Difference between revisions of "Alpha:Classes"
From DDwiki
(Used the individual class pages to fill in the suggested races on this page) |
(I recommend Human for Crusader. Perhaps someone knowing better could fill in more.) |
||
Line 83: | Line 83: | ||
| [[Crusader]] | | [[Crusader]] | ||
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | ||
− | | | + | | Human |
| Beat Factory with a Wizard | | Beat Factory with a Wizard | ||
|- | |- |
Revision as of 23:24, 12 September 2010
Here are some brief descriptions of the 18 character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock |
---|---|---|---|
| |||
Fighter | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. |
Thief | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | Halfling, Gnome | Available at start. |
Priest | Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | Dwarf, Halfling | Available at start. |
Wizard | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots} | Elf, Gnome | Available at start. |
| |||
Berserker | +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | Human | Defeat Normal dungeon using Fighter. |
Rogue | First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | Dwarf, Human | Defeat Normal dungeon using Thief. |
Monk | Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | Human | Defeat Normal dungeon using Priest. |
Sorcerer | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | Human, Elf, or Gnome | Defeat Normal dungeon using Wizard. |
| |||
Warlord | Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | Human, Dwarf | Defeat Normal dungeon using Berserker. |
Assassin | Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | Defeat Normal dungeon using Rogue. |
Paladin | Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | ?? | Defeat Normal dungeon using Monk. |
Blood Mage | Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | Defeat Normal dungeon using Sorcerer. |
| |||
Transmuter | Begins with ENDISWAL (break wall) glyph, gains 2 HP per lvl for wall destruction, ENDISWAL costs 1 MP, no HP regen | Elf, Gnome | Beat Snake Pit with any character |
Crusader | Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | Human | Beat Factory with a Wizard |
Tinker | Map created with 6 extra shops, 20% item discount, gold for monster kills | Human, Goblin (if attempting to gain gold between levels) | Beat Factory with any character |
Gorgon | Starts with ENDISWAL glyph, -50% damage at start, 50% physical resist, Poison attack, Death Gaze immunity, +2 mana per kill, petrifies defeated enemies, 10% death gaze, converts glyphs to +5% death gaze | Special race | Beat Snake Pit with a Monk |
Half Dragon | 200% health at start, magical attack, increased sight radius, BURNDAYRAZ prohibited, 20% knockback damage, converts glyphs to +20% knockback damage | Special race | Beat Library with a Warlord |
Vampire | 30 max health at start, 3 health potions at start, 7 damage per level, -1 HP per tile explored, First Strike, poison immunity, mana burn immunity, sense monster locations, spells use health instead of mana, restore 10% health from blood pools, 25% life steal, converts glyphs to +5% life steal | Special race | Beat Crypt with an Assassin |