Magma Mines

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Magma Mines Big.png
Magma mines.jpg

Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.

Dungeon: Magma Mines Magma Mines is a Hard difficulty dungeon filled with goblins. It is unlocked by completing Dungeon: Havendale Bridge Havendale Bridge.


Monsters: Goblins, Wraiths, Goo Blobs, Rock Trolls, and Cave Snakes. Monster difficulty is 130%.

Hp.png 206 Attack.png 97 Physical resist.png 100% Magical attack.jpg
Hp.png 206 Attack.png 97 Magic resist.png 100%
Herp the Foreman
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Special Rules: Herp the Foreman has Trait: Magic Immune Magic Immune until Hurr(physical immune) is defeated, and Trait: Physical Immune Physical Immune until Durr(magic immune) is defeated. Once Hurr or Durr is dead, one another's health is reduced to 1. All three bosses must be killed. Although it is considerably easy to kill Herp the last, he can also be killed second. Cave snakes spawn young cave snakes.


Suggested Classes: Paladin, Monk, Bloodmage, Priest (See Quest)

In this dungeon, you are going to have to play a character that is specialized, but not so specialized that they cannot even throw a fireball. You will need considerable power to take down Durr, if you aren't a pure spellcaster, so you need to be able to tank a considerable amount of damage, or out regen the boss. If you are a Glyph: BURNDAYRAZ BURNDAYRAZ user, just get as much MP as you can as you will have to have to dish out 910 damage in fireballs between the bosses. After you kill a bodyguard, the other is reduced to 1 HP. If you are a spell caster this means you must have at least 105 HP or a Trait: Death Protection Death Protection. As a melee user, it means you will have to have saved 6 mana to cast Glyph: BURNDAYRAZ BURNDAYRAZ. Do not convert Glyph: BURNDAYRAZ BURNDAYRAZ!

If you are playing a Class: Paladin Paladin, you are going to want to combat mainly goblins and rock trolls. Long slug fights with cave snakes are dangerous, because you can be surrounded by young cave snakes. Monster: Wraith Wraiths grant Trait: Mana Burn Mana Burn and Monster: Goo Blob Goo Blobs have high Trait: Physical resist Physical resist. When you combat Durr, make sure you have saved your subdungeon for regeneration between the bodyguards and the boss. Make sure you use your Item: Health Potion Health Potions first, because you should save your mana to squeeze out the necessary Glyph: BURNDAYRAZ BURNDAYRAZ to kill the other bodyguard. Assuming you still have a few potions left, the boss shouldn't be too hard.

If you are playing a Class: Monk Monk, beeline for God: Taurog Taurog immediately, but don't forget not to convert Glyph: BURNDAYRAZ BURNDAYRAZ unless you prepared or happen to find Item: Whurrgarbl Whurrgarbl. You will probably be combating wraiths and goblins. Cave snake's poison will be devastating, rock trolls also have double regen, and goo blobs have physical resist. Remember to regen fight high level enemies, but still save tiles for the boss. Regen fight Durr, using potions and furies if truly necessary, until he dies. Immediately fireball Hurr, and convert Glyph: BURNDAYRAZ BURNDAYRAZ. Use your saved subdungeon to regenerate, and then beat Herp with your remaining resources.

If you are playing a Class: Bloodmage Bloodmage, rack up MP, using God: Mystera Annur Mystera Annur only if you bring a Item: Piercing Wand Piercing Wand, and fireball higher level enemies. If you get a Item: Battlemage Ring Battlemage Ring, you should be able to regen fight, using Glyph: BLUDTUPOWA BLUDTUPOWA for a three-tile fireball, higher level enemies for minimal net damage. Once you are L8 or so, and you have a way of taking one 105 damage hit, fireball Hurr to death. Tank Durr's hit. Then, use your saved subdungeon to regenerate between bosses, then use blood pools, potions, and all your other resources to kill Herp.


There are two quests in the Dungeon: Magma Mines Magma Mines. One is Minecraft, which requires you to beat the dungeon with four classes to obtain the battle mage ring. The other is complicated tasks part 6, which requires you to beat the dungeon with a priest, and get the feeling parched award, to get the final witch hut upgrade.

To beat complicated tasks part 6 you will need to find the God: Glowing Guardian Glowing Guardian, Glyph: HALPMEH HALPMEH, and God boon: Humility Humility early. Remember to convert all potions. You will mostly be killing trolls and goblins, but Wraiths are great if you level up off it. Avoid Goo Blobs because of their resist, and cave snakes if you'll get trapped. As soon as you can take God boon: Enlightenment Enlightenment, do so. Before you use God boon: Absolution Absolution, spawn as many young cave snakes as possible, as they do grant extra max HP. Use Glyph: HALPMEH HALPMEH and God boon: Protection Protections to kill Durr, then Hurr with a fireball. Convert Glyph: BURNDAYRAZ BURNDAYRAZ and explore your subdungeon. Proceed to kill Herp with your remaining resources.

For a simpler, more reliable method of beating complicated task 6, prep God: Mystera Annur Mystera Annur and a Item: Schadenfreude Potion Schadenfreude Potion. Fireball Hurr down (his health is quite low) as soon as you'll be able to take a hit from Durr.