Difference between revisions of "Damp Darkness"
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'''The recommended race:''' {{r|Gnome}}. | '''The recommended race:''' {{r|Gnome}}. | ||
− | The boss is ideally defeated by a combination of melee and via chaining PISORF against him. BURNDAYRAZ is to be avoided given his Retaliate: Fireball. Ideally, before the boss fight, position the boss (using WEYTWUT, PISORF and/or WONAFYT) at the end of a longer wall, or just next to another monster. | + | The boss is ideally defeated by a combination of melee and via chaining {{s|PISORF}} against him. {{s|BURNDAYRAZ}} is to be avoided given his {{t|Retaliate: Fireball}}. Ideally, before the boss fight, position the boss (using {{s|WEYTWUT}}, {{s|PISORF}} and/or {{s|WONAFYT}}) at the end of a longer wall, or just next to another monster. |
− | Depending on your altars you may choose a different approach. If you take the Glowing Guardian, you can optionally benefit from | + | Depending on your altars you may choose a different approach. If you take the {{g|Glowing Guardian}}, you can optionally benefit from {{boon|Humility}}, and maybe a {{boon|Protection}} or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the {{i|Mana Potion}}s of your {{GnSo}}. You can take {{g|Binlor Ironshield}} at the start, build up [[piety]] and then convert over to {{g|Jehora Jeheyu}} for a bit of late-game push (you can get one full restoration with {{boon|Chaos Avatar}}, and have a chance at a second with {{boon|Last Chance}}). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration. |
− | If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the {{i|Slaying Wand}}, this gives you a shot at killing a high-level Dancing Blade just before the boss fight, possibly bringing you to within arm's reach of leveling up. | + | If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the {{i|Slaying Wand}}, this gives you a shot at killing a high-level {{m|Dancing Blade}} just before the boss fight, possibly bringing you to within arm's reach of leveling up. |
− | ===Binlor=== | + | ===Binlor Ironshield=== |
− | If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep Bear Mace and Extra Mana (you won't be needing {{s|BURNDAYRAZ}}), and choose {{r|Orc}} as your race. Once you find Binlor, just blow up walls and start ratcheting your {{t|Magic resist}}. Use {{s|PISORF}} and {{boon|Stone Skin}} to take out high level {{m|Golem}}s and {{m|Imp}}s, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy {{badge|Feeling Parched}} with a {{r|Gnome}}. | + | If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep {{i|Bear Mace}} and Extra Mana (you won't be needing {{s|BURNDAYRAZ}}), and choose {{r|Orc}} as your race. Once you find Binlor, just blow up walls and start ratcheting your {{t|Magic resist}}. Use {{s|PISORF}} and {{boon|Stone Skin}} to take out high level {{m|Golem}}s and {{m|Imp}}s, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy {{badge|Feeling Parched}} with a {{r|Gnome}}. |
===Original Strategy=== | ===Original Strategy=== | ||
− | This has worked at least one time. I took a {{r|Gnome}}, prepped {{i|Bear Mace}} and Flame Magnet, worshiped {{g|Jehora Jeheyu}} early, and used his guaranteed {{s|WEYTWUT}} to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at | + | This has worked at least one time. I took a {{r|Gnome}}, prepped {{i|Bear Mace}} and Flame Magnet, worshiped {{g|Jehora Jeheyu}} early, and used his guaranteed {{s|WEYTWUT}} to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at LV5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took {{boon|Chaos Avatar}} to get to LV7, hit him once, and used {{s|PISORF}} until he died, glugging gnomish mana potions along the way. |
Latest revision as of 11:48, 17 June 2016
The Damp Darkness dungeon is the Sorcerer silver challenge. It is set in a Halls of Steel layout map with the Northern city tileset.
Contents
Preparations
Blacksmith, Mage Tower.
Resources Available
Both PISORF and the normally fixed
BURNDAYRAZ glyph are fixed. There are no subdungeons. The dungeon will have two altars;
Jehora Jeheyu,
Glowing Guardian, and
Binlor Ironshield are possible. Shops appear but Bazaar preps are not available.
Special Rules
None. Note though that since so many monsters blink, blackspace will run out quickly.
Monsters
Djinn: Magical Attack, Retaliate: Fireball
Bloo Goo: Physical resist 50%
Golem: Magical resist 50%
Dancing Blade: Blink, Death Protection 1/level
Imp: Blink
Monster difficulty is Vicious (40% above nominal Attack and Health).
Boss
The boss is Eeblis ( Djinn icon, Attack 105, Health 399, Magical Attack, Retaliate: Fireball).
Strategy
The recommended race: Gnome.
The boss is ideally defeated by a combination of melee and via chaining PISORF against him.
BURNDAYRAZ is to be avoided given his
Retaliate: Fireball. Ideally, before the boss fight, position the boss (using
WEYTWUT,
PISORF and/or
WONAFYT) at the end of a longer wall, or just next to another monster.
Depending on your altars you may choose a different approach. If you take the Glowing Guardian, you can optionally benefit from
Humility, and maybe a
Protection or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the
Mana Potions of your
Gnome Sorcerer. You can take
Binlor Ironshield at the start, build up piety and then convert over to
Jehora Jeheyu for a bit of late-game push (you can get one full restoration with
Chaos Avatar, and have a chance at a second with
Last Chance). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration.
If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the Slaying Wand, this gives you a shot at killing a high-level
Dancing Blade just before the boss fight, possibly bringing you to within arm's reach of leveling up.
Binlor Ironshield
If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep Bear Mace and Extra Mana (you won't be needing
BURNDAYRAZ), and choose
Orc as your race. Once you find Binlor, just blow up walls and start ratcheting your
Magic resist. Use
PISORF and
Stone Skin to take out high level
Golems and
Imps, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy
Feeling Parched with a
Gnome.
Original Strategy
This has worked at least one time. I took a Gnome, prepped
Bear Mace and Flame Magnet, worshiped
Jehora Jeheyu early, and used his guaranteed
WEYTWUT to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at LV5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took
Chaos Avatar to get to LV7, hit him once, and used
PISORF until he died, glugging gnomish mana potions along the way.