EE:A Worthy Foe
This feature is part of the Extreme Edition fan-made expansion. |
A Worthy Foe is the Magician silver challenge. In this challenge, you must take on the second part of the Grand Wizardry tournament and defeat the Illusionist.
Contents
Preparations
You can bring a Mage Tower prep.
Resources Available
This dungeon has a standard assortment of glyphs, boosters, potions, and gold. BLUDTUPOWA is guaranteed to spawn, along with the usual
BURNDAYRAZ. There are only two altars, and they are always either
Jehora Jeheyu,
The Earthmother, or
Mystera Annur. There are no shops.
Special Rules
In additional to their usual traits, all enemies have Corrosive,
Poisonous,
Mana Burn, and
Weakening.
Monsters
Druid,
Acid Blob,
Warlock,
Dragon Spawn,
Djinn,
Slime Blob are all guaranteed to appear.
Monster difficulty is 130%.
Bosses
The Illusionist (South): Goblin Sorcerer icon, 77 attack, 206 health,
Magical Attack,
Physical Immune,
First Strike
The Illusionist (Southwest): Goblin Sorcerer icon, 77 attack, 206 health,
Magical Attack,
Physical Immune,
Weakening
The Illusionist (Southeast): Goblin Sorcerer icon, 77 attack, 206 health,
Magical Attack,
Physical Immune,
Corrosive
The Illusionist (Northwest): Goblin Sorcerer icon, 77 attack, 206 health,
Magical Attack,
Physical Immune,
Poisonous
The Illusionist (Northeast): Goblin Sorcerer icon, 77 attack, 206 health,
Magical Attack,
Physical Immune,
Mana Burn
Defeating any illusionist will grant its unique trait to the others, and all Illusionists drop a Item: Bag o' Tricks Bag o' Tricks. When damaged, the Illusionist swaps between Physical Immune and
Magic Immune.
Strategy
This challenge can be pretty intimidating, with 5 bosses to fight and every enemy having nasty traits. Fortunately, you do have a lot of advantages you can use. As a Magician, you are well suited to enemies with nasty traits - you can avoid them by fireballing them down and slowing them to avoid getting hit, or you can strip debuffs off a bunch of enemies using Smoke and Mirrors. You also have access to
BLUDTUPOWA to help you take out enemies without getting hit. Additionally, while there are only two altars, they are guaranteed to be devoted to gods that synergize well with your class.
This dungeon favors Gnome and
Elf Magicians due to how difficult it can be to physically fight the enemies here. Both races have their advantages -
Elf can help you get off the ground and get higher level kills, and
Gnome has more spiking power for the boss. You can either save glyphs to slow the bosses or convert them early after positioning enemies to create good targets with no debuffing traits - as an
Elf, the second approach is generally better since it lets you get a big mana pool early.
The gods can be quite helpful here. Try to find one early to help you get going - Jehora Jeheyu and
The Earthmother are especially helpful at low levels. Unfortunately,
Mystera Annur doesn't work very well here since every enemy has
Magical Attack.
You should use gods to reach level 6 or 7, then set up a catapult to take on the first boss. Try to pick the one with the least damaging trait, since all other bosses will get it afterwards. Generally, this is the boss with First Strike.
Mana Burn is the generally nastiest trait on the bosses and should probably be saved for last. Once you get some bosses down, you can use the
Bag O' Tricks they drop to help you spike the other bosses.
Unlocks
Winning here will unlock the Bag O' Tricks and add it to the Quest items pool.