Races
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Your race determines the bonus you get for converting items. Making the most of this bonus makes a huge difference. Veteran players will often consider Race to be more important than Class or Religion when building a Desktop Dungeons character. Learning what - and when - to convert is also very important.
There are two types of Races: regular races and monster races. Regular characters are created by picking a combination of a class and a race; Monster characters on the other hand do not get to pick a class, and have both their class and race abilities determined by the Monster Class they pick.
Regular Races
There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.
Race | Points | Conversion |
---|---|---|
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100 |
+10% Bonus Damage |
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70 |
+1 Max Mana |
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80 |
+1 Max HP per level |
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80 |
|
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90 |
|
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80/100 (Rewind) |
+2 Base Damage |
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85 |
5+1(stacking) XP |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.
Monster Races
There are five playable Monster races. They function both as a class and a race; they determine class perks as well as conversions bonuses.
Race | Points | Conversion |
---|---|---|
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100 |
+20% |
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120 |
+1 |
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100 |
+5% |
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80 |
+1 |
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100 (+10) |
Refills HP and MP |
Amount of conversion points
In a regular dungeon, there usually are :
- 5 glyphs (100 pts each),
- 6 potions (10 pts each),
- 4-8 shops (on average 30 pts each ?) (number of shops depends on the level of your Bazaar)
- and one potion shop (10 pts).
Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 1000 points.