Difference between revisions of "EE:Magician"

From DDwiki
Jump to: navigation, search
m (fix phrasing in class traits)
(Strategy)
Line 20: Line 20:
  
 
== Strategy ==
 
== Strategy ==
 +
Like most casting classes, the Magician specializes in killing monsters without having to worry about their damage stat or traits. The Magician is particularly good at this as the class has the tools necessary to avoid problematic traits for other casters. The {{s|WEYTWUT}} glyph given by TELEPORTATION allows the Magician to not worry about monsters with {{t|Retaliate: Fireball}}, while SMOKE AND MIRRORS lets you handle enemies such as Beholders, which inflict a debilitating debuff against every other character by means of the Riposte trait. This ability to ignore many enemy traits also allows the Magician to safely weave in melee attacks in combat without worrying about traits such as {{t|Mana Burn}}.
  
 +
SMOKE AND MIRRORS, however, is a very limited trait, as in most cases it can only be used 5 or 6 times in a run. As such, Magician particularly benefits from worshipping a god that gives a free glyph, since even if the glyph itself does not have much utility, it can still give a large amount of value just by being converted for 0 CP. As SMOKE AND MIRRORS is so limited in use, the Magician benefits from planning which enemies will be fought later in the dungeon. Using the free {{s|WEYTWUT}}, one can assemble up to 7 targets adjacent to one space (leaving one tile to walk through) before converting one glyph. By deciding in advance which monsters will be fought or need to be stripped of debuffs (for example, popcorn Beholders), the Magician can enjoy an easy leveling phase while still keeping several glyphs available for casting and eventually extra damage to the boss.
  
 +
Aside from these details, the Magician is a fairly straightforward fireball caster class that most often relies on {{s|BURNDAYRAZ}}, and benefits from the same items, gods, and glyphs as other casters. FLASH is a dual-purpose trait. When fighting a lower-level target, the +20% melee damage helps the Magician kill bulkier popcorn in fewer hits, which helps with the typical caster's difficulty in making use of the whole popcorn bowl. On the other hand, when fighting a higher-level target, it allows for significantly increased damage through the heavy fireball, which deals +4 damage per level and maximizes burning stacks. Functionally, maximized burning stacks cause future fireballs to deal +2 damage per level, making the magician a powerful fireball caster who particularly benefits from being able to cast as many fireballs in a row as possible. Magicians should always pre-slow a target with {{s|WEYTWUT}} before a fight. In a boss fight or for a particularly big leveling kill, additional slows from SMOKE AND MIRRORS can be used for additional damage and, against the final boss, one can convert the {{s|BURNDAYRAZ}} glyph for one extra melee attack.
  
 
== Races ==
 
== Races ==

Revision as of 07:31, 22 May 2022

Magician
Tier 4 Class
Human Magician Large.png
Class traits
TELEPORTATION
Starts with the WEYTWUT glyph
SMOKE AND MIRRORS
Glyph conversion slows adjacent monsters and removes debuff traits from non-boss monsters
FLASH
Heavy fireballs and +20% melee damage versus slowed monsters
Suggested Races
Class: Magician Human Magician]]
Class Challenges
Unlocking
Building: Mage Tower Level 4 Mage Tower]]

"Most Magicians were once more reputable Wizards who got sick of being poor. Despite possessing actual magical talent, they usually just con people to get by. Fortunately the threat of judicial action is enough to get them adventuring from time to time."

The Magician is a special tier 4 class introduced in the Extreme Edition mod. Like other classes from the Mage Tower, efficient use of the class revolves around glyphs.


Strategy

Like most casting classes, the Magician specializes in killing monsters without having to worry about their damage stat or traits. The Magician is particularly good at this as the class has the tools necessary to avoid problematic traits for other casters. The Glyph: WEYTWUT WEYTWUT glyph given by TELEPORTATION allows the Magician to not worry about monsters with Trait: Retaliate: Fireball Retaliate: Fireball, while SMOKE AND MIRRORS lets you handle enemies such as Beholders, which inflict a debilitating debuff against every other character by means of the Riposte trait. This ability to ignore many enemy traits also allows the Magician to safely weave in melee attacks in combat without worrying about traits such as Trait: Mana Burn Mana Burn.

SMOKE AND MIRRORS, however, is a very limited trait, as in most cases it can only be used 5 or 6 times in a run. As such, Magician particularly benefits from worshipping a god that gives a free glyph, since even if the glyph itself does not have much utility, it can still give a large amount of value just by being converted for 0 CP. As SMOKE AND MIRRORS is so limited in use, the Magician benefits from planning which enemies will be fought later in the dungeon. Using the free Glyph: WEYTWUT WEYTWUT, one can assemble up to 7 targets adjacent to one space (leaving one tile to walk through) before converting one glyph. By deciding in advance which monsters will be fought or need to be stripped of debuffs (for example, popcorn Beholders), the Magician can enjoy an easy leveling phase while still keeping several glyphs available for casting and eventually extra damage to the boss.

Aside from these details, the Magician is a fairly straightforward fireball caster class that most often relies on Glyph: BURNDAYRAZ BURNDAYRAZ, and benefits from the same items, gods, and glyphs as other casters. FLASH is a dual-purpose trait. When fighting a lower-level target, the +20% melee damage helps the Magician kill bulkier popcorn in fewer hits, which helps with the typical caster's difficulty in making use of the whole popcorn bowl. On the other hand, when fighting a higher-level target, it allows for significantly increased damage through the heavy fireball, which deals +4 damage per level and maximizes burning stacks. Functionally, maximized burning stacks cause future fireballs to deal +2 damage per level, making the magician a powerful fireball caster who particularly benefits from being able to cast as many fireballs in a row as possible. Magicians should always pre-slow a target with Glyph: WEYTWUT WEYTWUT before a fight. In a boss fight or for a particularly big leveling kill, additional slows from SMOKE AND MIRRORS can be used for additional damage and, against the final boss, one can convert the Glyph: BURNDAYRAZ BURNDAYRAZ glyph for one extra melee attack.

Races

Race: Elf Elf: Magicians need a lot of mana, so elf makes a natural fit. Combined with helpful gods to get your mana up or slow things for free, an Elf Magician can rely on intense burn damage to smite high level monsters with relative ease.

Race: Gnome Gnome: A decent alternative for players not relying on gods, Gnomes shine as Magicians because they are in no real hurry to convert, so there's very little from stopping you from hoarding all your glyphs until the ending boss spike, converting them next to the boss for free slows paying for the actual fireballs with the mana potions generated from the conversions themselves.

Deities

God: The Earthmother The Earthmother is a no-brainer, given her God boon: Entanglement Entanglement boon is the single most useful tool to a Magician (AND she offers mana restores to boot) but she's not the only one worth thinking about. God: Mystera Annur Mystera Annur and God: Jehora Jeheyu Jehora Jeheyu also make fantastic picks, the former for offering more mana and additional restores of said mana, and the latter for increasing mana and generally paying generous amounts of piety for slowing things, as you want to anyway, not to mention his free glyph counts for SMOKE AND MIRRORS.

Items