Difference between revisions of "Priest"
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+ | ''Humble folk of the cloth, Priests are not especially adept at combat. However, they tend to have a remarkably high constitution due to their vegan diets and morning aerobics sessions, which comes in handy when someone has to go deal with a local undead infestation. Stupid undead.'' | ||
== Races == | == Races == |
Revision as of 15:00, 30 June 2014
Priest | |
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Tier 1 Class | |
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Class traits | |
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Suggested Races | |
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Class Challenges | |
No challenges | |
Unlocking | |
Level 1 Church |
This article is in need of content, please consider adding to it. |
Humble folk of the cloth, Priests are not especially adept at combat. However, they tend to have a remarkably high constitution due to their vegan diets and morning aerobics sessions, which comes in handy when someone has to go deal with a local undead infestation. Stupid undead.
Contents
Races
Dwarf
Recommended race.
Dwarf priests ({{DwPr}}, Dwarf Priest) can reach very large amounts of max health, allowing them to get the most leverage out of their Health Potions.
Halfling
Recommended race.
Halfling priests ({{HaPr}}, Halfling Priest) are strong thanks to their ability to obtain mass amounts of Health Potions. Combine this with an Alchemist Scroll and the Tri-Sword and you've got yourself a very powerful priest.
Orc
Recommended race.
Orc priests ({{OrPr}}, Orc Priest) are strong due to the extra base damage they provide, allowing for undead enemies to be taken out extremely early. Combined with first strike (a Getindare glyph, for example) an Orc Priest can eliminate very high level undead enemies.
Strategy
The Priest is a tanky sort of class, and his forte lies with his Health Potions. This makes them lean towards a more physical-oriented class, although they can work with glyphs too.
By far the best trademark of the Priest is the "Good Drink" trait, healing the Priest completely with a single Health Potion. This alone will let the Priest handle a great deal of tough enemies. If you can save enough health potions for the boss, the Priest can take care it easily.
Good Golly is a rather situational trait. It does effectively overcome the Zombie's high health, as well as reducing the effectiveness of the Wraith's physical resistance. It's even greater if you know the boss is an undead. Use this to your advantage to get those early level catapults. However, it should be noted that if you have found the sub dungeon containing Pepper the Dog and declared it a lockered item, you can "mark" a boss as undead, gaining an enormous advantage in the endgame.
As for Gods, Glowing Guardian is a big no, because he doesn't allow you to exploit your health potions without taking a serious hit to your piety.
Jehora Jeheyu is a great god for the Priest to worship thanks to his Boost Health boon. An investment on a single health potion for 25 max health can go a a long way.
The Earthmother is also not a bad choice, because her Vine Form boon is pretty cheap, and the Earthmother is a great source of piety. Combine this with
The Pactmaker's Warrior's Pact for a large boost to your HP.
Dracul could work, if you can get Sanguine up to significant levels. Combined with a decently leveled Sanguine and the Priest's naturally high health allows you to heal quite a large amount of health. You do get penalized for drink Health Potions, but it's not as bad as the Glowing Guardian. Alternating between Sanguine and Health Potions will ensure you won't get punished big time.
Obviously, items like the Tri-sword and Alchemist's Scroll work very well with the Priest, allowing you to get great leverage out of them, thanks to the Priest's natural dependency on Health Potions. Naga Cauldron makes potions overheal even when you are not debuffed, giving you 100% HP every time.