EE:A Worthy Foe

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A Worthy Foe is the Class:EE:Magician Magician silver challenge. In this challenge, you must take on the second part of the Grand Wizardry tournament and defeat the Illusionist.

Preparations

You can bring a Mage Tower prep.

Resources Available

This dungeon has a standard assortment of glyphs, boosters, potions, and gold. God: BLUDTUPOWA BLUDTUPOWA is guaranteed to spawn, along with the usual God: BURNDAYRAZ BURNDAYRAZ. There are only two altars, and they are always either God: Jehora Jeheyu Jehora Jeheyu, God: The Earthmother The Earthmother, or God: Mystera Annur Mystera Annur. There are no shops.

Special Rules

In additional to their usual traits, all enemies have Trait: Corrosive Corrosive, Trait: Poisonous Poisonous, Trait: Mana Burn Mana Burn, and Trait: Weakening Weakening.

Monsters

Monster: Druid Druid, Monster: Acid Blob Acid Blob, Monster: Warlock Warlock, Monster: Dragon Spawn Dragon Spawn, Monster: Djinn Djinn, Monster: Slime Blob Slime Blob are all guaranteed to appear.

Monster difficulty is 130%.

Bosses

The Illusionist (South): Class: Sorcerer Goblin Sorcerer icon, 77 attack, 206 health, Trait: Magical Attack Magical Attack, Trait: Physical Immune Physical Immune, Trait: First Strike First Strike

The Illusionist (Southwest): Class: Sorcerer Goblin Sorcerer icon, 77 attack, 206 health, Trait: Magical Attack Magical Attack, Trait: Physical Immune Physical Immune, Trait: Weakening Weakening

The Illusionist (Southeast): Class: Sorcerer Goblin Sorcerer icon, 77 attack, 206 health, Trait: Magical Attack Magical Attack, Trait: Physical Immune Physical Immune, Trait: Corrosive Corrosive

The Illusionist (Northwest): Class: Sorcerer Goblin Sorcerer icon, 77 attack, 206 health, Trait: Magical Attack Magical Attack, Trait: Physical Immune Physical Immune, Trait: Poisonous Poisonous

The Illusionist (Northeast): Class: Sorcerer Goblin Sorcerer icon, 77 attack, 206 health, Trait: Magical Attack Magical Attack, Trait: Physical Immune Physical Immune, Trait: Mana Burn Mana Burn

Defeating any illusionist will grant its unique trait to the others, and all Illusionists drop a Item: Bag o' Tricks Bag o' Tricks. When damaged, the Illusionist swaps between Trait: Physical Immune Physical Immune and Trait: Magic Immune Magic Immune.

Strategy

This challenge can be pretty intimidating, with 5 bosses to fight and every enemy having nasty traits. Fortunately, you do have a lot of advantages you can use. As a Class:EE:Magician Magician, you are well suited to enemies with nasty traits - you can avoid them by fireballing them down and slowing them to avoid getting hit, or you can strip debuffs off a bunch of enemies using Smoke and Mirrors. You also have access to Glyph: BLUDTUPOWA BLUDTUPOWA to help you take out enemies without getting hit. Additionally, while there are only two altars, they are guaranteed to be devoted to gods that synergize well with your class.

This dungeon favors Race: Gnome Gnome and Race: Elf Elf Magicians due to how difficult it can be to physically fight the enemies here. Both races have their advantages - Race: Elf Elf can help you get off the ground and get higher level kills, and Race: Gnome Gnome has more spiking power for the boss. You can either save glyphs to slow the bosses or convert them early after positioning enemies to create good targets with no debuffing traits - as an Race: Elf Elf, the second approach is generally better since it lets you get a big mana pool early.

The gods can be quite helpful here. Try to find one early to help you get going - God: Jehora Jeheyu Jehora Jeheyu and God: The Earthmother The Earthmother are especially helpful at low levels. Unfortunately, God: Mystera Annur Mystera Annur doesn't work very well here since every enemy has Trait: Magical Attack Magical Attack.

You should use gods to reach level 6 or 7, then set up a catapult to take on the first boss. Try to pick the one with the least damaging trait, since all other bosses will get it afterwards. Generally, this is the boss with Trait: First Strike First Strike. Trait: Mana Burn Mana Burn is the generally nastiest trait on the bosses and should probably be saved for last. Once you get some bosses down, you can use the Item: Bag O' Tricks Bag O' Tricks they drop to help you spike the other bosses.

Unlocks

Winning here will unlock the Item: Bag O' Tricks Bag O' Tricks and add it to the Quest items pool.