Difference between revisions of "Wizard"
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'''Recommended race'''. | '''Recommended race'''. | ||
− | + | Human wizards ({{tl|HuWi}}, {{HuWi}}) are strong if you planning on a hybrid-type wizard. A human with a few conversions can overcome the Wizard's damage penalty easily. Since the Wizard doesn't receive any base damage penalties, a Human Wizard can end up having above average damage. {{s|PISORF}} works well if you plan on doing this. | |
=== Elf === | === Elf === | ||
'''Recommended race'''. | '''Recommended race'''. | ||
− | Elf wizards ({{tl|ElWi}}, {{ElWi}}) are strong because ''. | + | Elf wizards ({{tl|ElWi}}, {{ElWi}}) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit {{s|BURNDAYRAZ}} without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard. |
=== Gnome === | === Gnome === | ||
'''Recommended race'''. | '''Recommended race'''. | ||
− | Gnome wizards ({{tl|GnWi}}, {{GnWi}}) are strong because | + | Gnome wizards ({{tl|GnWi}}, {{GnWi}}) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses. |
− | + | {{MainNav}} | |
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− | + | == Strategy == | |
+ | The Wizard is your archetypical magic user, but don't let his basic nature fool you into thinking he's a weak class. At level 1, the Wizard can cast BURNDAYRAZ twice at the very beginning, making the Wizard one of the best class to get the ''Cheeky'' badge with. | ||
− | {{ | + | Obviously, {{g|Mystera Annur}} is an excellent god to worship with the Wizard. Since Mystic Balance is actually more of a disadvantage to wizards, you can save your piety for her other boons. If you plan on building a pure caster, Flames can work well for a Wizard. Combine that with a Battlemage Ring and you can dish out a ton of magic damage. |
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+ | Wizards can also manage a hybrid fighter pretty well. A -25% bonus damage is a relatively small penalty, and you can negate it easily with attack boosters and by prepping a Perseverance Badge. If you plan on building a more physical-based wizard, {{s|PISORF}} is a great addition to the Wizard, although the glyph won't always appear. If you do have it, for a measly 3 mana, with enough walls the wizard can dish out loads of physical damage. |
Revision as of 00:14, 23 June 2012
Wizard | |
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Tier 1 Class | |
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Class traits | |
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Suggested Races | |
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Class Challenges | |
No challenges | |
Unlocking | |
Level 1 Mage Tower |
This article is in need of content, please consider adding to it. |
Contents
Races
Human
Recommended race.
Human wizards ({{HuWi}}, Human Wizard) are strong if you planning on a hybrid-type wizard. A human with a few conversions can overcome the Wizard's damage penalty easily. Since the Wizard doesn't receive any base damage penalties, a Human Wizard can end up having above average damage.
PISORF works well if you plan on doing this.
Elf
Recommended race.
Elf wizards ({{ElWi}}, Elf Wizard) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit
BURNDAYRAZ without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard.
Gnome
Recommended race.
Gnome wizards ({{GnWi}}, Gnome Wizard) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses.
Strategy
The Wizard is your archetypical magic user, but don't let his basic nature fool you into thinking he's a weak class. At level 1, the Wizard can cast BURNDAYRAZ twice at the very beginning, making the Wizard one of the best class to get the Cheeky badge with.
Obviously, Mystera Annur is an excellent god to worship with the Wizard. Since Mystic Balance is actually more of a disadvantage to wizards, you can save your piety for her other boons. If you plan on building a pure caster, Flames can work well for a Wizard. Combine that with a Battlemage Ring and you can dish out a ton of magic damage.
Wizards can also manage a hybrid fighter pretty well. A -25% bonus damage is a relatively small penalty, and you can negate it easily with attack boosters and by prepping a Perseverance Badge. If you plan on building a more physical-based wizard, PISORF is a great addition to the Wizard, although the glyph won't always appear. If you do have it, for a measly 3 mana, with enough walls the wizard can dish out loads of physical damage.