[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Wiki Discussion - Dungeon Page Layout


Wiki Discussion - Dungeon Page Layout

All things Desktop Dungeons

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Wed Dec 17, 2014 8:25 am

"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Astral on Wed Dec 17, 2014 11:45 am

I like the idea of cropping the sidebars.
It's also a smart idea to include the black bars in smaller dungeons (useful info for players looking to regenfight or play B2P focused bm.), and pictures of the VGT subs are going to be helpful for players too.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Wed Dec 17, 2014 1:02 pm

I've been wondering one more thing, abour the early dungeons in the game (tutorial, and the first three "very easy" dungeons, as well as the Den of Danger / Venture Cave first attempts with the bankers). How to (whether to) incorporate these in the wiki. Mostly for sake of completeness, mind you, because between the tooltips and general easiness of the maps, I do not fathom anyone having considerable difficulties completing these maps.
"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Darvin on Wed Dec 17, 2014 5:29 pm

User avatar
Darvin
 
Posts: 4355
Joined: Thu Jun 02, 2011 1:44 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Sun Dec 21, 2014 9:45 am

Started with the Transmuter class challenge maps.
"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Sun Jan 04, 2015 7:08 am

I've updated the main dungeon pages (and the Explorer guild and Bloodmage class challenges as well), keeping 75% display ratio for the screenshots, but cutting the sidebars (except Gaan-Telet and Cursed Oasis that already had a sidebar-less screenshot; and the fully-developed maze version of Shifting Passages). I re-took all of those map screenshots that I didn't already take, so everything should reflext the final released game. It would have been easier to just edit the existing screenshots in some cases, but this is where my tech-savviness ended...

Couple of points I noted:

1. Several maps have (a) "boss card"(s) embedded in the text. I have the feeling that these boss cards come from a previous version of the game because they look a bit different. I did not just want to take them out, maybe they can be updated somehow? Impacted maps: Northern Desert, Namtar's Lair, Berserker Camp, Magma Mines (no card just stripes), Halls of Steel (no card just stripes)

2. Some maps are still stubs. Examples are Western Jungle, Havendale Bridge, Dragon Isles and Demonic Library.

3. Creeplight Ruins has an info box with basic info about the dungeon, though it seems outdated and I could not judge the usefulness of this type of infobox for dungeons (they are very useful for classes for example).

4. I could not take a proper screenshot of some of the Class Challenge maps (where LEMMISI does not spawn). I resorted to making a death screenshot (or an incomplete one) in these cases but I recognize neither option is up to the standards of the wiki. Should anyone have a means to better take these screenshots, please by all means do share! For example: Crusader Silver, Bloodmage Bronze.

5. Some maps had jpg format screenshots. I just converted my png screenshots into jpg to keep the file name. I'm not sure if it's worth the effort to unify format (i.e. into png).

6. I did not get around to map the Triple Quests, primarily given the difficulty of having to play through map 1 (and get LEMMISI) to get a screenshot of map 2, and play through maps 1 and 2 to get a screenshot of map 3. I may get around to (re)play these for this purpose but should anyone have these ready, they may serve as good starting points to the currently missing Triple Quest pages that IMHO should also be added.

7. I did not do any of the subdungeons yet (though especially for the Vicious levels I would see great merit to doing so because of how integral these special subdungeons are to the levels).

8. I did not add any early-game content like the first very easy dungeons.
"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Mon Jan 19, 2015 1:12 pm

I added the mage tower and thief guild class challenges as well. Although my goal at this point was only to add the map screenshot, I did find some of the guides missing altogether, so I wrote them up with some basic info.

Next up Church and Guild class challenges, as well as VGT's entry should probably be split from GT's. The Triple Quests I'll leave for the time being, though probably I'll get to them sometime (unless someone beats me to them ;) ).

Anyone have some cool workaround to making screenshots of the challenge maps that can't spawn LEMISI? Somehow switching off death warning could be an option, or maybe some cheat to add LEMISI into inventory or somehow just reveal the map... (I'm sure the devtool has such features, though I'm afraid it's out of reach for a mere mortal Tinker like myself... :roll: ),
"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Astral on Mon Jan 19, 2015 2:05 pm

Nice job adding more class challenges! There are some things I disagree with in the thief silver and gold, but I need to play them first a couple of times to make sure I give good advices.

There's one workaround I know of, and it's extremely painful. Making multiple screenshots of dungeon as you play, and finally editing them together into a single picture to recreate the starting state of the dungeon. Bad thing is you can't do anything about thick walls. But they don't contain any useful info to begin with.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Mon Jan 19, 2015 6:37 pm

"Thinker", just without the "ache".
User avatar
Tinker
 
Posts: 2000
Joined: Fri Oct 31, 2014 8:51 am

Re: Wiki Discussion - Dungeon Page Layout

Postby Astral on Mon Jan 19, 2015 6:53 pm

I meant that play the challenge as you would and try to explore large areas at once. Then take a screenshot.
Kill some things, explore more, but before you kill monsters that are missing in picture 1 take a 2nd screenshot.
And so on.

Finally when you win you will have ~all the map revealed. Take a screenshot of that, and edit it. Cut parts of the previous pics which show the monsters, boosters etc. and place them on top of the final image.

I know how badly time intensive it is, so don't even try it on clogged maps.
Somebody spilled raspberry juice all over the place!
User avatar
Astral
 
Posts: 562
Joined: Fri Jan 17, 2014 10:56 pm

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 9 guests