EE:Bosses
| This feature is part of the Extreme Edition fan-made expansion. | 
List of all Extreme Edition bosses. For details on new traits, visit EE:Traits
Random bosses
Currently only appear in Odd Depths as the random second boss of the dungeon.
| Boss | Standard stats | Traits | Unlisted mechanics | Location | 
|---|---|---|---|---|
|  Lurr | 
 |  First Strike,  Ensnare: 10 | Odd Depths | |
|  Soul of Frost | 
 |  Undead,  Bloodless,  Curse Bearer,  Physical resist 50%,  Frostbite: 10 | Odd Depths | |
|  Diogenes | 
 |  Corrupting Aura: 5 | Odd Depths | |
|  Prodigal Son | 
 |  Magical attack,  Poisonous,  Unstable | Odd Depths | 
Standard Bosses
Found in the standard dungeons of each region.
| Boss | Standard stats | Traits | Unlisted mechanics | Location | 
|---|---|---|---|---|
|  Sign Painter | 
 |  Chaotic | Odd Depths | |
|  The Forgotten One | 
 |  Magical attack,  Blinks,  Berserks 50% | Upon taking damage, grants all dungeon monsters  No Experience. All monsters slain after this point reduce The Forgotten One's max and current HP by a number equal to the slain monster's own max HP. | Ancient Scrapyard | 
|  Victor Deadman | 
 |  Undead,  Bloodless,  First Strike,  Death Protection | Deadman's Pass | |
|  King Bogg | 
 |  First Strike,  Physical resist 20%,  Magic resist 20% | On melee strike, King Bogg steals your topmost item/glyph. If you have no big items, he instead takes all your small items at once (and full heals!) | Goblin Settlement | 
|  Star Eater | 
 |  Corrupting Aura: 100 | Loses 5 points of Corrupting Aura every time it triggers. | Darkwood Fringes | 
|  Lavavein | 
 |  First Strike,  Unstable | When killing monsters, Lavavein gains +1 damage per level of the slain monster. | Hidden Workshop | 
|  Goodusa | 
 |  Death-gaze 100% | When killing monsters, Goodusa gains physical and magical resistances equal to half of the slain monster's level. | Hidden Workshop | 
|  Frozen Dragon | 
 |  Magical attack,  Magic resist: 35%,  Frostbite: 10 | Permafrost Peak | |
|  The Great One | 
 |  Undead,  Magical Attack | When taking damage, summons the Dragon Echo back to its side. | Forsaken Temple | 
|  Dragon Echo | 
 |  No Experience,  Bloodless,  Blinks 20px Protective Blessing: 100% | Does not need to be killed to win. | Forsaken Temple | 
|  Illarianix | 
 |  Undead,  Bloodless,  Magical attack,  Death Protection 10,  Chaotic | When taking damage, spawns a shield of Tainted Marsh plants in the 8 tiles adjacent to it, replacing any existing plant in those spaces. | Tainted Marsh | 
|  Lost Dragonspawn | 
 |  Physical resist 50%, Currupting Aura: 10,  Ensnare: 1,  Bewitch: 1 | Spawns with 0 damage and no traits. When struck, gains the listed damage and traits. While in this state (and ONLY in this state), cutting down a plant will deal remove two of the three debuff traits (leaving its own respective type, ie Ensnare stays if you cut down a Tangling Tendril) and deal 40 damage to the boss. Cutting down further plants will have no effect until you damage the boss yourself, where it resets to having all traits. | Tainted Marsh | 
|  Cheiftain Dal'Zak | 
 |  Magical attack (loses this depending on form),  Berserks 50%,  Revives (into random forms) | Goes through 3 random forms before turning into his final. Random forms add to Dalzak's stats/traits depending on what species they are, of a list of minotaur (+15% Berserk chance), Golem (+25% magic resist), Goo Blob (+25% physical resist), Gorgon (+33% Death-gaze) Dragonspawn (+max HP) and Goblin (+damage, First Strike). After 3 of these (they can repeat and stack) he goes into his 5th and final form, goat, which doubles his current HP. | Oasis Town | 
|  Memory of the East | 
 |  No Experience,  Magic resist: 75%,  Death Protection 5,  Frostbite: 10, 20px Protective Blessing: 50% | Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. | Frigid Battlefield | 
|  Memory of the South | 
 |  No Experience,  Physical resist: 75%,  Weakening blow,  Retaliate: Fireball, 20px Protective Blessing: 50% | Must be killed back-to-back with its partner, once one is dead, the very next attack you do must finish the other one as well. | Frigid Battlefield | 
|  Nidhoggr | 
 |  Weakening blow,  Corrosive: 1, 20px Riposte: 35% | After 3 melee hits, the subdungeon corrupts him, moving him into form 2. (can be killed in this form with fireballs/extremely high damage though) | Shadow Bog | 
|  Nidhoggr | 
 |  Retaliate: Fireball,  Corrosive: 1,  Serrated Strike | Keeps whatever HP the first form had as overheal, +205 extra on top. | Shadow Bog | 
|  Bluebeard | 
 |  Undead,  Bloodless,  Essence Drain: 50% | If he has no Essence Drain stacks, then he will trigger Essence Drain on you the next time you strike him. | Trainquil Beach | 
|  Lorelei | 
 |  Bewitch: 10,  Revives (into form 2) | Tranquil Beach | |
|  Lorelei (form 2) | 
 |  Magical attack,  Serrated Strike | Tranquil Beach | |
| They'hi Eff | 
 |  Bewitch: 1 | Spawns after Lorelei and Bluebeard are down. | Tranquil Beach | 
Vicious bosses
Standard Vicious dungeon bosses, and their many forms/sub bosses.
| Boss | Standard stats | Traits | Unlisted mechanics | Location | 
|---|---|---|---|---|
|  Prototype 1 | 
 |  No Experience,  Magical attack,  Blinks,  Unstable,  Revives | Splits into 2 on death, both halves with half the HP of the original. These two halves will then split again, and again, finally destroyed on the 4th iteration. The very last one awards EXP. | Flooded Foundry | 
|  Prototype 3 | 
 |  Physical resist: 60%  Magic resist: 60% | Flooded Foundry | |
|  Jealous Apprentice | 
 |  Physical resist: 50%,  Magical attack,  Chaotic | Spawns a lvl10 golem every time you strike it or fireball it, from the following types: Golem, Golem Arbiter, Steel Golem, Sapphire Golem, Piloted Golem, Arcane Golem. | Flooded Foundry | 
|  The Sacrifice | 
 |  Magical attack,  First Strike,  Physical resist: 33%  Death Protection: 3, | Revives into Vessel of Lekon, transforming all monsters into Lekon's Chosen (if not already) and reshrouding them. Additionally, spawns 15 additional level 10 Chosen (also shrouded, randomly of phsyical or magical attack and undead status) around the dungeon. | Lekon's Table | 
|  Vessel of Lekon | 
 | At 75% health, begins warping to and consuming Chosen on every strike, gaining 3% physical and magical resist for each one eaten, but also putting three stacks of corrosion on himself. At 50%, begins spawning (shrouded) lvl10 chosen where he was standing before he leaves to eat another chosen elsewhere. At 25% health, will consume every chosen on the map at once, gaining resists and restoring HP (and NOT corroding himself!) for each one consumed. From this point on, he stops spawning goats. | Lekon's Table | |
|  Victroll Trollenstein | 
 | 20px Crazed Regeneration,  Retaliate: Fireball,  Death-gaze: 100%  Weakening blow,  Ensnare: 1,  Essence Drain: 100% | Soul bound to his 6 minibosses, every time one of them dies, Victroll loses an associated trait and takes 300 damage to max (and current) HP. | Troll Laboratory | 
|  Trollenstein's Monster | 
 |  No Experience,  Undead,  Bloodless,  Berserks 75%,  Ensnare: 1 | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Ensnare and 300HP from him. | Troll Laboratory | 
|  The Mouth | 
 |  No Experience,  Magical attack,  Undead,  Essence Drain: 50% | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Essence Drain and 300HP from him. | Troll Laboratory | 
|  The Blood | 
 |  No Experience,  Magical attack, 20px Crazed Regeneration | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Crazed Regeneration and 300HP from him. | Troll Laboratory | 
|  The Eyes | 
 |  No Experience,  First Strike,  Death-gaze: 100% | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Death Gaze and 300HP from him. | Troll Laboratory | 
|  The Claws | 
 |  No Experience,  First Strike,  Weakening blow | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Weakening Blow and 300HP from him. | Troll Laboratory | 
|  The Mind | 
 |  No Experience,  Magical attack,  Retaliate: Fireball,  Death Protection: 5 | Does not need to be slain to win. Soul bound to Victroll Trollenstein, and its death will remove Retaliate: Fireball and 300HP from him. | Troll Laboratory | 
|  Elisssa Ahau (part 1) | 
 |  Magic resist: 50%,  Magical attack,  Weakening blow,  Death Protection: 10 | "Dies" and retreats to a subdungeon at 50% HP. | Phantom Citadel | 
|  Elisssa Ahau (part 2) | 
 |  Physical resist: 25%,  Magic Immune,  Weakening blow,  Death Protection: 10, 20px Protective Blessing: 25% | Need to kill lvl 10 versions of Naga Frostblade, Naga Fireweaver, Naga Swampsoul, and Naga Shadowsire to begin fighting, retreats yet again to main dungeon when her 5th Death Protection shatters. | Phantom Citadel | 
|  Elisssa Ahau (part 3) | 
 |  Berserks at 25%,  Death Protection: 10 | When spawned, dungeon is wiped of all features and resources, except remaining blackspace. | Phantom Citadel | 
|  Doom Armour (Endless Blizzard) | 
 |  Berserks 50%,  Death Protection 30,  Chaotic | Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. 3 Death Protections per level. | Endless Blizzard | 
|  Soul Sucker (Endless Blizzard) | 
 |  Undead,  Retaliate: Fireball,  Essence Drain: 50% | Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard | 
|  Nameless Beast (Endless Blizzard) | 
 | 20px Crazed Regeneration,  Weakening blow,  Blinks | Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard | 
|  Naga Fireweaver (Endless Blizzard) | 
 |  Physical resist: 50%,  Retaliate: Fireball,  Corrosive: 1,  Unstable | Miniboss. Listed with Lvl 10 stats, may be lower/higher depending on where encountered. | Endless Blizzard | 
|  Frozen Troll (Endless Blizzard) | 
 |  Magical attack,  Magic resist: 30%,  Physical resist: 30%,  Cowardly,  Frostbite: 25 | Miniboss. Listed with ruined camp stats, may be lower/higher depending on where encountered. Frostbite stacks with level. | Endless Blizzard | 
|  Balder | 
 | 20px Riposte: 50% | Endless Blizzard | |
|  Cocyteon | 
 |  Magical attack,  Frostbite: 1,  Corrupting Aura: 1 | At 75% health, cuts your max HP by 1/3rd. At 50%, cuts your max mana in half. At 25%, sets your damage bonus to 0%. | Endless Blizzard | 
|  Wanton Shadow | 
 |  Corrosive: 1,  Physical resist: 25%,  Magic resist: 25% | On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path | 
|  Envious Shadow | 
 |  Undead,  Physical resist: 50%,  Death-gaze: 100% | On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path | 
|  Festering Shadow | 
 |  Physical resist: 50%,  Weakening blow,  Corrosive: 1 | On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path | 
|  Eternal Shadow | 
 |  Physical resist: 25%,  Undead,  Bloodless  Corrosive: 1,  Death Protection 6 | On death, reset the subdungeon, and spawn The Dark Beneath in its place. | Exile's Path | 
|  The Dark Beneath | 
 |  Serrated Strike | Actual max health is 1, listed health is all overheal. Keeps all damage done to it when resetting subdungeon via Shadow death. | Exile's Path | 
|  Spy'dir Le'egg | 
 |  No Experience,  Corrupting Aura: X (double level) | On death, return player level to 1, wiping all level-up stats. | Abandoned Nest | 
|  Wih'doh Qu'ween | 
 |  Death Protection 8 | Once struck, hides in an inaccessible tile and creates 8 clones in the room. Loses 1 death protection for each clone slain, dying on the eighth's destruction. | Abandoned Nest | 
|  Clones | 
 | Various | Copies the highest value your own HP and damage had reached during the dungeon run. Every clone has their own set of traits, and gain 1 death protection every time one of them dies. | Abandoned Nest | 
|  Champion of Decay | 
 |  Retaliate: Fireball,  Bewitch: 3 | On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart | 
|  Champion of Discord | 
 |  Berserks: 50%,  Corrupting Aura: 10 | On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart | 
|  Champion of Filth | 
 |  Fast regen,  Ensnare: 3 | On spawn, turn all remaining monster into Mire Sludge, popcorn fodder with 1 damage and 1 HP. When another member of the trio is killed, inherits their 2 traits on top of its own. | Mire's Heart | 
|  The Blasphemer | 
 |  Magical attack,  Death Protection: 5 | When a DP would break, instead destroy an altar around the room and full-heal the boss. Traits differ depending on Blashphemer's worshipped god. As follows and in order: Mystera (Magic resist 75%) Binlor (Physical resist 75%, LOSE magic attack) Earthmother (Corrosive, Retaliate Fireball, room fills with Tainted Marsh plants) Glowing Guardian (Crazed regen), Jehora Jeheyu (curse bearer), Dracul (Undead, Bloodless, 774 HP (overheal past normal max)) Taurog (75% berserk, lose magic attack), Tikki Tooki (Weakening, 20px Riposte 1%). After the Tikki form is a default form with no special abilities, but when the first DP breaks... | Mire's Heart | 
|  The Blasphemer (form 2) | 
 |  Magical attack,  Death Protection: 4,  Corrupting Aura: 100 | Starts at 1HP. | Mire's Heart | 
| Tentacle | 
 | 20px Massive | Various stats and traits, comes in 3 waves. 3 of the 6 in a wave must be killed to advance, 3 waves of increasing difficulty. | Seaside Fortress | 
| The Storm Ruler | 
 |  Death-gaze: 999%, 20px Massive | Loses 1000 HP when a tentacle dies, does not regenerate. 3x3 monster sprite. | Seaside Fortress | 
Seaside Recruits
| Boss | Standard stats | Traits | Unlisted mechanics | Location | 
|---|---|---|---|---|
|  Seafolk Infantry | 
 |  Revives (Into itself, with half health) | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Sneak | 
 |  Cowardly | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Initiate | 
 | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | |
|  Seafolk Librarian | 
 |  Magical attack | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Officer | 
 |  Magic resist: 50%,  Berserks: 75% | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Infiltrator | 
 |  First Strike | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Acolyte | 
 |  Physical resist: 50%,  Fast regen | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Spellweaver | 
 |  Magical attack,  Retaliate: Fireball | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Hero | 
 |  Death Protection: 5 | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Strategist | 
 |  Poisonous,  Mana Burn,  Blinks | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Cardinal | 
 |  Physical resist: 25% | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
|  Seafolk Necromancer | 
 |  Magical attack,  Curse Bearer,  Blinks  Life steal: 99% | Does not need to be slain to win, defeating recruits him to help for the final showdown. | Seaside Fortress | 
Special Bosses
Unique bosses found in class challenges and other miscellaneous places.
| Boss | Standard stats | Traits | Unlisted mechanics | Location | 
|---|---|---|---|---|
|  Admin Fizzzz? | 
 |  First Strike,  Magical attack | Gains 999 damage and 9999 HP if struck when even a single monster is still alive in the dungeon. |   Qualifying Round | 
|  The Illusionist | 
 |  Magical attack,  Physical Immune | Five copies of the boss, with a unique trait each, of  Weakening blow,  Mana Burn,  Poisonous,  Corrosive,  First Strike. Swaps between physical and magic immune every strike. When one of the bosses die, his trait is granted to all remaining living copies. |   A Worthy Foe | 
|  Guardian of Magic | 
 |  Retaliate: Fireball,  Physical Immune |   The Greatest Magician | |
|  Osiros | 
 |  Revives | Second form has 120 attack, 127 HP. |   Losing Paradise | 
|  Osiros (undead) | 
 |  Undead,  Bloodless,  Physical resist: 50%,  Magic resist: 50% | When taking damage of any type (even Burning pops!), gains 10% resists for that type and loses 10% resists for the other. |   For the Greater Evil | 
|  Foreman Ascendant | 
 |  Magic Immune | Binlor subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Madman Ascendant | 
 |  Physical resist: 20%,  Magic resist: 20%,  Corrosive: 1,  Weakening blow | Jehora Jeheyu subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Naturalist Ascendant | 
 |  Physical Immune,  Retaliate: Fireball | Earthmother subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Archmage Ascendant | 
 |  Physical Immune,  Magical attack | Mystera subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Trickster Ascendant | 
 |  Blinks,  Retaliate: Fireball | Tikki Tooki subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Champion Ascendant | 
 |  Magic Immune,  First Strike | Taurog subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Deathmage Ascendant | 
 |  Undead,  Magical attack | Dracul subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Hierophant Ascendant | 
 |  Poisonous,  Mana Burn,  Curse Bearer | Glowing Guardian subdungeon miniboss. All 8 must be slain to challenge the Faithful Ascendant. |   All is Dust | 
|  Faithful Ascendant | 
 |  Magic resist: 50%,  Physical resist: 50%,  Berserks: 50% |   All is Dust | |
|  Phense | 
 |  Poisonous,  Mana Burn,  Curse Bearer,  First Strike,  Retaliate: Fireball |   A Missing Piece | |
|  Mr. Brown | 
 |  Spawns,  Death Protection 5 | Spawns Goats, first lvl2, and growing in 2 levels for each spawn after. |   A Missing Piece | 
|  Bad Shepherd | 
 |  Knockback: 999%,  Berserks: 50% |   A Missing Piece | |
|  Billy Gruff | 
 |  Magic Immune |   A Missing Piece | |
|  Goleministrator 2.0 | 
 |  Knockback: 999%,  Blinks | Always blinks to another island, exactly one time for each until all islands have been visited, where the cycle repeats. |   Operation Shutdown | 
|  Oswald the Good | 
 |  Death Protection | At 50%, destroys the outermost regions of the dungeon. At 25%, destroys the outermost region again. When the DP breaks, summons and hides within the Kingsgaurd. |   Head of the Serpent | 
|  Kingsgaurd | 
 |  Physical Immune | On death, drop Oswald the Good on the ground at 1 HP. |   Head of the Serpent | 
|  Henry Hudson | 
 |  Undead,  Bloodless,  Frostbite: 1 |   Hornswaggled! | |
|  Justar | 
 |  Weakening blow, 20px Riposte: 25% | He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time. |   Snake Eyes | 
| Sinestra | 
 |  Magical attack,  First Strike,  Bewitch: 10 | He, and every other monster in the dungeon, gain 2% stacking Death Gaze when a melee strike is attempted at any time. |   Snake Eyes | 
|  First Nate | 
 |  Bloodless,  First Strike | Must be slain to reach the main boss' subdungeon. |   Best Served Cold | 
|  Kris the Cook | 
 |  Bloodless  Berserks: 50% | Must be slain to reach the main boss' subdungeon. |   Best Served Cold | 
|  Mrs. Swain | 
 |  Bloodless,  Retaliate: Fireball | Must be slain to reach the main boss' subdungeon. |   Best Served Cold | 
|  Davy Jones | 
 |  Magical attack,  Retaliate: Fireball,  Death Protection 50 | Death Protections shattering does NOT reduce its attack power! |   Best Served Cold | 
|  Twinky Whinerpants | 
 |  Curse Bearer,  First Strike | Only lvl4. | Bard Bronze | 
|  "M" | 
 |  Magical attack | Gains traits every time he is struck, like Evolvia. They fill up a list of four slots, with the oldest trait being overwritten by the newest. The traits are  Berserks 99%,  Death-gaze 100%, Trait: Retaliates: Fireball Retaliates: Fireball,  Physical resist: 75%,  Mana Burn,  Curse Bearer,  Fast regen,  First Strike, appearing in that order. | Bard Silver | 
| Captain Rockhammarrr | 
 |  Corrosive: 2 | Bard Gold | |
|  Goatkeeper | 
 |  Magical attack,  Blinks,  Physical Immune,  Magic Immune | Loses Physical Immune when you have  Spirit Strength active. When struck, spawns lvl10 goats on every empty space adjacent to you. | Hunting the Gilded Goat pt. 1 | 
|  Sir Digby | 
 |  Weakening blow | Hunting the Gilded Goat pt. 2 | |
|  Vince the Invincible | 
 |  Magic resist: 90% | Hunting the Gilded Goat pt. 2 | |
|  Gharbad the- Whoah! | 
 |  First Strike,  Death Protection 3 | Hunting the Gilded Goat pt. 2 | |
|  The Gilded Goat | 
 | When attacked, alternates between being traitless, and having 90% physical and magical resists. | Hunting the Gilded Goat pt. 3 | |
|  The Gilded Goat (form 2) | 
 |  Ensnare: 3 | Hunting the Gilded Goat pt. 3 | |
|  The Gilded Goat (form 3) | 
 |  Fast regen | Hunting the Gilded Goat pt. 3 | |
|  The Gilded Goat (form 4) | 
 |  Fast regen,  Ensnare: 3 | Alternates resists like form 1 does, and also summons one of the 8 Golden Guardians to its side every 10% or so breakpoint of its HP. | Hunting the Gilded Goat pt. 3 | 
|  Illusory | 
 |  Weakening blow,  Retaliate: Fireball,  Physical resist: 50% | When slain, Illusions stop spawning from the dungeon entrance and hunting you. | Curious Halls of Steel | 
|  the Indomitable (Curious) | 
 |  Magical attack,  Death Protection 100 | Does not lose attack power as DP's break! | Curious Vicious Steel | 
|  Bryd'je Trull | 
 |  Fast regen,  Physical resist 50%,  Magic resist: 50%,  Berserks: 50% | No option to pay him off and must be killed to end the dungeon. Still drops Sensation Stone. | Curious Havendale Bridge | 
|  Astera, Elvin, Levon, and Rex | 
 |  Knockback: 100%,  Berserks: 95% | Four copies of the same enemy. Hunts like Rex normally does. All gain 1% of both resistances for every wall tile destroyed in the dungeon. | Curious Labyrinth | 
|  Secondborn Twin | 
 |  Magical attack,  Berserks: 75% | Two of them, both need to be slain to access the Matron of Flame. | Curious Dragon Isles | 
|  Fallen Berserker | 
 |  Undead,  Bloodless,  No Experience,  Magic resist: 50%,  Berserks: 50% | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Sorcerer | 
 |  Undead,  Bloodless,  No Experience,  Magical attack,  Retaliate: Fireball | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Monk | 
 |  Undead,  Bloodless,  No Experience,  Physical Resist: 50%,  Fast regen | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Rogue | 
 |  Undead,  Bloodless,  No Experience,  First Strike,  Blinks | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Warlord | 
 |  Undead,  Bloodless,  No Experience,  Death Protection 5 | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Bloodmage | 
 |  Undead,  Bloodless,  No Experience,  Life steal 99%,  Essence Drain 100% | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Paladin | 
 |  Undead,  Bloodless,  No Experience,  Physical Resist: 25% | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Fallen Assassin | 
 |  Undead,  Bloodless,  No Experience,  Poisonous,  Mana Burn | Nine total spawn of the collective twelve at random (the original four, and these new eight.) All nine must die to fight Victor Deadman. | Curious Deadman's Pass | 
|  Future of the South | 
 |  Weakening blow,  Corrosive: 1,  No Experience,  Death Protection 5 | Must be killed back to back with Future of the East and the original two bosses. | Curious Frigid Battlefield | 
|  Future of the East | 
 |  Magical attack,  No Experience,  Poisonous,  Mana Burn | Must be killed back to back with Future of the East and the original two bosses. | Curious Frigid Battlefield | 
|  Balder (Curious) | 
 | 20px Riposte 90%,  Frostbite: 1, 20px Frozen Blood | Curious Endless Blizzard | |
|  Cocyteon | 
 |  Magical attack,  Frostbite: 1, 20px Riposte: 1%, 20px Frozen Blood | In addition to the usual penalties, at 75% health it gains +3% riposte, at 50% it gains +3% more again, and at 25% its riposte is set to 100% but its attack power drops to 130. | Curious Endless Blizzard | 

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