Difference between revisions of "Transmuter"
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<onlyinclude>{{ | <onlyinclude>{{ | ||
{{{tpl|ClassInfobox}}} | {{{tpl|ClassInfobox}}} | ||
|Name=Transmuter | |Name=Transmuter | ||
|ShortHand=Tr | |ShortHand=Tr | ||
+ | |Tooltip=INNER FOCUS: 3 conversion points for glyph casting DUNGEON LORE: Starts with the LEMMISI glyph SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (Player level + Max mana) | ||
|Traits= | |Traits= | ||
− | ; | + | ;{{a|INNER FOCUS}}: 3 conversion points for glyph casting |
− | ; | + | ;{{a|DUNGEON LORE}}: Starts with the {{s|LEMMISI}} glyph |
− | + | ;{{a|SPIRIT SWORD}}: Hitting the conversion threshold drains mana and temporarily increases base damage (Player level + Max mana) | |
− | |SuggestedRaces= | + | |SuggestedRaces={{HuTr}}, {{ElTr}} |
− | + | |Unlock=Missing info | |
− | |Unlock= | + | |ClassChallenges= |
− | + | {{CC|Transmuter|Bronze|Finding a Way}} | |
+ | |||
+ | {{CC|Transmuter|Silver|Taking Heart}} | ||
+ | |||
+ | {{CC|Transmuter|Gold|The Final Nail}} | ||
|Group=Special | |Group=Special | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | + | ''Transmuters are members of the ancient and powerful Order of Change. Their mastery of inner force is a complete mystery to other magic users: they channel their power through glyphs, yet seem to do so without any techniques outlined in the Standard Magical Primer. It is difficult to say whether they are truly wizards or not.'' | |
− | + | == Races == | |
− | + | ||
− | + | === Human === | |
+ | The {{HuTr}} shines on longer dungeons. Humans in general are good for longer runs, as they have possibly the best-scaling racial bonus in the game, and they have incredible synergy with {{a|SPIRIT SWORD}}. This makes them an excellent, if unconventional, choice for {{d|Tower of Gaan-Telet}}. | ||
+ | |||
+ | === Elf === | ||
+ | The elf has the smallest CP threshold, and will thus get the most uses out of {{a|SPIRIT SWORD}}. In addition, the elf's racial bonus synergizes with {{a|SPIRIT SWORD}}, offering a slightly more powerful Sword every time. Incidentally, the {{ElTr}} is the elf's best use of {{g|Mystera Annur}}. {{boon|Refreshment}} and the elf's racial bonus normally work at a cross-purpose, as the elf wants to convert glyphs on sight while {{boon|Refreshment}} rewards keeping them all to the end. With the {{ElTr}}, though, you should be able to hit a few CP thresholds without converting any glyphs, making this boon much more useful. | ||
== Strategy == | == Strategy == | ||
− | + | The Transmuter is a pretty unique class. {{a|INNER FOCUS}} class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of {{a|SPIRIT SWORD}} trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily. | |
+ | |||
+ | Don't put down on the free {{s|LEMMISI}} glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting {{s|LEMMISI}} when in need of health regeneration, or otherwise on a fully explored map (like a subdungeon or the Smuggler’s Den). | ||
+ | |||
+ | {{a|SPIRIT SWORD}} is similar to drinking a {{i|Strength Potion}} on conversion, the main difference being that the damage bonus of {{a|SPIRIT SWORD}} depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for {{i|Strength Potion}}, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana. | ||
+ | |||
+ | The {{s|BYSSEPS}} and {{s|GETINDARE}} glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the {{a|SPIRIT SWORD}} damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially {{s|WEYTWUT}} or {{s|CYDSTEPP}}. | ||
+ | |||
+ | == Deities == | ||
+ | |||
+ | There are no particular gods that are essential to the Transmuter. If you plan to use {{a|INNER FOCUS}} a lot, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices. | ||
+ | |||
+ | {{g|Tikki Tooki}} is worth considering just for the free {{s|GETINDARE}} glyph. | ||
+ | |||
+ | The {{g|Glowing Guardian}} provides additional conversion points via {{boon|Enlightenment}}, and {{boon|Humility}} meshes in nicely with the Transmuter’s damage spike for even stronger level catapults. {{g|Taurog}} has a nice damage bonus, however early worship is not recommended if you plan to use {{a|INNER FOCUS}} a lot. Gods that require you to repeatedly use more expensive glyphs, like {{g|The Earthmother}} or {{g|Binlor Ironshield}}, are less recommended for Transmuters. | ||
+ | |||
{{MainNav}} | {{MainNav}} |
Latest revision as of 08:48, 28 July 2016
Transmuter | |
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Special Class | |
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Class traits | |
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Suggested Races | |
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Class Challenges | |
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Unlocking | |
Missing info |
Transmuters are members of the ancient and powerful Order of Change. Their mastery of inner force is a complete mystery to other magic users: they channel their power through glyphs, yet seem to do so without any techniques outlined in the Standard Magical Primer. It is difficult to say whether they are truly wizards or not.
Contents
Races
Human
The Human Transmuter shines on longer dungeons. Humans in general are good for longer runs, as they have possibly the best-scaling racial bonus in the game, and they have incredible synergy with
SPIRIT SWORD. This makes them an excellent, if unconventional, choice for
Tower of Gaan-Telet.
Elf
The elf has the smallest CP threshold, and will thus get the most uses out of SPIRIT SWORD. In addition, the elf's racial bonus synergizes with
SPIRIT SWORD, offering a slightly more powerful Sword every time. Incidentally, the
Elf Transmuter is the elf's best use of
Mystera Annur.
Refreshment and the elf's racial bonus normally work at a cross-purpose, as the elf wants to convert glyphs on sight while
Refreshment rewards keeping them all to the end. With the
Elf Transmuter, though, you should be able to hit a few CP thresholds without converting any glyphs, making this boon much more useful.
Strategy
The Transmuter is a pretty unique class. INNER FOCUS class trait allows you to gain additional Conversion Points by casting spells, which makes the Transmuter one of the few classes that actually benefits from the larger size of some of the Vicious-level dungeons. You also need to time your conversions in order to make the most out of
SPIRIT SWORD trait, which provides a huge damage spike. When used properly, a Transmuter can get level catapults very easily.
Don't put down on the free LEMMISI glyph. LEMMISI prioritizes revealing important items like altars, glyphs, boosters, and monsters, so it allows you to scout ahead and better choose the direction of your exploration. It also allows you to gain partial exploration bonus from areas that are normally inaccessible. Furthermore, it is cheap, and is one of the best spells to build Conversion Points with. A strong tactic can be to spend unneeded Mana by repeatedly casting
LEMMISI when in need of health regeneration, or otherwise on a fully explored map (like a subdungeon or the Smuggler’s Den).
SPIRIT SWORD is similar to drinking a
Strength Potion on conversion, the main difference being that the damage bonus of
SPIRIT SWORD depends on your maximum Mana, not the amount of Mana drained. Therefore, unlike for
Strength Potion, it makes perfect sense to trigger it with a (mostly) empty Mana bar. Nevertheless, keep in mind that when you trigger the conversion, you will lose all your remaining Mana.
The BYSSEPS and
GETINDARE glyphs are very useful for Transmuters, because they are cheap (and thus provide more conversion points for the Mana you spend), and are combat buffs that further increase the usefulness of the
SPIRIT SWORD damage spike. If you want to benefit from several additional conversion bonuses, be wary of relying too much on expensive glyphs, especially
WEYTWUT or
CYDSTEPP.
Deities
There are no particular gods that are essential to the Transmuter. If you plan to use INNER FOCUS a lot, then gods that reward spell-casting like
Mystera Annur or
Jehora Jeheyu can become decent choices.
Tikki Tooki is worth considering just for the free
GETINDARE glyph.
The Glowing Guardian provides additional conversion points via
Enlightenment, and
Humility meshes in nicely with the Transmuter’s damage spike for even stronger level catapults.
Taurog has a nice damage bonus, however early worship is not recommended if you plan to use
INNER FOCUS a lot. Gods that require you to repeatedly use more expensive glyphs, like
The Earthmother or
Binlor Ironshield, are less recommended for Transmuters.