Difference between revisions of "Tinker"
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== Strategy == | == Strategy == | ||
− | The Tinker | + | The Tinker is a rather unconventional class. Not possessing any combat prowess, the Tinker relies on items to provide leverage. By that logic, the Tinker also requires gold to be effective. Dungeons with multiple bosses work in advantage for the Tinker, as they drop large amounts of gold for you to use. The {{i|Gloves of Midas}} is an excellent item to prep with the Tinker, for obvious reasons. |
− | The Tinker's ability to sense subdungeon stairs | + | The Tinker's ability to sense subdungeon stairs is very useful. If a Tinker can find Good Glenrick, it equals an easy boost to level 4. A Blacksmith Loot subdungeon means a stronger early game for the Tinker. Secret subdungeons are never truly inaccessable to the Tinker, thanks to his Transmutation Scrolls. Almost all secret subdungeons are beneficial, which is something that the Tinker should never fail to leverage. |
There is no particular God that the Tinker requires to worship to be successful, but {{g|Tikki Tooki}} works best for the Tinker, due to the free gold you receive with Tikki's boons. If you're worshipping Tikki, consider an offensive build, so you can conserve piety. | There is no particular God that the Tinker requires to worship to be successful, but {{g|Tikki Tooki}} works best for the Tinker, due to the free gold you receive with Tikki's boons. If you're worshipping Tikki, consider an offensive build, so you can conserve piety. | ||
− | The Tinker's potential increases as you unlock items, especially the Elite items | + | The Tinker's potential increases as you unlock items, especially the Elite items from Bezar. Elite items cost a large amount of gold, but the Tinker comes with a free {{i|Translocation Scroll}}, which is essentially a free item. A free {{i|Amulet of Yendor}} can mean an easy win. |
The Tinker works with just about any race (except possibly Goblins), although you will need to have a certain strategy in mind, whether it's building a combat-oriented class for humans and orcs, glyph-based class with elves or gnomes, or abusing the Tri-sword or Alchemy Scroll with Halfling and Gnomes. All in all, the Tinker's a rather luck-based class, but making the most out of the RNG is what Desktop Dungeons is all about. A properly equipped (and slightly lucky) Tinker can clear even Vicious Gaan'Talet with relative ease. | The Tinker works with just about any race (except possibly Goblins), although you will need to have a certain strategy in mind, whether it's building a combat-oriented class for humans and orcs, glyph-based class with elves or gnomes, or abusing the Tri-sword or Alchemy Scroll with Halfling and Gnomes. All in all, the Tinker's a rather luck-based class, but making the most out of the RNG is what Desktop Dungeons is all about. A properly equipped (and slightly lucky) Tinker can clear even Vicious Gaan'Talet with relative ease. | ||
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Revision as of 18:18, 29 November 2013
Tinker | |
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Special Class | |
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Class traits | |
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Suggested Races | |
Any Race | |
Class Challenges | |
No challenges | |
Unlocking | |
Level 1 Guild |
Class Features
- MERCHANT: 2 extra shops in dungeon
- NEGOTIATOR: Items cost 5 gold less in shops
- MACGUYVER: Starts with a swiss alchemy kit (2 Compression Seals, 2 Transmutation Seals, 1 Translocation Seal), can sense dungeon stairs
Strategy
The Tinker is a rather unconventional class. Not possessing any combat prowess, the Tinker relies on items to provide leverage. By that logic, the Tinker also requires gold to be effective. Dungeons with multiple bosses work in advantage for the Tinker, as they drop large amounts of gold for you to use. The Gloves of Midas is an excellent item to prep with the Tinker, for obvious reasons.
The Tinker's ability to sense subdungeon stairs is very useful. If a Tinker can find Good Glenrick, it equals an easy boost to level 4. A Blacksmith Loot subdungeon means a stronger early game for the Tinker. Secret subdungeons are never truly inaccessable to the Tinker, thanks to his Transmutation Scrolls. Almost all secret subdungeons are beneficial, which is something that the Tinker should never fail to leverage.
There is no particular God that the Tinker requires to worship to be successful, but Tikki Tooki works best for the Tinker, due to the free gold you receive with Tikki's boons. If you're worshipping Tikki, consider an offensive build, so you can conserve piety.
The Tinker's potential increases as you unlock items, especially the Elite items from Bezar. Elite items cost a large amount of gold, but the Tinker comes with a free Item: Translocation Scroll Translocation Scroll, which is essentially a free item. A free Amulet of Yendor can mean an easy win.
The Tinker works with just about any race (except possibly Goblins), although you will need to have a certain strategy in mind, whether it's building a combat-oriented class for humans and orcs, glyph-based class with elves or gnomes, or abusing the Tri-sword or Alchemy Scroll with Halfling and Gnomes. All in all, the Tinker's a rather luck-based class, but making the most out of the RNG is what Desktop Dungeons is all about. A properly equipped (and slightly lucky) Tinker can clear even Vicious Gaan'Talet with relative ease.