This is a Vicious difficulty dungeon populated with many nasty minions such as Illusions and Animated Armors. While it may seem exactly like the regular Halls of Steel, there are a couple differences that make it much more difficult. It is unlocked by completing Halls of Steel with four classes.
Monsters: Animated armors, Wraiths, Warlocks, Steel Golems, and Illusions. Monster difficulty is 140%.Boss:
Unlike the hard version of this dungeon you cannot get rid of the illusions, unless you kill them.
This dungeon has two fixed bosses.
- Count Blahblah - 1110 health, 120 attack, Undead, Magical Attack, Lifesteal 30%, Blinks.
- The Indomitable - 222 health, 73 attack, Magical Attack, Corrossive, Death Protection (50 layers)
Suggested Classes: Berserker, Bloodmage, Paladin, Sorcerer
If you play a Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen-fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 hp. If you are at least level 7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
If you play a Paladin, try to maximize out your resistances so HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss. If you choose to play a Paladin, you must find a way to achieve max resists. One way to do this is to take Dracul or Taurog and The Pactmaker. Take the pact that gives resistances whenever you damage a new enemy and the piety from Taurog, or Dracul if need be, should cover the piety expense. Once again, when you are ready to take on The Indomitable, you must have a ton of tiles left to regenerate throughout the battle, because if you don't have tiles you won't even come close. If you worship Taurog, and take his shield(or prep or buy platemail) once the boss is decreased to 4 damage, it will not be able to do any damage, since enemies that would do no damage don't have corrosion take into account. Then you can take down the 30 or so remaining death protections with ease, and use your burn salve after.
If you are playing a sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The mana shield takes out 2 death protections, so you should have no problem out lasting the boss.
The Berserker is by far the best class for the job because of his massive damage output and 50% magic resist. all I can say is get items to get your resist up to max (65%) and hold on for dear life. make sure to bring a burn salve and if possible you might want to have bazar spawn a few extra apathocaries so you can get a second one. then use one when you have gotten him down to about 30 death protections and use the other AFTER you get his head because he will drop some acid on the ground. then blah blah is just a whack fest so have fun.
Useful items are any sort of resist giving items, schadenfreude potions, and anything that gives knockback.
Due to Blahblah's high health and attack, it helps to use The Indomitable fight to weaken him. Before you fight The Indomitable, move him beside BlahBlah with WEYTWUT or knockback. Then, proceed to melee knockback The Indomitable into BlahBlah. Melee knockback will remove two death protections at once, so you can get at least 25 hits into BlahBlah.
The Indomitable's attack damage drops dramatically with every lost death protection, and shortly can be negated with at least 3 damage reduction. Despite being corroded, you will not take damage once his attack damage is less than or equal to your damage reduction. With platemail this can be achieved at ~40 remaining death protections. If you're able to negate the damage, it may help to heal up when the threshold has been reached, and Whupaz BlahBlah once before continuing to knockback The Indomitable. Don't Whupaz BlahBlah into The Indomitable, or he will blink away. If you can't negate the damage and have to regen fight the Indomitable, it's better to save your Whupaz until the end.
You can improve your results by increasing your knockback damage. Having 1-2 Bear Maces, Binlor's Stone Fist, corrosive strike, and increasing your base damage will help. With enough damage, you can have BlahBlah anywhere from 50% health to 1 hp before his fight even begins.
Razor Blade Smile - Complete Vicious Steel with any 3 classes. Unlocks the playable Vampire monster class.