|Population||Desert Troll, Goo Blob, Wraith, other unlocked monsters|
|Bosses||Aequitas (ND), Tower of Goo|
|Suggested Classes||Sorcerer, Wizard|
|Unlock||Complete Venture Capital, Dangerous Investments|
Far to the north lies a desert that few are foolish enough to cross. It is said that those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.
Whenever you kill a monster it will remove nearby water tiles.
Reward: 250 Unlocks: Rock Garden
Defeat Northern Desert, earning Cheeky
Unlocks: Witch LV2
Aequitas in Northern Desert has special stats, lower than usual Warlock boss, and has no additional abilities. He is a typical high-damage/low-health boss, and much the same tactics that work against regular warlock foes will work against him. Increasing your maximum hit points to survive a single attack from this boss is a very useful approach. Magic resistance from Binlor Ironshield is a also a useful approach.
The Goo Blob boss has a whopping 75% Physical resist. Everything that goes for the regular Goo Blob goes double for him, but because you can afford to put more resources into fighting a boss than a regular monster you often have more leeway to use normally difficult approaches. in particular, which is normally much too expensive to use on regular monsters, works fabulously against this boss.
The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.
If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are LV7 or so, and a few experience from LV8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.
If you are playing a Sorcerer, find BURNDAYRAZ ASAP and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are LV7. When you are LV7, and a few exp from LV8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk, Warlord, or Paladin, bringing the Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.
This dungeon is one of the best options for completing the Supreme Slayer achievement. You can slay the fairly weak Aequitas in a few hits with a level 1 Orc Rogue by prepping Reflex Potion, Quicksilver Potion, Tikki Tooki, and items that give death protection like the Namtar's Ward or the Badge of Honour. Convert everything, grab GETINDARE/ WEYTWUT/ CYDSTEPP, and take as many shots of as you can afford.