Difference between revisions of "Alpha:Mana"
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*In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots. | *In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots. | ||
− | *Casting a spell on a monster does NOT trigger a combat exchange. | + | *Casting a spell on a monster does NOT trigger a melee combat exchange. |
**Glyphs that aren't very useful to you should be converted by dragging them into the conversion [[File:Conversion.PNG]] icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example. | **Glyphs that aren't very useful to you should be converted by dragging them into the conversion [[File:Conversion.PNG]] icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example. | ||
− | ***Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. [[Taurog]] will give +5 peity for each conversion while [[Glowing Guardian|The Glowing Guardian]] will renounce you for destroying [[ | + | ***Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. [[Taurog]] will give +5 peity for each conversion while [[Glowing Guardian|The Glowing Guardian]] will renounce you for destroying [[HALPMEH]]. |
=== Mana Gain === | === Mana Gain === | ||
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Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means: | Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means: | ||
* Some [[Monsters]] (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. '''Mana Burn''' prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" [[Items|item]], or by [[Level|leveling]] (''Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?'' | * Some [[Monsters]] (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. '''Mana Burn''' prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" [[Items|item]], or by [[Level|leveling]] (''Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?'' | ||
− | ** The [[Crusader]] and [[Vampire]] classes begin with '''Mana Burn Immunity''' (the "Soul orb" item will grant Immunity as well). Though this can still be removed by worshipping some gods. | + | ** The [[Crusader]] and [[Vampire(race)|Vampire]] classes begin with '''Mana Burn Immunity''' (the "Soul orb" item will grant Immunity as well). Though this can still be removed by worshipping some gods. |
− | * The [[ | + | * The [[BLUDTUPOWA]] glyph increases mana gain to 2 MP / 1 tile while active. |
=== Mana Capacity === | === Mana Capacity === | ||
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{{Research}} | {{Research}} | ||
+ | {{DDNav}} |
Revision as of 04:59, 10 December 2010
Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.
Contents
Mana and Spells
- In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
- Casting a spell on a monster does NOT trigger a melee combat exchange.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion
icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.
- Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. Taurog will give +5 peity for each conversion while The Glowing Guardian will renounce you for destroying HALPMEH.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion
Mana Gain
Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means:
- Some Monsters (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" item, or by leveling (Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?
- The BLUDTUPOWA glyph increases mana gain to 2 MP / 1 tile while active.
Mana Capacity
Most classes start with a 10 mana point pool, this can be increased or decreased by several factors:
- Gods can increase or decrease your mana capacity.
- Picking up Mana Powerups
will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the Thief)
- Converting Glyphs as the Elf race will increase MP capacity by 2.
- Items can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless.
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Desktop Dungeons Alpha | |||||
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General Concepts: | New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring | ||||
Classes: | Tier 1: Fighter · Thief · Priest · Wizard | Tier 2: Berserker · Rogue · Monk · Sorcerer | Tier 3: Warlord · Assassin · Paladin · Bloodmage | Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling | |
Gods: | Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki | ||||
Monsters: | Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie | ||||
Dungeons: | Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive | ||||
Glyphs: | APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT |