, Trait: Physical Immune Physical Immune Five copies of the boss, with a unique trait each, of Trait: Weakening blow Weakening blow, Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Corrosive Corrosive, Trait: First Strike First Strike. Swaps between physical and magic immune every strike. When one of the bosses die, his trait is granted to all remaining living copies. Magician Silver ChallengeMagician Silver Challenge A Worthy Foe
Dragon Spawn Monster Icon.png Guardian of Magic

Attack 999 Health Points 999

Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Physical Immune Physical Immune Magician Gold ChallengeMagician Gold Challenge The Greatest Magician
Cultist.png Osiros

Attack 60 Health Points 254

Trait: Revives Revives Second form has 120 attack, 127 HP. Heretic Bronze ChallengeHeretic Bronze Challenge Losing Paradise
Halfling Paladin.png Osiros (undead)

Attack 97 Health Points 685

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Physical resist Physical resist: 50%, Trait: Magic resist Magic resist: 50% When taking damage of any type (even Burning pops!), gains 10% resists for that type and loses 10% resists for the other. Heretic Silver ChallengeHeretic Silver Challenge For the Greater Evil
Goblin Monster Icon.png Foreman Ascendant

Attack 225 Health Points 318

Trait: Magic Immune Magic Immune Binlor subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Goat Monster Icon.png Madman Ascendant

Attack 75 Health Points 477

Trait: Physical resist Physical resist: 20%, Trait: Magic resist Magic resist: 20%, Trait: Corrosive Corrosive: 1, Trait: Weakening blow Weakening blow Jehora Jeheyu subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Warlock Monster Icon.png Naturalist Ascendant

Attack 75 Health Points 159

Trait: Physical Immune Physical Immune, Trait: Retaliate: Fireball Retaliate: Fireball Earthmother subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Dragon Spawn Monster Icon.png Archmage Ascendant

Attack 75 Health Points 477

Trait: Physical Immune Physical Immune, Trait: Magical attack Magical attack Mystera subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Bandit Monster Icon.png Trickster Ascendant

Attack 999 Health Points 318

Trait: Blinks Blinks, Trait: Retaliate: Fireball Retaliate: Fireball Tikki Tooki subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Golem Monster Icon.png Champion Ascendant

Attack 999 Health Points 159

Trait: Magic Immune Magic Immune, Trait: First Strike First Strike Taurog subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Zombie Monster Icon.png Deathmage Ascendant

Attack 37 Health Points 954

Trait: Undead Undead, Trait: Magical attack Magical attack Dracul subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Serpent Monster Icon.png Hierophant Ascendant

Attack 75 Health Points 636

Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn, Trait: Curse Bearer Curse Bearer Glowing Guardian subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Gnome Crusader.png Faithful Ascendant

Attack 77 Health Points 7777

Trait: Magic resist Magic resist: 50%, Trait: Physical resist Physical resist: 50%, Trait: Berserks Berserks: 50% Heretic Gold ChallengeHeretic Gold Challenge All is Dust
Bandit Monster Icon.png Phense

Attack 60 Health Points 190

Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn, Trait: Curse Bearer Curse Bearer, Trait: First Strike First Strike, Trait: Retaliate: Fireball Retaliate: Fireball Spy Bronze ChallengeSpy Bronze Challenge A Missing Piece
Druid Monster Icon.png Mr. Brown

Attack 60 Health Points 127

Trait: Spawns Spawns, Trait: Death Protection Death Protection 5 Spawns Goats, first lvl2, and growing in 2 levels for each spawn after. Spy Bronze ChallengeSpy Bronze Challenge A Missing Piece
Golem Monster Icon.png Bad Shepherd

Attack 60 Health Points 254

Trait: Knockback Knockback: 999%, Trait: Berserks Berserks: 50% Spy Bronze ChallengeSpy Bronze Challenge A Missing Piece
Goat Monster Icon.png Billy Gruff

Attack 60 Health Points 254

Trait: Magic Immune Magic Immune Spy Bronze ChallengeSpy Bronze Challenge A Missing Piece
Golem Monster Icon.png Goleministrator 2.0

Attack 97 Health Points 618

Trait: Knockback Knockback: 999%, Trait: Blinks Blinks Always blinks to another island, exactly one time for each until all islands have been visited, where the cycle repeats. Spy Silver ChallengeSpy Silver Challenge Operation Shutdown
Human Warlord.png Oswald the Good

Attack 78 Health Points 444

Trait: Death Protection Death Protection At 50%, destroys the outermost regions of the dungeon. At 25%, destroys the outermost region again. When the DP breaks, summons and hides within the Kingsgaurd. Spy Gold ChallengeSpy Gold Challenge Head of the Serpent
Golem Monster Icon.png Kingsgaurd

Attack 78 Health Points 444

Trait: Physical Immune Physical Immune On death, drop Oswald the Good on the ground at 1 HP. Spy Gold ChallengeSpy Gold Challenge Head of the Serpent
Zombie Monster Icon.png Henry Hudson

Attack 60 Health Points 254

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Frostbite Frostbite: 1 Swashbuckler Bronze ChallengeSwashbuckler Bronze Challenge Hornswaggled!
Bandit Monster Icon.png Justar

Attack 82 Health Points 348

Trait: Weakening blow Weakening blow, 20px Riposte: 25% He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time. Swashbuckler Silver ChallengeSwashbuckler Silver Challenge Snake Eyes
Sinestra

Attack 82 Health Points 348

Trait: Magical attack Magical attack, Trait: First Strike First Strike, Trait: Bewitch Bewitch: 10 He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time. Swashbuckler Silver ChallengeSwashbuckler Silver Challenge Snake Eyes
Human Thief.png First Nate

Attack 84 Health Points 238

Trait: Bloodless Bloodless, Trait: First Strike First Strike Must be slain to reach the main boss' subdungeon. Swashbuckler Gold ChallengeSwashbuckler Gold Challenge Best Served Cold
Gnome Berserker.png Kris the Cook

Attack 84 Health Points 238

Trait: Bloodless Bloodless Trait: Berserks Berserks: 50% Must be slain to reach the main boss' subdungeon. Swashbuckler Gold ChallengeSwashbuckler Gold Challenge Best Served Cold
Dwarf Tinker.png Mrs. Swain

Attack 84 Health Points 238

Trait: Bloodless Bloodless, Trait: Retaliate: Fireball Retaliate: Fireball Must be slain to reach the main boss' subdungeon. Swashbuckler Gold ChallengeSwashbuckler Gold Challenge Best Served Cold
Changeling Monster Icon.png Davy Jones

Attack 75 Health Points 159

Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Death Protection Death Protection 50 Death Protections shattering does NOT reduce its attack power! Swashbuckler Gold ChallengeSwashbuckler Gold Challenge Best Served Cold
Goblin Fighter.png Twinky Whinerpants

Attack 67 Health Points 333

Trait: Curse Bearer Curse Bearer, Trait: First Strike First Strike Only lvl4. Bard Bronze
Cultist.png "M"

Attack 48 Health Points 618

Trait: Magical attack Magical attack Gains traits every time he is struck, like Evolvia. They fill up a list of four slots, with the oldest trait being overwritten by the newest. The traits are Trait: Berserks Berserks 99%, Trait: Death-gaze Death-gaze 100%, Trait: Retaliates: Fireball Retaliates: Fireball, Trait: Physical resist Physical resist: 75%, Trait: Mana Burn Mana Burn, Trait: Curse Bearer Curse Bearer, Trait: Fast regen Fast regen, Trait: First Strike First Strike, appearing in that order. Bard Silver
Captain Rockhammarrr

Attack 56 Health Points 1666

Trait: Corrosive Corrosive: 2 Bard Gold
Warlock Monster Icon.png Goatkeeper

Attack 0 Health Points 777

Trait: Magical attack Magical attack, Trait: Blinks Blinks, Trait: Physical Immune Physical Immune, Trait: Magic Immune Magic Immune Loses Physical Immune when you have Trait: Spirit Strength Spirit Strength active. When struck, spawns lvl10 goats on every empty space adjacent to you. Hunting the Gilded Goat pt. 1
Goat Monster Icon.png Sir Digby

Attack 60 Health Points 477

Trait: Weakening blow Weakening blow Hunting the Gilded Goat pt. 2
Goat Monster Icon.png Vince the Invincible

Attack 75 Health Points 318

Trait: Magic resist Magic resist: 90% Hunting the Gilded Goat pt. 2
Goat Monster Icon.png Gharbad the- Whoah!

Attack 225 Health Points 238

Trait: First Strike First Strike, Trait: Death Protection Death Protection 3 Hunting the Gilded Goat pt. 2
Goat Monster Icon.png The Gilded Goat

Attack 100 Health Points 1000

When attacked, alternates between being traitless, and having 90% physical and magical resists. Hunting the Gilded Goat pt. 3
Goat Monster Icon.png The Gilded Goat (form 2)

Attack 100 Health Points 1000

Trait: Ensnare Ensnare: 3 Hunting the Gilded Goat pt. 3
Goat Monster Icon.png The Gilded Goat (form 3)

Attack 100 Health Points 1000

Trait: Fast regen Fast regen Hunting the Gilded Goat pt. 3
Goat Monster Icon.png The Gilded Goat (form 4)

Attack 100 Health Points 1000

Trait: Fast regen Fast regen, Trait: Ensnare Ensnare: 3 Alternates resists like form 1 does, and also summons one of the 8 Golden Guardians to its side every 10% or so breakpoint of its HP. Hunting the Gilded Goat pt. 3
Illusion Monster Icon.png Illusory

Attack 90 Health Points 380

Trait: Weakening blow Weakening blow, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Physical resist Physical resist: 50% When slain, Illusions stop spawning from the dungeon entrance and hunting you. Curious Halls of Steel
Animated Armour Monster Icon.png the Indomitable (Curious)

Attack 50 Health Points 1

Trait: Magical attack Magical attack, Trait: Death Protection Death Protection 100 Does not lose attack power as DP's break! Curious Vicious Steel
Forest Troll Monster Icon.png Bryd'je Trull

Attack 50 Health Points 1

Trait: Fast regen Fast regen, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist: 50%, Trait: Berserks Berserks: 50% No option to pay him off and must be killed to end the dungeon. Still drops Sensation Stone. Curious Havendale Bridge
Minotaur.png Astera, Elvin, Levon, and Rex

Attack 82 Health Points 206

Trait: Knockback Knockback: 100%, Trait: Berserks Berserks: 95% Four copies of the same enemy. Hunts like Rex normally does. All gain 1% of both resistances for every wall tile destroyed in the dungeon. Curious Labyrinth
Dragon Spawn Monster Icon.png Secondborn Twin

Attack 90 Health Points 477

Trait: Magical attack Magical attack, Trait: Berserks Berserks: 75% Two of them, both need to be slain to access the Matron of Flame. Curious Dragon Isles
Orc Berserker.png Fallen Berserker

Attack 150% Health Points 125%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Magic resist Magic resist: 50%, Trait: Berserks Berserks: 50% Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Orc Sorcerer.png Fallen Sorcerer

Attack 125% Health Points 125%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Human Monk.png Fallen Monk

Attack 90% Health Points 125%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Physical Resist Physical Resist: 50%, Trait: Fast regen Fast regen Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Goblin Rogue.png Fallen Rogue

Attack 200% Health Points 100%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: First Strike First Strike, Trait: Blinks Blinks Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Human Warlord.png Fallen Warlord

Attack 200% Health Points 50%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Death Protection Death Protection 5 Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Halfling Bloodmage.png Fallen Bloodmage

Attack 125% Health Points 125%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Life steal Life steal 99%, Essence Drain.png Essence Drain 100% Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Dwarf Paladin.png Fallen Paladin

Attack 150% Health Points 150%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Physical Resist Physical Resist: 25% Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Human Assassin.png Fallen Assassin

Attack 125% Health Points 125%

Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: No Experience No Experience, Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. Curious Deadman's Pass
Naga Monster Icon.png Future of the South

Attack 98 Health Points 174

Trait: Weakening blow Weakening blow, Trait: Corrosive Corrosive: 1, Trait: No Experience No Experience, Trait: Death Protection Death Protection 5 Must be killed back to back with Future of the East and the original two bosses. Curious Frigid Battlefield
NamtarCultist.png Future of the East

Attack 65 Health Points 261

Trait: Magical attack Magical attack, Trait: No Experience No Experience, Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn Must be killed back to back with Future of the East and the original two bosses. Curious Frigid Battlefield
Orc Crusader.png Balder (Curious)

Attack 102 Health Points 1732

20px Riposte 90%, Trait: Frostbite Frostbite: 1, 20px Frozen Blood Curious Endless Blizzard
Wraith Monster Icon.png Cocyteon

Attack 260 Health Points 6740

Trait: Magical attack Magical attack, Trait: Frostbite Frostbite: 1, 20px Riposte: 1%, 20px Frozen Blood In addition to the usual penalties, at 75% health it gains +3% riposte, at 50% it gains +3% more again, and at 25% its riposte is set to 100% but its attack power drops to 130. Curious Endless Blizzard