Damp Darkness

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Sorcerer Silver.PNG

The Damp Darkness dungeon is the Human Sorcerer.png Sorcerer silver challenge. It is set in a Halls of Steel layout map with the Northern city tileset.



Blacksmith, Mage Tower.

Resources Available

Both PISORF.png PISORF and the normally fixed BURNDAYRAZ.png BURNDAYRAZ glyph are fixed. There are no subdungeons. The dungeon will have two altars; Jehora Jeheyu Icon.png Jehora Jeheyu, Glowing Guardian Icon.png Glowing Guardian, and Binlor Ironshield Icon.png Binlor Ironshield are possible. Shops appear but Bazaar preps are not available.

Special Rules

None. Note though that since so many monsters blink, blackspace will run out quickly.


Djinn Monster Icon.png Djinn: Magical Attack, Retaliate: Fireball

File:Bloo Goo Monster Icon.png Bloo Goo: Physical resist 50%

Golem Monster Icon.png Golem: Magical resist 50%

Dancing Blade: Blink, Death Protection 1/level

Imp Monster Icon.png Imp: Blink

Monster difficulty is Vicious (40% above nominal Attack and Health).


The boss is Eeblis (Djinn Monster Icon.png Djinn icon, Attack 105, Health 399, Magical Attack, Retaliate: Fireball).


The recommended race: GnomeHero.png Gnome.

The boss is ideally defeated by a combination of melee and via chaining PISORF against him. BURNDAYRAZ is to be avoided given his Retaliate: Fireball. Ideally, before the boss fight, position the boss (using WEYTWUT, PISORF and/or WONAFYT) at the end of a longer wall, or just next to another monster.

Depending on your altars you may choose a different approach. If you take the Glowing Guardian, you can optionally benefit from his Humility, and maybe a Protection or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the Mana Potions of your Gnome Sorcerer.png Gnome Sorcerer. You can take Binlor at the start, build up Piety and then convert over to Jehora for a bit of late-game push (you can get one full restoration with Chaos Avatar, and have a chance at a second with Last Chance). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration.

If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the Slaying Wand.png Slaying Wand, this gives you a shot at killing a high-level Dancing Blade just before the boss fight, possibly bringing you to within arm's reach of leveling up.


If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep Bear Mace and Extra Mana (you won't be needing BURNDAYRAZ), and choose Orc as your race. Once you find Binlor, just blow up walls and start ratcheting your magic resist. Use PISORF and Stone Skin to take out high level Golems and Imps, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy Parched with a Gnome.

Original Strategy

This has worked at least one time. I took a Gnome, prepped Bear Mace.png Bear Mace and Flame Magnet, worshiped Jehora Jeheyu early, and used his guaranteed WEYTWUT.png WEYTWUT to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at level 5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took Chaos Avatar to level to 7, hit him once, and used PISORF.png PISORF until he died, glugging gnomish mana potions along the way.

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