I've updated the main dungeon pages (and the Explorer guild and Bloodmage class challenges as well), keeping 75% display ratio for the screenshots, but cutting the sidebars (except Gaan-Telet and Cursed Oasis that already had a sidebar-less screenshot; and the fully-developed maze version of Shifting Passages). I re-took all of those map screenshots that I didn't already take, so everything should reflext the final released game. It would have been easier to just edit the existing screenshots in some cases, but this is where my tech-savviness ended...
Couple of points I noted:
1. Several maps have (a) "boss card"(s) embedded in the text. I have the feeling that these boss cards come from a previous version of the game because they look a bit different. I did not just want to take them out, maybe they can be updated somehow? Impacted maps:
Northern Desert,
Namtar's Lair,
Berserker Camp,
Magma Mines (no card just stripes),
Halls of Steel (no card just stripes)
2. Some maps are still stubs. Examples are
Western Jungle,
Havendale Bridge,
Dragon Isles and
Demonic Library.
3.
Creeplight Ruins has an info box with basic info about the dungeon, though it seems outdated and I could not judge the usefulness of this type of infobox for dungeons (they are very useful for classes for example).
4. I could not take a proper screenshot of some of the Class Challenge maps (where LEMMISI does not spawn). I resorted to making a death screenshot (or an incomplete one) in these cases but I recognize neither option is up to the standards of the wiki. Should anyone have a means to better take these screenshots, please by all means do share! For example:
Crusader Silver,
Bloodmage Bronze.
5. Some maps had jpg format screenshots. I just converted my png screenshots into jpg to keep the file name. I'm not sure if it's worth the effort to unify format (i.e. into png).
6. I did not get around to map the Triple Quests, primarily given the difficulty of having to play through map 1 (and get LEMMISI) to get a screenshot of map 2, and play through maps 1 and 2 to get a screenshot of map 3. I may get around to (re)play these for this purpose but should anyone have these ready, they may serve as good starting points to the currently missing Triple Quest pages that IMHO should also be added.
7. I did not do any of the subdungeons yet (though especially for the Vicious levels I would see great merit to doing so because of how integral these special subdungeons are to the levels).
8. I did not add any early-game content like the first very easy dungeons.
"Thinker", just without the "ache".