Difference between revisions of "EE:Disposable"

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{{EE}}
 
{{EE}}
  
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:
+
Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:
  
1. You are forced to play as a human guard, a class with no special abilities whatsoever.
+
1. You are forced to play as a {{HuGu}}, a class with no special abilities whatsoever.
  
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.
+
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 CP but convertable) explaining the items' effects and some backstory.
  
 
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).
 
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).
 +
  
 
== List of Dungeons ==
 
== List of Dungeons ==
Line 13: Line 14:
 
|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
 
!Dungeon
 
!Dungeon
 +
!Disposable
 
!Item(s)
 
!Item(s)
 
!Summary
 
!Summary
Line 19: Line 21:
 
{{d|Hobbler's Hold}}
 
{{d|Hobbler's Hold}}
 
|
 
|
Spoon of Trials
+
Low-level Qualifications
 
|
 
|
Spoon of Trials: +1 base damage, instant death upon reaching level 5
+
Spoon of Trials (small)
 +
|
 +
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.
 
|-
 
|-
 
|
 
|
 
{{d|Venture Cave}}
 
{{d|Venture Cave}}
 
|
 
|
Greedy Gloves, Steward's Sigil
+
Collection of Alms
 +
|
 +
Greedy Gloves (large), Steward's Sigil (small)
 
|
 
|
 
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold
 
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold
 +
----
 
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase
 
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase
 
|-
 
|-
Line 34: Line 41:
 
{{d|Den of Danger}}
 
{{d|Den of Danger}}
 
|
 
|
Binding Bead, Sapping Sword
+
Tiresome Trial
 +
|
 +
Binding Bead (small), Sapping Sword (large)
 
|
 
|
 
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up
 
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up
 +
----
 
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up
 
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up
 
|-
 
|-
Line 42: Line 52:
 
{{d|Northern Desert}}
 
{{d|Northern Desert}}
 
|
 
|
Warding Pendant, Channeler's Ring
+
Magical Misery
 +
|
 +
Warding Pendant (small), Channeler's Ring (large)
 
|
 
|
 
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%
 
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%
 +
----
 
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike
 
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike
 
|-
 
|-
Line 50: Line 63:
 
{{d|Eastern Tundra}}
 
{{d|Eastern Tundra}}
 
|
 
|
Bloody Twilight
+
Excommunication
 
|
 
|
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.
+
Blasphemer's Collar (large)
 +
|
 +
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary punishment (one level, different from their normal punishments) from a new god after every level up
 
|-
 
|-
 
|
 
|
 
{{d|Southern Swamp}}
 
{{d|Southern Swamp}}
 
|
 
|
Cursed Soil
+
Walk in the Swamp
 
|
 
|
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.
+
Pepper the Pup (large), Disguise Beard (large)
 +
|
 +
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player
 +
----
 +
Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly
 
|-
 
|-
 
|
 
|
 
{{d|Western Jungle}}
 
{{d|Western Jungle}}
 
|
 
|
High Tide
+
Spirited Swordplay
 +
|
 +
Sept-Saber (large), Bewitched Blade (large)
 
|
 
|
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)
+
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)
 +
----
 +
Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana
 
|-
 
|-
 
|
 
|
 
{{d|Grimm's Grotto}}
 
{{d|Grimm's Grotto}}
 
|
 
|
The Gauntlet
+
Desperate Measures
 
|
 
|
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)
+
Torn Fabric (small)
 +
|
 +
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]])
 
|-
 
|-
 
|
 
|
 
{{d|Doubledoom}}
 
{{d|Doubledoom}}
 
|
 
|
Ultradoom?!
+
Monster in the Mirror
 
|
 
|
6 random bosses are spawned instead of 2.
+
Illusion Scroll (small)
 +
|
 +
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)
 
|-
 
|-
 
|
 
|
 
{{d|Rock Garden}}
 
{{d|Rock Garden}}
 
|
 
|
United We Stand
+
Rock-Hard Resistance
 
|
 
|
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.
+
Nullfying Wand
 +
|
 +
Nullifying Wand: Fireballs and melee strikes reduce monster resists by 9%, but cannot deal damage of types opposite resistance or lower resists by other means.
 
|-
 
|-
 
|
 
|
 
{{d|Creeplight Ruins}}
 
{{d|Creeplight Ruins}}
 
|
 
|
Call from Beyond
+
Two Feet Under
 
|
 
|
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.
+
Orb of Undeath
 +
|
 +
Orb of Undeath: You probably shouldn't mess with this thing. Grants death protection on pick up and level up instead of typical stat gains. First death protection loss revives the holder in an undead form which switches on level up.
 
|-
 
|-
 
|
 
|
 
{{d|Hexx Ruins}}
 
{{d|Hexx Ruins}}
 
|
 
|
Endless Horde
+
Passable Experience
 +
|
 +
Kingslayer's Edge
 
|
 
|
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.
+
Kingslayer's Edge: Far less cool than it sounds. Grants 2 bonus experience whenever you kill a same-level, experience-valuable enemy. Prevents targeting lower level enemies, but allows the wielder to path over them.
 
|-
 
|-
 
|
 
|
 
{{d|Havendale Bridge}}
 
{{d|Havendale Bridge}}
 
|
 
|
River Revenge
+
Guitar Hero
 
|
 
|
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.
+
Ghostly Guitar
 +
|
 +
Ghostly Guitar: Legend goes the previous owner of this guitar spent their life trying to destroy it, for the good of the world. Plays automatically on level up, leveling up all enemies. Also never shuts up.
 
|-
 
|-
 
|
 
|
 
{{d|Shifting Passages}}
 
{{d|Shifting Passages}}
 
|
 
|
Floodgates
+
Taking Hearts
 
|
 
|
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.
+
Rock Heart, Fire Heart, Spirit Heart
 +
|
 +
Rock Heart: As normal
 +
----
 +
Fire Heart: As normal
 +
----
 +
Spirit Heart: Romantic AND relaxing! Doubles mana regeneration in exchange for all health regeneration and 2 fireball damage per level.
 
|-
 
|-
 
|
 
|
 
{{d|Halls of Steel}}
 
{{d|Halls of Steel}}
 
|
 
|
Tempered Steel
+
Sapphire Squire
 
|
 
|
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.
+
Sapphire Helm(?)
 +
|
 +
Sapphire Helm(?): This dubious artefact might be a legendary item. Or just garbage. Prevents health gain on level up, gives +1 damage, +1 mana, and -1 BURNDAYRAZ damage per level, but grants DP on every monster kill.
 
|-
 
|-
 
|
 
|
 
{{d|Ick Swamp}}
 
{{d|Ick Swamp}}
 
|
 
|
Blighted Overgrowth
+
Going Green
 
|
 
|
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.
+
Gardening Shears
 +
|
 +
Gardening Shears: A tool lost to history, brought back for your inconvenience. Offers +4 base damage, but killing plants adds their harmful seeds to your inventory.
 
|-
 
|-
 
|
 
|
 
{{d|The Labyrinth}}
 
{{d|The Labyrinth}}
 
|
 
|
Rat in a Maze
+
Tectonic Tango
 
|
 
|
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.
+
The Earthshaker
 +
|
 +
The Earthshaker: Even lifting this mace causes the ground to quake dangerously. Grants +100% knockback over infinite range, in exchange for -200% attack, and spawns walls in spaces knocked through.
 
|-
 
|-
 
|
 
|
 
{{d|Cursed Oasis}}
 
{{d|Cursed Oasis}}
 
|
 
|
Dimensional Dissonance
+
Sweating Blood
 +
|
 +
Bag O' Illusions, Soul of Suffering
 
|
 
|
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.
+
Bag O' Illusions: A terrifying tool definitely not for novices. Click to cast a random spell at full cost. Spells do not repeat. Refills on level up if empty, kills the user if not empty.
 +
----
 +
Soul of Suffering: The soul of a very upset dragon, solidified. Gives a 30% chance to cast spells for no cost, but damages user for double spells' costs on cast.
 
|-
 
|-
 
|
 
|
 
{{d|Berserker Camp}}
 
{{d|Berserker Camp}}
 
|
 
|
Unstoppable Fury
+
Stress Relief
 
|
 
|
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.
+
Berserker Sigil
 +
|
 +
Berserker Sigil: Non-berserkers lose 100% damage from this tattoo. Gives +3 health regen, +5 health, doubles spell costs, and grants +10% damage on attacking same level targets to a max of 100%, resetting on kill.
 
|-
 
|-
 
|
 
|
 
{{d|The Slime Pit}}
 
{{d|The Slime Pit}}
 
|
 
|
Meaty Madness
+
Trickle-Down Demolition
 
|
 
|
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.
+
World Cruncher, Demolition Badge
 +
|
 +
World Cruncher: An explosive city-destroying tool. Extra fun! Cannot be manually activated, but detonates violently on level up, destroying the surrounding area.
 +
----
 +
Demolition Badge: Certifies that you are qualified to hold a certification qualifying you to blow stuff up. +10% damage, fireballs hit enemies orthogonal to the target.
 
|-
 
|-
 
|
 
|
 
{{d|Magma Mines}}
 
{{d|Magma Mines}}
 
|
 
|
Blood Brothers
+
Corrosive Circumstances
 
|
 
|
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.
+
Twisted Fingers
 +
|
 +
Twisted Fingers: Warning: may cause death. +1 corrosive strike and globally corrodes scaling with player level, but damage cannot exceed twice a foe's corrosion.
 
|-
 
|-
 
|
 
|
 
{{d|Tower of Gaan-Telet}}
 
{{d|Tower of Gaan-Telet}}
 
|
 
|
Unbalanced
+
Beta Testing
 
|
 
|
Horatio has his Vicious Gaan-Telet stats.
+
Spoon of Heroes
 +
|
 +
Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes.
 
|-
 
|-
 
|
 
|
 
{{d|Vicious Steel}}
 
{{d|Vicious Steel}}
 
|
 
|
Eternal Foes
+
Unbroken
 +
|
 +
Sapphire Helm, Rod of Binding
 
|
 
|
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.
+
Sapphire Helm: Still garbage. Prevents stat gain on level up, gives +1 mana, +2 damage, +5 health, and -1 BURNDAYRAZ damage per level, but grants infinitely stackable DP on every monster kill.
 +
----
 +
Rod of Binding: This reusable wand encases its target in magical armor, granting player level experience. Recharges on level up. Really quite cruel.
 
|-
 
|-
 
|
 
|
 
{{d|Demonic Library}}
 
{{d|Demonic Library}}
 
|
 
|
Curse of Hellfire
+
Trial by Fire
 
|
 
|
All enemies are Unstable. Avatar's boss room is pre-filled with "???" minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.
+
Attuned Codex
 +
|
 +
Attuned Codex: The Avatar's demonic tome, attuned to the summoning ritual. Grants heavy fireball and maximizes burning as usual. It hungers for the blood of the demon lords.
 
|-
 
|-
 
|
 
|
 
{{d|Namtar's Lair}}
 
{{d|Namtar's Lair}}
 
|
 
|
Echos of Power
+
Final Destination
 
|
 
|
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.
+
Abyssal Ward
 +
|
 +
Abyssal Ward: Perhaps the greatest item in existence. Grants death protection on pickup. On activation, grants death protection, 4 stoneskin, resistant, might, and experience boost. Apparently wards off the Underworld.
 
|-
 
|-
 
|
 
|
 
{{d|Naga City}}
 
{{d|Naga City}}
 
|
 
|
Gladiator
+
The Heist
 
|
 
|
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.
+
Champion's Cauldron, Amulet of Dragons
 +
|
 +
Champion's Cauldron: The witch modified this cauldron to offer a base +60% potion effectiveness, that debuffs increase further, and dispense two health and mana potions on level up. Horribly sacrilegious.
 +
----
 +
Amulet of Dragons: Although unsmashable, this amulet imbues evolutionary power to the wearer at a great cost. -20% XP required per level, but lose regen and stat refill on level up. Sure to enrage Naga.
 
|-
 
|-
 
|
 
|
 
{{d|Dragon Isles}}
 
{{d|Dragon Isles}}
 
|
 
|
Trueblood Guardians
+
The Third Act
 
|
 
|
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.
+
Scintillating Scale
 +
|
 +
Uncovered on a previous visit to these isles and stored in a deep vault in the Guild, this incredible dragon scale regularly shifts colors and effects, but always provides +18% resist all.
 
|-
 
|-
 
|
 
|
 
{{d|Vicious Gaan-Telet}}
 
{{d|Vicious Gaan-Telet}}
 
|
 
|
A Final Challenge
+
Pleased to Meet You
 +
|
 +
Sealed Journal, Spoon of Heroes
 
|
 
|
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.
+
Sealed Journal: A worn tome covered in arcane sigils that seal the secrets within. Click to read available entries and review their effect on the reader.
 +
----
 +
Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes.
 
|-
 
|-
 
|
 
|
 
[[Ancient Scrapyard]]
 
[[Ancient Scrapyard]]
 
|
 
|
Automatic Protocols
+
Tripartate Transcendence
 
|
 
|
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.
+
Sentience Sphere
 +
|
 +
Sets the level threshold to 999 XP. Gains one charge on each XP valuable kill.  Click to consume all charges, gaining +1 BURNDAYRAZ damage per charge, +1 max mana per charge, and a flat +1 mana regen per tile.  Can be used up to 3 times.
 
|-
 
|-
 
|
 
|
 
[[Hidden Workshop]]
 
[[Hidden Workshop]]
 
|
 
|
Soul Drain
+
Back to Basics
 
|
 
|
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.
+
Gaia Goop
 +
|
 +
The primordial ooze constantly ebbs and flows over your skin. Grants 75% knockback and death-gaze, but -2 base damage per level and enemies within 2 spaces of each other become Immune.
 
|-
 
|-
 
|
 
|
 
[[Oasis Town]]
 
[[Oasis Town]]
 
|
 
|
Real Goat Issue
+
TBA
 
|
 
|
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Flooded Foundry]]
 
[[Flooded Foundry]]
 
|
 
|
Stoneless
+
TBA
 
|
 
|
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Lekon's Table]]
 
[[Lekon's Table]]
 
|
 
|
Sins of the Father
+
TBA
 +
|
 +
TBA
 
|
 
|
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.
+
TBA
 
|-
 
|-
 
|
 
|
 
[[Deadman's Pass]]
 
[[Deadman's Pass]]
 
|
 
|
Boss-Tier Buddies
+
Tiring Trek
 
|
 
|
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.
+
Worn Stick, Maddening Map
|-
+
|
 +
Worn Stick: Effective until it isn't.  +2 base damage and fifteen times health regeneration per level, but every tile revealed permanently reduces regeneration by 1.
 +
----
 +
Maddening Map: 17% legible.  Puzzle at it on pickup and once per level to reveal a nearby portion of the map without losing regeneration or regenerating.
 +
|-  
 
|
 
|
 
[[Everfrost Peak]]
 
[[Everfrost Peak]]
 
|
 
|
Spider's Curse
+
TBA
 
|
 
|
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Frigid Battlefield]]
 
[[Frigid Battlefield]]
 
|
 
|
Impossible?
+
TBA
 
|
 
|
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Troll Laboratory]]
 
[[Troll Laboratory]]
 
|
 
|
Power Harvesting
+
TBA
 
|
 
|
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Phantom Citadel]]
 
[[Phantom Citadel]]
 
|
 
|
Fading Curse
+
TBA
 
|
 
|
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.
+
TBA
 +
|
 +
TBA
 
|-
 
|-
 
|
 
|
 
[[Endless Blizzard]]
 
[[Endless Blizzard]]
 
|
 
|
Endless Journey
+
TBA
 +
|
 +
TBA
 +
|
 +
TBA
 +
|-
 +
|
 +
[[Goblin Settlement]]
 +
|
 +
Preliminary Panther
 +
|
 +
5 Training Treasures
 +
|
 +
This is amazing!  You've never seen anything like it!  (Each treasure is worth 999 gold and provides a random item's effect which switches on kill)
 +
|-
 +
|
 +
[[Forsaken Temple]]
 +
|
 +
Wire Puller
 +
|
 +
Soul Stitch
 +
|
 +
Can be threaded into same or lower level monsters to make them attack adjacent targets.  Replaces attack with same or lower level swap.
 +
|-
 +
|
 +
[[Shadow Bog]]
 +
|
 +
???
 +
|
 +
???
 +
|
 +
???
 +
|-
 +
|
 +
[[Exile's Path]]
 +
|
 +
???
 +
|
 +
???
 +
|
 +
???
 +
|-
 +
|
 +
[[Abandoned Nest]]
 +
|
 +
???
 +
|
 +
???
 
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Latest revision as of 22:03, 11 June 2023

Disposable is a badge earned by taking on an odd-job in any dungeon, including Curious ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:

1. You are forced to play as a Class: Guard Human Guard, a class with no special abilities whatsoever.

2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 CP but convertable) explaining the items' effects and some backstory.

While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).


List of Dungeons

Dungeon Disposable Item(s) Summary

Dungeon: Hobbler's Hold Hobbler's Hold

Low-level Qualifications

Spoon of Trials (small)

Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.

Dungeon: Venture Cave Venture Cave

Collection of Alms

Greedy Gloves (large), Steward's Sigil (small)

Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold


Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase

Dungeon: Den of Danger Den of Danger

Tiresome Trial

Binding Bead (small), Sapping Sword (large)

Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up


Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up

Dungeon: Northern Desert Northern Desert

Magical Misery

Warding Pendant (small), Channeler's Ring (large)

Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%


Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike

Dungeon: Eastern Tundra Eastern Tundra

Excommunication

Blasphemer's Collar (large)

Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary punishment (one level, different from their normal punishments) from a new god after every level up

Dungeon: Southern Swamp Southern Swamp

Walk in the Swamp

Pepper the Pup (large), Disguise Beard (large)

Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player


Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly

Dungeon: Western Jungle Western Jungle

Spirited Swordplay

Sept-Saber (large), Bewitched Blade (large)

Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)


Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana

Dungeon: Grimm's Grotto Grimm's Grotto

Desperate Measures

Torn Fabric (small)

Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through LEMMISI)

Dungeon: Doubledoom Doubledoom

Monster in the Mirror

Illusion Scroll (small)

Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)

Dungeon: Rock Garden Rock Garden

Rock-Hard Resistance

Nullfying Wand

Nullifying Wand: Fireballs and melee strikes reduce monster resists by 9%, but cannot deal damage of types opposite resistance or lower resists by other means.

Dungeon: Creeplight Ruins Creeplight Ruins

Two Feet Under

Orb of Undeath

Orb of Undeath: You probably shouldn't mess with this thing. Grants death protection on pick up and level up instead of typical stat gains. First death protection loss revives the holder in an undead form which switches on level up.

Dungeon: Hexx Ruins Hexx Ruins

Passable Experience

Kingslayer's Edge

Kingslayer's Edge: Far less cool than it sounds. Grants 2 bonus experience whenever you kill a same-level, experience-valuable enemy. Prevents targeting lower level enemies, but allows the wielder to path over them.

Dungeon: Havendale Bridge Havendale Bridge

Guitar Hero

Ghostly Guitar

Ghostly Guitar: Legend goes the previous owner of this guitar spent their life trying to destroy it, for the good of the world. Plays automatically on level up, leveling up all enemies. Also never shuts up.

Dungeon: Shifting Passages Shifting Passages

Taking Hearts

Rock Heart, Fire Heart, Spirit Heart

Rock Heart: As normal


Fire Heart: As normal


Spirit Heart: Romantic AND relaxing! Doubles mana regeneration in exchange for all health regeneration and 2 fireball damage per level.

Dungeon: Halls of Steel Halls of Steel

Sapphire Squire

Sapphire Helm(?)

Sapphire Helm(?): This dubious artefact might be a legendary item. Or just garbage. Prevents health gain on level up, gives +1 damage, +1 mana, and -1 BURNDAYRAZ damage per level, but grants DP on every monster kill.

Dungeon: Ick Swamp Ick Swamp

Going Green

Gardening Shears

Gardening Shears: A tool lost to history, brought back for your inconvenience. Offers +4 base damage, but killing plants adds their harmful seeds to your inventory.

Dungeon: The Labyrinth The Labyrinth

Tectonic Tango

The Earthshaker

The Earthshaker: Even lifting this mace causes the ground to quake dangerously. Grants +100% knockback over infinite range, in exchange for -200% attack, and spawns walls in spaces knocked through.

Dungeon: Cursed Oasis Cursed Oasis

Sweating Blood

Bag O' Illusions, Soul of Suffering

Bag O' Illusions: A terrifying tool definitely not for novices. Click to cast a random spell at full cost. Spells do not repeat. Refills on level up if empty, kills the user if not empty.


Soul of Suffering: The soul of a very upset dragon, solidified. Gives a 30% chance to cast spells for no cost, but damages user for double spells' costs on cast.

Dungeon: Berserker Camp Berserker Camp

Stress Relief

Berserker Sigil

Berserker Sigil: Non-berserkers lose 100% damage from this tattoo. Gives +3 health regen, +5 health, doubles spell costs, and grants +10% damage on attacking same level targets to a max of 100%, resetting on kill.

Dungeon: The Slime Pit The Slime Pit

Trickle-Down Demolition

World Cruncher, Demolition Badge

World Cruncher: An explosive city-destroying tool. Extra fun! Cannot be manually activated, but detonates violently on level up, destroying the surrounding area.


Demolition Badge: Certifies that you are qualified to hold a certification qualifying you to blow stuff up. +10% damage, fireballs hit enemies orthogonal to the target.

Dungeon: Magma Mines Magma Mines

Corrosive Circumstances

Twisted Fingers

Twisted Fingers: Warning: may cause death. +1 corrosive strike and globally corrodes scaling with player level, but damage cannot exceed twice a foe's corrosion.

Dungeon: Tower of Gaan-Telet Tower of Gaan-Telet

Beta Testing

Spoon of Heroes

Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes.

Dungeon: Vicious Steel Vicious Steel

Unbroken

Sapphire Helm, Rod of Binding

Sapphire Helm: Still garbage. Prevents stat gain on level up, gives +1 mana, +2 damage, +5 health, and -1 BURNDAYRAZ damage per level, but grants infinitely stackable DP on every monster kill.


Rod of Binding: This reusable wand encases its target in magical armor, granting player level experience. Recharges on level up. Really quite cruel.

Dungeon: Demonic Library Demonic Library

Trial by Fire

Attuned Codex

Attuned Codex: The Avatar's demonic tome, attuned to the summoning ritual. Grants heavy fireball and maximizes burning as usual. It hungers for the blood of the demon lords.

Dungeon: Namtar's Lair Namtar's Lair

Final Destination

Abyssal Ward

Abyssal Ward: Perhaps the greatest item in existence. Grants death protection on pickup. On activation, grants death protection, 4 stoneskin, resistant, might, and experience boost. Apparently wards off the Underworld.

Dungeon: Naga City Naga City

The Heist

Champion's Cauldron, Amulet of Dragons

Champion's Cauldron: The witch modified this cauldron to offer a base +60% potion effectiveness, that debuffs increase further, and dispense two health and mana potions on level up. Horribly sacrilegious.


Amulet of Dragons: Although unsmashable, this amulet imbues evolutionary power to the wearer at a great cost. -20% XP required per level, but lose regen and stat refill on level up. Sure to enrage Naga.

Dungeon: Dragon Isles Dragon Isles

The Third Act

Scintillating Scale

Uncovered on a previous visit to these isles and stored in a deep vault in the Guild, this incredible dragon scale regularly shifts colors and effects, but always provides +18% resist all.

Dungeon: Vicious Gaan-Telet Vicious Gaan-Telet

Pleased to Meet You

Sealed Journal, Spoon of Heroes

Sealed Journal: A worn tome covered in arcane sigils that seal the secrets within. Click to read available entries and review their effect on the reader.


Spoon of Heroes: This materialization of the Kingdom's might transcends even its culinary form. Going beyond +1 BD, it offers a balanced set of three random traits from different classes.

Ancient Scrapyard

Tripartate Transcendence

Sentience Sphere

Sets the level threshold to 999 XP. Gains one charge on each XP valuable kill. Click to consume all charges, gaining +1 BURNDAYRAZ damage per charge, +1 max mana per charge, and a flat +1 mana regen per tile. Can be used up to 3 times.

Hidden Workshop

Back to Basics

Gaia Goop

The primordial ooze constantly ebbs and flows over your skin. Grants 75% knockback and death-gaze, but -2 base damage per level and enemies within 2 spaces of each other become Immune.

Oasis Town

TBA

TBA

TBA

Flooded Foundry

TBA

TBA

TBA

Lekon's Table

TBA

TBA

TBA

Deadman's Pass

Tiring Trek

Worn Stick, Maddening Map

Worn Stick: Effective until it isn't. +2 base damage and fifteen times health regeneration per level, but every tile revealed permanently reduces regeneration by 1.


Maddening Map: 17% legible. Puzzle at it on pickup and once per level to reveal a nearby portion of the map without losing regeneration or regenerating.

Everfrost Peak

TBA

TBA

TBA

Frigid Battlefield

TBA

TBA

TBA

Troll Laboratory

TBA

TBA

TBA

Phantom Citadel

TBA

TBA

TBA

Endless Blizzard

TBA

TBA

TBA

Goblin Settlement

Preliminary Panther

5 Training Treasures

This is amazing! You've never seen anything like it! (Each treasure is worth 999 gold and provides a random item's effect which switches on kill)

Forsaken Temple

Wire Puller

Soul Stitch

Can be threaded into same or lower level monsters to make them attack adjacent targets. Replaces attack with same or lower level swap.

Shadow Bog

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Exile's Path

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Abandoned Nest

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