Difference between revisions of "Alpha:Vampire(race)"

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This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpent|Serpents]] and [[Naga|Nagas]] you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out Medusa with a fireball volley. At 8 take out Jormungander the same way - you should have plenty of potions left too, so this should be easy as pie.
 
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpent|Serpents]] and [[Naga|Nagas]] you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out Medusa with a fireball volley. At 8 take out Jormungander the same way - you should have plenty of potions left too, so this should be easy as pie.
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====Crypt====
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Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith|Wraiths]] and [[Vampire|Vampires]] at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie|Zombies]] only if you don't have any better target. You may want to set up a midfight level-up for your encounter with Frank the Zombie.
  
  
 
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Revision as of 03:03, 7 December 2010

Vampire
HeroVampire.png
Suggested Races Special race
Tier Special class
Unlocked By Beat Crypt with an Assassin
Rewards for completion {{{rewards}}}
Skills Multiple:
  • Gains 7 Base Damage per level, instead of 5
  • No Health Regen - you lose 1 HP per tile explored instead
  • First Strike
  • Immune to Poison
  • Immune to Mana Burn
  • Can sense the locations of all monsters of equal or lower level
  • Spells cost Health instead of Mana
  • Restores 10% of Max Health from blood pools
  • 25% Life Steal, gains an additional 5% for every glyph converted
  • Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight
  • HALPMEH doesn't work.



You may also be looking for the monster version of the vampire.

The vampire is one of the special races in Desktop Dungeons. It is unlocked by clearing the Crypt with an assassin. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.

Skills

  • Gains 7 Base Damage per level, instead of 5
  • No Health Regen - you lose 1 HP per tile explored instead
  • First Strike
  • Immune to Poison
  • Immune to Mana Burn
  • Can sense the locations of all monsters of equal or lower level
  • Spells cost Health instead of Mana
  • Restores 10% of Max Health from blood pools
  • 25% Life Steal, gains an additional 5% for every glyph converted
  • Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight
  • HALPMEH doesn't work.

Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack. So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.

General Strategy

Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. Also, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that Gorgons can pose a minor threat if you're not careful. The increased Base Damage means that effects that increase your Damage Bonus are even more potent as well.

Once you get BURNDAYRAZ, the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.

Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours. One thing that you really need is BURNDAYRAZ. Other glyphs usually can be converted for lifesteal. Try to save bloodpools. First two-three levels is hardest. Use you potions - on high level you usually wouldn't need them. Factory is exception, though - save all potions you can.

Due to the Vampire's nature, neither BLUDTUPOWA nor HALPMEH is of any use. They should be converted on sight.

Deity Choice

Be careful with Glowing Guardian; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.

Challenge Modes

Snake Pit

This is as straightforward as it gets. Explore as much as possible, to find BURNDAYRAZ and all level 1 Serpents and Nagas you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out Medusa with a fireball volley. At 8 take out Jormungander the same way - you should have plenty of potions left too, so this should be easy as pie.

Crypt

Use the same method as above (see Snake Pit), except this time concentrate on Wraiths and Vampires at the start (after thoroughly exploring everything you can explore!). Go for Zombies only if you don't have any better target. You may want to set up a midfight level-up for your encounter with Frank the Zombie.


Desktop Dungeons Alpha
General Concepts: New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring
Classes: Tier 1: Fighter · Thief · Priest · Wizard Tier 2: Berserker · Rogue · Monk · Sorcerer Tier 3: Warlord · Assassin · Paladin · Bloodmage Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling
Gods: Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki
Monsters: Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie
Dungeons: Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive
Glyphs: APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT