EE:Dungeons
This feature is part of the Extreme Edition fan-made expansion. |
As of May 28, 2023, Extreme Edition has 22 new dungeons to unlock, including 5 Normal, 8 Hard, and 9 Vicious difficulty dungeons.
Name | Region | Difficulty | Flavor Text | Boss(es) | Monsters |
---|---|---|---|---|---|
Central |
Normal |
This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose. |
Sign Painter, one of either Soul of Frost, Diogenes, Lurr, Prodigal Son |
4x random monster, 2x of either Freezing Wraith, Profaned Flesh, Goblin Trapper, Vileblood | |
North |
Normal |
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators. |
Golem, Flint Devil, Arcane Golem, Risen Sculptor, 2x random monster | ||
North |
Hard |
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find. |
Flint Devil, Arcane Golem, Stone Jelly, Risen Sculpter, Piloted Golem, 1x random monster | ||
North |
Hard |
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward. |
Chieftain Dal'Zak |
Possessed Goat, Lost Brethren, Profane Flesh, 3x random monster | |
North |
Vicious |
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in? |
Stone Jelly, Arcane Golem, Flint Devil, Risen Sculptor, Piloted Golem | ||
North |
Vicious |
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing. |
The Sacrifice*, ??? |
Possessed Goat, Lost Brethren, Flint Devil, Soul Sucker, Thrall, Profaned Flesh, Lekon's Chosen | |
East |
Normal |
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception. |
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard) | ||
East |
Hard |
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise. |
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster | ||
East |
Hard |
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely. |
Memory of the South, Memory of the East |
Naga Frostblade, Naga Swampsoul, Naga Sunseeker, Freezing Wraith, Soul Sucker, Sun Priestess | |
East |
Vicious |
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization. |
Dr. Victroll Trollenstein |
Failed Experiment, Bloodghast, Arcane Servant, Mutated Slave, Reanimated Troll, Troll Scientist | |
East |
Vicious |
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather. |
Elisssa Ahau |
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess | |
East |
Vicious |
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. |
??? |
Numerous! | |
South |
Normal |
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure. |
Goblin Trapper, Goblin Miner, Goblin, 3x random monster | ||
South |
Hard |
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice. |
Goblin, Rusted Guardian, Pythoness, Ratling, Shade, 1x random monster | ||
South |
Hard |
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome... |
Swamp Worm, Rusted Guardian, Beholder, Muck Walker, Goblin Trapper, Pestilent Bloat | ||
South |
Vicious |
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength. |
Spy'dir Le'egg, ??? |
Ratling, Ratling Priest, Ratling Warrior, Pythoness, Swamp Worm, Beholder | |
South |
Vicious |
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair. |
??? |
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae | |
West |
Normal |
The Darkwood is a truly wrong place, avoided by holy men and pagan druids alike. Corruption nestled in the heart of the forest seeps out endlessly, so even fringe groves must be cleared out regularly to preserve public safety. |
Star Eater |
Slime Blob, Siabrae, Shadow Fiend, 3x random monster | |
West |
Hard |
Deeper in the Darkwood, the terrain gives way to a swamp populated by unnatural creatures. Whatever evil lies here has trickled down into the groundwater, making the foliage grow strange and dangerous. |
Lost Dragonspawn, Illarianix |
Vileblood, Siabrae, Shadow Fiend, Nameless Beast, Pestilent Bloat, 1x random monster | |
West |
Hard |
The great sea beyond the jungle stretches on infinitely to the west. Recently, explorers have reported seeing ships arriving. While these reports are very much in doubt, no adventurer would pass up an excuse to go to the beach. |
Bluebeard, Lorelei, They'hi Eff |
Tokoloshe, Siabrae, Drowned One, Siren, Coral Snake, Seafolk | |
West |
Vicious |
Although none know what twisted the Darkwood into its malign form, reports from past incursions spoke of a single mire from which its corruption still spreads. To have any chance at taming these miserable lands, you must first cut out their foul heart! |
??? |
Vileblood, Soul Sucker, Shadow Fiend, Nameless Beast, Ratling Warrior, Forgotten Soul | |
West |
Vicious |
The initial incursion of the seafolk has established a presence with this rapidly constructed coral keep. You must challenge it to have any hope of preventing a widespread invasion! |
Seafolk Adventurers, ??? |
Siabrae, Drowned One, Siren, Coral Snake, Seafolk, Sea Sludge |