EE:Egotistical

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Egotistical, or Death Wish, is a mutator/badge that boosts most monsters in the game. The primary difference between this and the Vicious Token is that while the vicious token globally effects all dungeon monsters by fixing them to a 160/200 multiplier, Death Wish buffs enemies on a per-monster basis, changing their name, traits, and stats independently of all others.

On this page will be a list of all monsters and bosses, and how the mutator changes them.

VANILLA RANDOM MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Bandit Bandit -> Ruffian 70% 100% -> 125% Trait: Cursed Cursed Trait: Weakening blow Weakening blow
Monster: Dragon Spawn Dragon Spawn -> Dragonborn 100% 125% Trait: Magical attack Magical attack Trait: Fast regen Fast regen
Monster: Goat Goat -> Wild Goat 100% -> 150% 90% Trait: Magic resist Magic resist 25%
Monster: Goblin Goblin -> Grublin 120% 100% Trait: First Strike First Strike Trait: Corrosive Corrosive:1
Monster:  Golem  Golem -> Assault Golem 100% 100% Trait: Magic resist Magic resist 50% Trait: Death Protection Death Protection (higher levels get more layers)
Monster: Goo Blob Goo Blob -> Sludge Blob 100% 100% -> 75% Trait: Physical resist Physical resist 50% -> 75% Trait: Magic resist Magic resist 25%
Monster: Gorgon Gorgon -> Gorgon Hag 100% 90% Trait: First Strike First Strike, Trait: Death-gaze Death-gaze 50% -> 75% Trait: Retaliate: Fireball Retaliate: Fireball
Monster: Meat Man Meat Man -> Muscle Man 60% -> 65% 200% -> 170% Trait: Physical Resist Physical Resist 15%
Monster: Serpent Serpent -> Pit Viper 100% -> 110% 100% -> 110% Trait: Poisonous Poisonous Trait: Magic resist Magic resist 25%, Trait: Cowardly Cowardly
Monster: Warlock Warlock -> Battlemage 135% -> 120% 100% -> 110% Trait: Magical attack Magical attack Trait: Berserks Berserks 50%
Monster: Wraith Wraith -> Spectre 100% 75% -> 90% Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Mana Burn Mana Burn, Trait: Magical attack Magical attack, Trait: Physical resist Physical resist 30% Starts with 150% overheal
Monster: Zombie Zombie -> Dread Servant 100% 150% Trait: Undead Undead Trait: Bloodless Bloodless Trait: Revives Revives (into itself with 50% attack, and 100% health)

VANILLA NORTH MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Desert Troll Desert Troll -> Troll Mage-Eater 85% 140% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen Trait: Essence Drain Essence Drain 50%
Monster: Rock Troll Rock Troll -> Rockskull Troll 100% -> 110% 100% -> 110% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Knockback Knockback 50% Trait: berserks berserks 90%
Monster: Shade Shade -> Phantasm 100% 75% Trait: Physical resist Physical resist 30%, Trait: Undead Undead, Trait: Blinks Blinks, Trait: Life steal Life steal 40% Trait: Magic resist Magic resist 30%
Monster: Changeling Changeling -> Shiftling 100% 100% Varies by class -> No longer does this Transforms into another monster type in the dungeon upon taking damage
Monster: Djinn Djinn -> Ifrit 100% -> 90% 110% Trait: Magical attack Magical attack, Trait: Retaliate: Fireball Retaliate: Fireball Trait: Bewitch Bewitch (higher level has more stacks)
Monster: Doom Armour Doom Armour -> Damned Armour 100% 65% Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (1 layer per level) Trait: Corrupting Aura Corrupting Aura: 2
Monster: Succubus Succubus -> Hell Witch 100% -> 80% 90% Trait: Death-gaze Death-gaze:50% -> 100%, Trait: Weakening blow Weakening blow Trait: Magic resist Magic resist: 50%
Monster: Imp Imp -> Quasit 100% 80% Trait: Blinks Blinks Trait: Serrated Strike Serrated Strike
Monster: Thrall Thrall -> Consumed One 100% 110% -> 90% Trait: Mana Burn Mana Burn, Trait: Poisonous Poisonous, Trait: Undead Undead, Trait: Bloodless Bloodless Trait: Death Protection Death Protection

VANILLA EAST MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Vampire Vampire -> Vampire Lord 100% 100% Trait: Life steal Life steal 40% -> 50%, Trait: Magical attack Magical attack Trait: Essence Drain Essence Drain 50%
Monster: Cultist Cultist -> Dark Zealot 80% 80% Trait: Cowardly Cowardly, Trait: Revives Revives into Monster: Zombie Zombie Trait: Curse Bearer Curse Bearer
Monster: Berserker Berserker -> Ulfhethnar 100% 100% -> 125% Trait: Berserks Berserks 50% -> 75% Trait: Ensnare Ensnare: 1
Monster: Burn Viper Burn Viper -> Blaze Viper 100% 100% Trait: Mana Burn Mana Burn, Trait: Blinks Blinks Trait: Bewitch Bewitch (higher levels get more stacks)
Monster: Frozen Troll Frozen Troll -> Frostclaw Troll 65% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%, Trait: Magic resist Magic resist 50%, Trait: Magical attack Magical attack Trait: Frostbite Frostbite (higher levels get more stacks)
Monster: Animated Armour Animated Armour -> Heroic Armour 160% 55% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection (1 layer per level) Trait: Serrated Strike Serrated Strike
Monster: Steel Golem Steel Golem -> Defiled Golem 100% 100% -> 85% Trait: Physical resist Physical resist 25%, Trait: Curse Bearer Curse Bearer Trait: Corrupting Aura Corrupting Aura (higher levels get more stacks)
Monster: Illusion Illusion -> Memory 100% 100% Trait: Physical resist Physical resist 50%, Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Weakening blow Weakening blow Trait: Protective Blessing Protective Blessing 25%

VANILLA SOUTH MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Naga Naga -> Naga Blademaster 100% -> 70% 85% -> 100% Trait: Weakening blow Weakening blow Trait: Riposte Riposte 20%
Monster: Revenant Revenant -> Bloated Legion 50% 100% Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Poisonous Poisonous, Trait: No Experience No Experience Trait: Unstable Unstable, Trait: Spawns Spawns (lvl1 version of itself)
Monster: Acid Blob Acid Blob -> Sulfuric Blob 100% -> 90% 85% -> 110% Trait: Corrosive Corrosive: 1, Trait: Magical attack Magical attack Trait: Unstable Unstable
Monster: Slime Blob Slime Blob -> Ooze 100% 100% Trait: Curse Bearer Curse Bearer, Trait: Magical attack Magical attack Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Weakening blow Weakening blow
Monster: Muck Walker Muck Walker -> Bog Body 100% 100% Trait: Undead Undead, Trait: Bloodless Bloodless, Trait: Weakening blow Weakening blow Trait: Ensnare Ensnare (higher level gets more stacks))
Monster: Gelatinous Thing Gelatinous Thing -> Muck Man 100% 100% Trait: Retaliate: Fireball Retaliate: Fireball Trait: First Strike First Strike, Trait: Corrosive Corrosive:1

VANILLA WEST MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Druid Druid -> Earthcaller 80% 80% Trait: Magical attack Magical attack, Trait: Death Protection Death Protection Trait: Spawn plants Spawn plants (higher levels spawn more plants)
Monster: Tokoloshe Tokoloshe -> Kappa 100% 100% Trait: Cowardly Cowardly, Trait: Physical resist Physical resist 50%; Drops Item: Tokoloshe Charm Tokoloshe Charm Trait: Serrated Strike Serrated Strike
Monster: Rusalka Rusalka -> Naiad 100% 100% Trait: Corrosive Corrosive: 1 -> 2 Trait: Bewitch Bewitch (higher levels get more stacks)
Monster: Cave Snake Cave Snake -> Broodmother 70% 160% -> 140% Trait: Poisonous Poisonous, Trait: Spawns Spawns The young snakes are now called Mindleech and have Trait: Mana Burn Mana Burn
Monster: Minotaur Minotaur -> Burning Bull 100% 100% Trait: Knockback Knockback 50%, Trait: Berserks Berserks 50% -> 75% Trait: Unstable Unstable, Trait: Magic resist Magic resist 25%
Monster: Forest Troll Forest Troll -> Deeproot Troll 85% 100% Trait: Cowardly Cowardly, Trait: Fast regen Fast regen, Trait: Magic resist Magic resist 25% Trait: Physical resist Physical resist 50%, Trait: Protective Blessing Protective Blessing 25%
Monster: Dragon Guard Dragon Guard -> Dragon Aegis 100% -> 75% 125% -> 175% Trait: Magical attack Magical attack, Trait: Mana Burn Mana Burn, Trait: Curse Bearer Curse Bearer, Trait: Physical resist Physical resist 50%
Monster: Dragon Elite Dragon Elite -> Dragon Hellclaw 100% 125% Trait: Poisonous Poisonous, Trait: Curse Bearer Curse Bearer, Trait: Magic resist Magic resist 50% Trait: Corrupting Aura Corrupting Aura: 18 (2x lvl, in VGT)

VANILLA MISC MONSTERS

Name Attack Health Normal Traits Added Traits
Monster: Ratling Ratling -> Plague Rat 100% 100% Trait: Retaliate: Fireball Retaliate: Fireball, Trait: Fast regen Fast regen Trait: First Strike First Strike, Trait: Poisonous Poisonous
Monster: Dancing Blade Dancing Blade -> Just A Sword 100% 80% Trait: Blinks Blinks, Trait: Death Protection Death Protection (equal to level) Trait: No Experience No Experience
Monster: Golden Statue Golden Statue -> Golden Champion 1 -> 100% 200% Trait: Corrosive Corrosive:1, Trait: Weakening blow Weakening blow, Trait: No Experience No Experience
Monster: Goblin Miner Goblin Miner -> Lost Miner 100% 100% Trait: Knockback Knockback 50%, Trait: Mana Burn Mana Burn Trait: Curse Bearer Curse Bearer
Monster: Immortal Yin Immortal Yin (VGT) -> Immortal Twin 100% -> 125% 100% -> 125% Trait: Bloodless Bloodless, Trait: No Experience No Experience Trait: Revives Revives (Into itself with Immortal Yang sprite)
Monster: Good Glenrick Good Glenrick -> Great Glenrick 9 -> 99 10 -> 1065 Trait: Berserks Berserks 50%, Trait: Death Protection Death Protection (10)