Creeplight Ruins

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Rumors persist of a dark cult operating from the ruins if ancient monastery in the frozen wastes. A hero is needed to disband them.'Disband' may be interpreted as slaughter where appropriate.
Creeplight Ruins
Region North
Difficulty Hard
Monster Stats 110%
Population Monster: Cultist Cultist, Monster: Zombie Zombie, Monster: Serpent Serpent, Monster: Golem Golem, Monster: Shade Shade, Monster: Random Random
Bosses Boss: Anoobis Anoobis
Suggested Classes Class: Priest Priest, Class: Sorcerer Sorcerer, Class: Bloodmage Bloodmage, Class: Assassin Assassin
Quests Quest: Cult of Personality Cult of Personality

Quest: Unlikely Heroes: Tundra Edition Unlikely Heroes: Tundra Edition

Unlock Complete Quest: Deep Freeze Deep Freeze
Creeplight Ruins Map
Sacrifical Goat subdungeon

Rumors persist of a dark cult operating from the ruins if ancient monastery in the frozen wastes. A hero is needed to disband them.
'Disband' may be interpreted as slaughter where appropriate.

Special Rules

There is always an extra subdungeon with a sign that says "Hey Norman, here's the sacrificial Monster: Goat Goat you were looking for. It's been pre-configured for ceremonial slaughter, so go ahead and kill it when you have a moment." Upon killing the Monster: Goat Goat all Monster: Cultist Cultists are transformed into Monster: Shade Shades of the same level.

Quests

Quest: Cult of Personality Cult of Personality

Defeat Dungeon: Creeplight Ruins Creeplight Ruins

Unlocks: Dungeon: Berserker Camp Berserker Camp, Dungeon: Halls of Steel Halls of Steel

Quest: Unlikely Heroes: Tundra Edition Unlikely Heroes: Tundra Edition

Defeat Dungeon: Creeplight Ruins Creeplight Ruins with Class: Thief Goblin Thief, Class: Warlord Goblin Warlord, and Class: Bloodmage Goblin Bloodmage

Reward: 500 Gold Pile Icon 18.png

Boss

Boss: Anoobis (pt 1)
Hard Difficulty with Vicious Token
Attack 102 150
Health Points 174 318
Traits
Trophy
No trophy
Found
Dungeon: Creeplight Ruins Creeplight Ruins
Boss: Anoobis (pt 2)
Hard Difficulty with Vicious Token
Attack 82 120
Health Points 217 397
Traits
Trophy
No trophy
Found
Dungeon: Creeplight Ruins Creeplight Ruins
Boss: Anoobis (pt 3)
Hard Difficulty with Vicious Token
Attack 82 120
Health Points 217 397
Traits
Trophy
Found
Dungeon: Creeplight Ruins Creeplight Ruins

Anoobis is three formed boss of Dungeon: Creeplight Ruins Creeplight Ruins, who is a particularly tough Monster: Cultist Cultist called Anoobis. Like the standard monster, Anoobis also revives, but twice for a total of three forms.

None of the forms are particularly tough, but a hybrid of physical and magical damage will have the easiest time. Only the final form awards XP. It's recommended to fight each form one at a time, making sure to recharge between each with either a level up or remaining blackspace, as Anoobis can only regen to the top of his current form. Trying to do all three as if he were one singular monster makes the fight significantly tougher.

Note: Anoobis provides no experience or gold when killed in his first and second form.

Strategy

This level is the first that tests new players staying power. There are really no specific tricks to beat this boss, you just need some sort of approach that gives you the strength and staying power to let you survive long enough, because your potions aren't gonna last long enough for 3 bosses. Always make sure you save all of your Item: Mana Potion Mana Potions to the last form, because you're going to need to Glyph: BURNDAYRAZ BURNDAYRAZ his last form. If you choose to use a Class: Priest Priest, your greatest difficulty will be the boss's first form, which is not undead and packs a heavy punch.

Although the Shades created when you slay the sacrificial goat may be intimidating, they are actually beneficial to your cause. Because the cultists revive as zombies, you have to defeat them twice to earn experience, and you get credit for killing a monster one level lower than the cultist. The shades may be powerful monsters, but you only have to fight them once and you get full credit for having done so. As a result, it makes more sense to transform the cultists into shades and fight them in that state. The most dangerous ability of the shades is the ability to drain your health and then teleport away when you attack them. However, these abilities are functionally useless if the dungeon is already explored. The general approach is to leave the cultists alone until you've fully explored the dungeon, then make them transform into shades.

Because you can regenerate your health between fighting different boss stages, you will want to fight the first boss stage early. However, he deals a large amount of damage and can 1-hit-KO most heroes with ease. As a result, you'll need to find a way to get around his dangerous attacks in order to slay him as a lower-level character. Because he is relatively fragile, it is possible to use the Glyph: APHEELSIK APHEELSIK glyph in combination with the Glyph: BURNDAYRAZ BURNDAYRAZ glyph to whittle him away as you explore. Unless you have some way to expand your health or magic resistance, a spellcasting strategy is by far the easiest to kill the first boss.

With proper planning, the Class: Assassin Assassin is a very strong class for defeating Creeplight Ruins. A Class: Assassin Goblin Assassin who begins the boss battle early and saves all his glyphs can often kill the first boss with poison hit-and-run alone, then use level-up catapults to slay the second boss, then use his potions against the third boss. It's entirely possible for a Class: Assassin Goblin Assassin to simply catapult past all three stages of the boss without ever using potions.