Character Builds
A while ago some user tried to classify different build types. That classification really is simplistic and often inaccurate, but it still contains interesting hints for beginers.
Striker
Focusing heavily on attack damage and one-time buffs, Strikers are characters that attempt to end their fights quickly with a few powerful physical attacks. Strikers only use spellcasting to supplement their damage, primarily relying on physical attacks. Character classes such as the Warlord,
Rogue, and
Crusader make strong strikers. Strikers tend to only want enough health and resistances to survive a single attack from enemies, and put no further effort into defenses, instead focusing on offense so they only need to survive that one attack. Temporary buffs that only last for one attack are very useful to striker builds, since their battles end shortly afterwards and they can then explore to recharge their mana and re-cast their buffs. Strikers benefit enormously from any item that increases their attack damage, and greatly enjoy the
CYDSTEPP,
ENDISWAL, and
GETINDARE glyphs which allow them to tack on a few extra attacks with little additional effort. These characters prefer to fight low-health monsters such as Goats, Gorgons, and Warlocks.
The Human and
Orc are generally the best races for strikers, though strong striker strategies exist for every race except for the
Dwarf.
Brawler
The sister build of the Striker, the Brawler attempts to balance offense and defense to outlast opponents by sheer attrition. While they do not focus on ending battles quickly like the striker, attack damage is still the most important aspect for a brawler character. Permanent resistances are very useful to the Brawler, making deities that offer boons to that effect very valuable. Classes such as the Berserker,
Monk, and
Paladin make superb brawlers. Brawlers make exceptional poison fighters with the
APHEELSIK glyph, and can often make great use of
HALPMEH and
BYSSEPS. Glyphs that deal damage directly are poor choices for brawlers, which need to use more mana-efficient options to win battles of attrition. Brawlers prefer to fight low-damage monsters such as Meatmen or Golems, but are heavily penalized for fighting monsters with debuffs such as bandits.
In some cases, the line between Brawler and Striker may become blurred. Since both builds prioritize attack damage foremost, opportunity and necessity may cause strikers to play like brawlers and brawlers to play like strikers. This overlap means you can often enter the dungeon with preparations that would suit either a brawler or striker and then develop on the build that makes most sense based on the boss and the deities, items, and glyphs available to you.
The Human and
Orc make the best Brawlers, but specific brawler strategies exist for every race.
Caster
Specializing in either the PISORF or
BURNDAYRAZ glyph, a dedicated caster eschews the normal focus on attack damage, instead diverting attention to max mana or other unconventional advantages. The caster will primarily rely on glyphs for damage, and survivability is largely a non-issue. This make utility glyphs that help your combat performance largely worthless, but makes the
BLUDTUPOWA glyph invaluable. The
Crystal Ball item is by far the best selection for a caster, although you'll need to save a decent sum of gold to abuse it. Casters can deal massive amounts of damage without ever taking retaliation from monsters, enabling them to casually ignore debuffs and massive damage that an enemy might otherwise have. The largest downside casters face is that they have trouble killing weaker monsters when performing level-up catapults, since their total focus on magic means their attack damage is going to be very low and they will either have to use mana or health resources to defeat weaker monsters that should be push-overs. This makes the swift hands class feature of the
Assassin very useful for caster characters. Other strong caster classes are the
Wizard and
Bloodmage.
Casters should almost always play as an Elf,
Gnome, or
Orc. Elves and Gnomes grant additional spellcasting power, while the Orc's bonus to base attack greatly increases the damage he deals with
PISORF. Orc Caster builds are very uncommon since there is no way to ensure PISORF or Binlor (without prepping him) will appear in the dungeon, and your entire character setup depends on that.
Hybrid
These characters, for whatever reason, do not have any particular attributes that make them well suited to one specific approach. Instead, they present a well-rounded character that alters his approach for different monsters and situations. Hybrids lack the specialization of other builds, and as a result are much weaker overall and will need to leverage their versatility to use their resources more efficiently. They also tend to suffer because they will want to keep a wider variety of glyphs, and will not gain benefits from having converted them until later in the dungeon. Classes such as the Fighter,
Thief, and
Sorcerer have the kind of versatility that makes for a good hybrid. The
Wizard is also potentially a good hybrid choice, as he is able to carry a large number of glyphs and does not need to convert them directly in order to extract conversion points from them. Obviously your deity choice would be entirely based on your scenario.
Races that are back-loaded (that is to say, you benefit most by converting items and glyphs late), such as the Halfling,
Gnome, and
Goblin make for excellent hybrids. The
Human and
Elf are also sufficiently diverse to offer a strong option for hybrids.