Meat is Murder

From DDwiki
Jump to: navigation, search
Monk Gold.PNG

Meat is Murder is the Class: Monk Monk gold challenge. It takes place in The Slime Pit.

Resources Available

No preparations are allowed. The dungeon has random glyphs (Glyph: BURNDAYRAZ BURNDAYRAZ is guarenteed as usual), no shops, and no subdungeons. Two of the following altars spawn: God: The Earthmother The Earthmother, God: Taurog Taurog, and God: Jehora Jeheyu Jehora Jeheyu.

Monsters

Monster: Meat Man Meat Man: See Special Rules

Monster: Goo Blob Goo Blob: Physical Resist 50%

Monster: Golem Golem: Magical Resist 50%

Monster: Gelatinous Thing Gelatinous Thing: Retaliate: Fireball

Monster: Acid Blob Acid Blob: Corrosive: 1, Magical Attack

Monster: Slime Blob Slime Blob: Curse Bearer, Magical Attack

Monster: Muck Walker Muck Walker: Undead, Bloodless, Weakening Blow

There may also be an additional unlocked monster present.

Special Rules

Just like in The Slime Pit, the Meat Men will "begin to rot" after a certain number of kills, causing them to become poisonous and eventually corrosive.

The boss is Superduper, a blue Meat Man that has 25% Physical Resist and 2280 HP (!).

Strategy

This challenge is one of the tougher gold challenges, and requires a bit of luck. As usual with Monk, the Class: Monk Orc Monk is your best bet to cancel out your pitiful base damage. You'll need a LOT of blackspace to regen-fight Superduper, so finding him early is imperative. The challenge is in finding ways to level up without taking too many debuffs from the nasty array of monsters present.

There are several glyphs that are extremely helpful for this challenge. Glyph: APHEELSIK APHEELSIK is the holy grail of the monk class - it synergizes with Glyph: BURNDAYRAZ BURNDAYRAZ and is incredibly powerful for defeating the boss. Glyph: BYSSEPS BYSSEPS also goes a long way in eroding Superduper's pesky physical resist. Glyph: HALPMEH HALPMEH can also be useful, particularly once the meat men become poisonous. If you can't find any of these, you're in for a rough time.

As for gods, God: Jehora Jeheyu Jehora Jeheyu is underwhelming. Chaos Avatar could handle a lot of problems, but sorting through Jehora's punishments - especially weakening - is a nightmare for the monk. The best strategy is probably to start with God: The Earthmother The Earthmother and later convert to God: Taurog Taurog for his much-needed damage boosts against the boss. The Earthmother's Greenblood boon is particularly notable - It gives the monk extra damage, and can also wipe curse stacks if you have to fight a Slime Blob.